Well things are humming along pretty nicely I would say, and there's a lot more coming soon. I wanted to mention some of this and see if there were any feedback.
Beta Patch v1.15
The latest beta patch is available to all (see the thread in the Civ III/Conquests forum). It includes several fixes and particularly, fixes the FP bug and applies a new 'solution'. Under v1.15...
- Corruption is a sum of two factors, rank-corruption according to how many cities are closer to the true capital, and distance-corruption accoring to how close a city is to the nearest of Palace/FP/SecretPoliceHeadquarters (SPHQ).
- FP adds a 37.5% increase to the OCN
- Max corruption in a city is now 90%, not 95%, and with a courthouse, 80%, throw in a Police station too, tis 70%.
- The combo of Palace+FP+SPHQ seems to make communism *MUCH* stronger than it ever was (this needs testing)
- Upshot seems to be to build your FP rather early, probably in a second or third ring city. Palace jumping will no longer be effective unless you somehow keep your total number of cities somewhat small.
Anyway, this patch is "how corruption is intended" and will be the way things are, barring bugs or major problems found. The nice thing is that v1.12, v1.13, v1.15 etc files are all save-compatible, so a person can play any save file with any version. Of course it's best if everyone in a SG is using the same version, but no one is excluded due to this.
For that reason I would recommend using v1.15 in SG's unless they're near completion and you don't want to mess with it. v1.15 should be considered usable (preferable?) in RBC5, 6, 7, 8 and 9.
RBCiv Epics
Griselda will have more to say soon and I won't steal her thunder, but before long expect an announcement on the RBCiv forum about the re-starting of the Epics games for Conquests.
Korean Revenge - RBC8
Thanks for your patience, I had to hear back from Meldor and Jaxom before proceeding. Expect an exciting turn 1 and roster posting in that thread in a day or so.
Fall of Rome
Again, thanks for your patience. That multi-team scenario was hoping to see: i) completion of all Rise of Rome games, and ii) the return of Sulla, C3C Roman Scenario expert. It will not languish on account of either one of these, but that's why you've seen nothing on this yet. It'll happen before long and should be a great game!
Fun and games with new Governments
RBC5 Feudalism and RBC7 Fascism are exploring new C3C governments and are going extremely well. The v1.15 changes in Communism are so extreme it's virtually a new government, and forum discussion elsewhere cry out to give Communism a good test in a real game setting. I'm hoping to do one or more of the following...
*** Austrian Fascists (RBC7) - We look forward of course to making it to the Industrial Era, Nationalism and a govt tech. Assuming we do so in a manner where the rest of the world isn't already trampled under the feet of our cavalry, here's what I'm hoping to do:
- Shadow Games A and B - on the very turn before anarchy ends I would like to branch out two games. The main SG will press on with Fascism as planned. 'A' will enter and remain in Communism and see how effective it is for warmongering, and 'B' will be the undisputed champion of PtW - Republic. This should be a great side-by-side test of the three governments for balance and taste. (We're presently at Metallurgy, iirc)
*** Feudalistic Mongols (RBC5) - In this open SG we just got Cavalry and have been running roughshod over the Celts, but have two TOUGH nuts yet to crack. IF we haven't won the game by the time we're at Nationalism+govt techs, I will do a briefer shadow game-set going a limited number of turns in Communism, Fascism and Republic and see how they compare to Feudalism.
*** Byzantine Communists
It's one thing to take a game where the play has had one govt and objective in mind and then revolting to another one, but often the setup just isn't right for the new one to shine (ie back in RBD5 French Artillery we experimented with a revolt to Communism that was abysmal). Communism, especially in its new incaration, should work especially nicely in far flung disconnected empires as you might see in a domination-goal arhipelago. And what better civ to try this out with than the Byzantines and their Dromon?! (I've been itching to try these

) As opposed to a 'comparison game', this one would have in mind a early and permanent shift to Communism in a large empire with a domination goal. This will likely be a Demigod level game (Deity?), only taking players who have beaten Demigod or Deity handily.
Monarch level Game
I've gotten some PM's from folks who love following this series but don't feel ready for Demigod or even 'variant Emperor' games, wondering if we ever ran a Monarch difficulty game. Along with a clever Monarch/Emperor player I'm cooking something up along those lines that would be fun, no previous skill requirement at all except it will likely
exclude those who have beaten Deity

I'm guessing from the number of lower diff games that there would be interest in this -- we'll see.
For the shadow games the players of the respective games will have opportunity to do the shadows (since that's the most "level" comparison) and Republic guru T-Hawk (

) is also interested in taking a few shadow turns. If and when that happens I'll post in here and see if we can use other slots. (Of course you guys are free to do the same offline! Take the pre-end-of-Anarchy game and run for 30-50 turns or so in a different government, then report back how it went)
Like I said, lots of activity abuzz...

Charis