The time is nigh for the fall of the once mighty empire of Rome!
My thanks to all for their patience, as this has taken a while to
get off the starting blocks (for many reasons). This post is to summarize
the state of sign-ups so far, to suggest/discuss specific civs to be played,
and to see if we have any more signups. It will be followed up with a new
thread with rules and last opportunity for signups for anyone not following
the RBCiv SG Discussion thread, then we'll have the several game hosts open
their own thread and go. Version will be 1.1.5 C3Conquests.
I would hope that after the Rise of Rome scenario, people are ready to:
- READ through the civopedia to see what changes have occurred...
- THINK through and DISCUSS "implications" so they don't get burned
- COMMIT to finishing their team's game without letting it drag out,
especially for the reason of "things aren't going well"
- CHOOSE the right civ/difficulty, as this one is NOT balanced! Some
civs have a much harder time than others
- DECIDE whether as a Monarch player they really want to signup for a game
2-3 difficulty levels higher than normal.
In the upcoming announce/signup thread, people can post their own
observations on scenario rules, so we don't miss something obvious.
In Rise of Rome, Ivory for Numes, 4-move roads, 4-transport galleys
and a few other items really threw some teams for a loop! Also, Fall or
Rome is an ELIMINATION game with Victory Points, so know what that means!
Check out the warlord unit, Heavy cav, and the power of the Scourge of God wonder.
It would seem that being the one to capture/raze an 8th city for a given civ
will eliminate them (and all their cities) from the game - doing so to 2-3
other civs is probably enough VP to win. If however either the Western or
Eastern Roman empire is allowed to survive, they WILL have enough VPs to win!
Probably by turn 100-120 the remaining Roman empire will win if not eliminated.
Kindly, the AI loves to settle tiny towns with little defense. Getting the
other barb nations to help beat down Rome is probably very important.
Some have claimed higher difficulty may not be harder, as the other barbarians
are likely to be much more helpful vs the established Roman army. Chances
are good you'll pound one-half of the Romans and need alliance to see the
second taken out. See designer diary for more info:
http://www.civ3.com/devupdate_fallofrome.cfm
Sid is doable in this scenario! (Good news for T-Hawk

SirPleb reported
beating Sid on Fall of Rome as 'straightforward' playing the Persians)
The Vizigoths are reported to be (among) the hardest civs to play here.
Tentative game/assignement list based on expressed interest so far:
(Suggested host is first player listed, and games are in rough order of difficulty)
Solid-to-Tough games (open to any, but Monarch/Emperor experience is a good idea)
Sassanids (Persians) - Emperor
---------
Ducki
Mitsho
Improviser
Anglo-Saxons - Demigod
-----
T_McC
Sir Bugsy
Elvis
Challenging games (Demigod+ players, please)
Huns - Demigod
----
Ridgelake
Grimjack
Vandals - Demigod (or higher?)
-------
Justus
Rubberjello
Franks - Deity (or Demigod?)
------
Hotrod
6thGenTexan
Ostrogoths - Demigod
----------
Aggie
Dwip
Brutal games (variant Deity players only, please)
Vizigoths - Deity
---------
Charis
Arathorn
Celts - Sid
-----
T-Hawk
Speaker
Coffee
Each game can use 1-2 more players, and most could handle 3 more.
With the turn limit in place however, the games will NOT last all that long,
so we can get away with less players than for a normal SG if we need to.
Comments? Switches? Difficulty adjustments? Sign-ups? Bring 'em on!

Charis
PS - Looking over current players in RB SG's, the following are players not yet listed above:
Meldor, Reagan, Kylearan, Griselda, Bede, Barbslinger,
JMB, Yom, LAM, Belisar, Gormdragon, Kuningas
Sulla/Marshall/GhostsOfChristmasPast
