RBCiv Conquests SG Discussion Thread

Ankka said:
The Dutch on Sid! That's what we want! :yeah:

Or the Danish could be cool too. :)

HA! I playtested the Dutch on Regent, just to see if everything was working...you have to depend A LOT on the other civs to cover you. One Danish musketman crossed into my lands via Prussia, and I had a hard time stopping him.
 
Kylearan: Let me know when you get back, we'll set up the Prussia game, ok?

What he said.

[edit]

Assuming, of course, that nobody who isn't already in a game wants the spot. I do have the Austrians, after all.

[/edit]
 
I'd love to jump in on Prussia, I will be returning on the 21st, if there's still enough of us to put a team together by then!
 
So I'm thinking about running an SG in C3C 1.22. It would go something like this:


SLEEVELESS

Concept: Nothing up our sleeves. Leave off the standard bag of tricks and play some basic civ.

* We do not execute nfer trades. One tech per turn, maximum, to be acquired via trade.

* We do not build great wonders.

* We do not form armies.

* We do not raze cities. No abandoning, either. (Autoraze of size 1 is OK).

* SGLs disabled.

* We do conduct our own research. At least sometimes.

* No starting worker for us.

* No intentional prebuilding.

* We accept peace any time an AI at war with us offers it.

* No blockades of any kind, unless at war.

* No worker farms.

* No suicide ships.


Civ: England
Map: Standard Pelago 30%
Difficulty: Demigod
Victory: Space or Domination (set to 40% land and 40% pop. If we get to that point, the game is probably already won. If a single AI gets to that point, oh well for us.)

Am I overlooking anything important? And... who would like to play? :)


- Sirian
 
Great idea. I have started a SG with a similar intention, but then (edit: only) regarding warfare (AG11).

Two additional thoughts: Humans tend to use artillery in large stacks. And in C3C bombers are overpowered (lethal bombardment).

Normally I would gladly have joined this SG (if you would have me in the team), but sadly I am going to be civ-less for 4 weeks in September :(
 
A question regarding peace deals regarding something I do not know if it could show up.

Often in early wars, the AI will demand cities for peace. I do not know if the AI ever suggests such deals by itself, or if it only is when one ask it for peace.
If we are forced to accept unreasonable peace deals, then we could easily be crippled by losing iron/coal/ insert suitable resource city.
For a more playable game, never let cities be traded in peace deals ? ( Which would also hamper the human as he could not demand cities in peace deals. )

Grimjack
 
Sirian said:
Civ: England
Map: Standard Pelago 30%
Difficulty: Demigod
Victory: Space or Domination (set to 40% land and 40% pop. If we get to that point, the game is probably already won. If a single AI gets to that point, oh well for us.)

Am I overlooking anything important? And... who would like to play? :)


- Sirian

Without wonders allowed, prebuild are just a minor point for us (OK, still valid for university/factory/SShip/Small Wonders).
Only Great Wonder I will miss not being able to build is Hoover, lots of pollution to clean (or more likely less production for medium cities).
England without GreatWonder = have fun to get a GA :-) (still easier than USA, don't you want to try those instead...)

And .. if you start this around end August, I am jump into it (away around 15-30 august)

Jabah
 
Sirian - just some clarification questions:

We do not execute nfer trades. One tech per turn, maximum, to be acquired via trade.
I understand that you don't want to be playing middle man, but what if you are offered two techs for one, and that is within actual value for the tech you have to offer? For instance, if Rome offered you pottery and CB for Republic? Is that still no good?

We do conduct our own research. At least sometimes
This seems a little ambiguous. Do you mean that you always want to be actively researching something? If so, is a 10% run OK, or does it have to be a viable investment?

No worker farms
This seems pretty clear, but to make sure, settler factories are still OK? Is it OK to have a particular city make a worker every other build?

Sorry if these seem to be splitting hairs. I certainly understand the spirit you're going for here, I'm just wondering how strictly the spirit will be interpreted.

At any rate, I'd like to join, if you'll have me. Especially if it will be a short while before you start, as a few of my games should be finishing up soon. I should warn you, I have no experience at Sid, which is where the difficulty will end up on this, I'd imagine.
 
Sirian - I'll sign up. I agree with Aggie's comments. Lethal bombard and artillery stacks can be overpowering for the human. Although the AI's coding has been improved at the higher levels, they aren't as effective as the human. The spirit seems to be to replicate the AI's standard procedures. You could put a caveat in your rules that says "If you don't think the AI would use a tactic or strategy, then we won't use it."

What if the AI offers peace that costs us? Accept anyway?
 
Sir Bugsy said:
You could put a caveat in your rules that says "If you don't think the AI would use a tactic or strategy, then we won't use it."

That's not my intent. This isn't about the AI, nor about playing fair, nor about handicapping ourselves, though all of those will happen to some extent. Rather, this is about the true spirit of variantism, taking options off the table and playing within tighter boundaries.

Why is there a Sid level? Because folks found enough moves to solve Diety. If the goal is a game of X difficulty, there are two ways to achieve it. One is to stack up even more bonuses to the AI (create a Sid level) and the other is take some moves off the table for the player.


Suppose Civ4 were coming out tomorrow. Would you expect there to be a Sid level? Or would you want the design improved to where the AI plays better, the game balance is stronger, and many of the now-accepted moves in Civ3 have been rendered moot?

I hardly recognize the SG community any more. That's not a dis, just the reality. Players have pushed themselves to the max so many times, the game has been solved. SesnOfWthr imagines that this game will be bumped up to Sid. I understand why. That's the funnel through which most thinking flows now, has to flow now, because that is where the cutting edge has led.

But I think something valuable has also been lost. I remember executing the Ultimate Round of Trading in Epic Four. I picked up fifteen (!) techs on one turn. The AI reached the modern age in 640AD and I won a diplo victory in 750AD. And that was FUN. But it was fun only once. Even though trades of that size are no longer feasible, the concept remains. It is burnt into the landscape.

This game asks the question, "What if these tricks and moves weren't available"? Would the game be more fun, or would it merely be more boring?

What makes Civ fun to play? Is dotmapping fun? Is micromanaging every last shield out of your cities, so that none are wasted, fun? (Is it fun NOT doing that, and letting waste occur??) Is it more fun to research or to pore over the diplo screen in search of nfer trades? Is it fun only when the most effective moves are in play, or could it be more fun without some of them?

Is Civ3 merely the sum of the known tactics, or is there a fun game lurking in there that has been cornered, funnelled, bottled, canned and spammed by players having solved the game, found all the best moves and reduced most games to executing prime formulas with only minimal variations to account for the particulars of a map or variant?


The goal is what I stated: SLEEVELESS. Not sure we can achieve that, but we can try. :)


As for peace deals, the AI only offers peace when it's hurting or weary. A combination of time passing and pain inflicted on it will lead it to offer peace. When it does so, we will take it. Otherwise, we can propose peace when and if we like, and accept or reject or modify its terms.

This should not be considered a well-polished variant, but only an exploration. And it WILL be played on Demigod as I stated, not Sid. I put in my time pushing the cutting edge long ago and sated myself. Others have long since pushed past where I led, and I have no desire at the moment to catch up.


- Sirian
 
Sirian -

I did not mean that I thought this game should be pushed to Sid level. Indeed, I would have no place suggesting such a thing at any rate, as my skills would quickly show as lacking in such an endeavor. What I merely meant was that with the added difficulty that these constraints will put on the game, that it would be more like playing a sid game than a DG game.
 
You are very correct Sirian. I think what keeps me coming back is trying do something that I haven't done before. That's why I used two of your ideas for SGs, the Gauntlet and the FRFR. To me it didn't matter that it had been done before or that it wasn't my idea. It was a challenge, and I wanted to try it. Yes, the community keeps raising the bar, but there is a lot of new blood coming into the SGs that make it a lot of fun and keeps things fresh. You have groups like the Grumpy Old Men, Arathorn's LOTR, and the LK series, that have taken SGs to new heights and have broken new ground. In much the same way that yourself, Charis, Bamspeedy, cracker and SirPleb (to name a few) discovered new tactics and strategies. Does that mean I don't want to play some of those ideas? Absolutely not. Let's go for the challenge. So what if we win or lose, like you said over on the Gang of Four thread, "...it's the journey..."
 
Excellent post Sirian. Welcome back to the SG community. We've missed you. Hopefully you will stay awhile and perhaps re-pique (is that even a word?) my interest in continuing to play, although I cannot join you in this game because for the next two weeks my internet access will be way up in the air and I'm sick of asking for skips and swaps to accommodate my post-college summer of semi-vagracy.
 
If you still have a spot, do sign me up for the sleeveless variant Sirian.

Grimjack
 
Sleeveless Roster:

Sirian
Grimjack
Sir Bugsy
SesnOfWthr
microbe

Did I miss anybody who asked to participate to this point?


- Sirian
 
Sirian said:
Am I overlooking anything important?
- Sirian

Probably should add :
- never ever buy worker from AI (buy/peace concession/tech or lux deal ...) capturing them might be OK.

- never try to get around credit payment. When paying/giving gpt/lux, respect this deal until the end : no declaration of war, no asking to leave (even for obvious sneak attack), no stupid spying trick (if you want to spy, do it on someone you are not giving money, no win-win situation if caught), probably no MPP either.

- no MPP with someone when at peace before declaring war (eventually MPP during war could be consider)


Jabah

PS. cross posting with Sirian - I was interested but not available until end of August so, no big deal and HAVE FUN.
 
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