Inherited Turn: knowing that we have about six or seven turns of Golden Age left, I find myself faced with a difficult dilemma. When we entered into the deal with Joan, the GA hadn't started yet. If honor it, our whole GA is going to go up in smoke building knights to fight off Babylon, and our future is going to go down the drain. We DID get two wonders of it, and that's great, but... I check with Hammi and he's ready to call it quits on this war, too.
See, the problem is this: post-medieval, a civ can get a military golden age any time it likes. It's called Mobilize for War. I rarely find myself needing to use this option because I usually have a commanding production/infrastructure advantage by this time anyway, and can outproduce an opponent without having to dedicate my entire civ to mobilized unit production. Well, this here situation amounts to a pre-nationalism "mobilize for war" as we are mostly building military. So... what do we have to GAIN from dragging this war out? Nothing except saving our reputation.
Pitting that against a chance to construct a Forbidden Palace NOW, our last real hope of doing so in time to matter, and catching up on infrastructure shortfalls in some places, building banks (which go along with our new Smith wonder) and getting Wall Street online asap... I accept that my decision may be unpopular, and that its costs will be steep, but this war must end. Now.
Before I make peace, I look to see what, if any, final gains I can take from Babylon. Hmm, we don't have all that many units, or rather, most of our knights are wounded. We have one horse and one knight available in spice town, but I recall Zed's report talking about how thin the Bab's seemed to be by the end of his turn. I run our horsie out to scout Akkad. I see one musket, regular. Well, I'm about to make peace anyway, so nothing lost by taking a longshot. I attack. Horsie takes off one hp, then retreats. I send in our knight... he kills the musket... AND AKKAD FALLS TO US!
Hammi and I make peace, I extort his treasury and some gpt, and Joanie is now quite upset with us, and our reputation is shot. The AI's are going to want cash now for luxuries, they won't be taking gpt. But we have Sistine, and if cathedrals can be built, and the FP brought online, we'll get through it.
I swap Pasargadae to Forbidden Palace (thank goodness it was almost done with cathedral.) I swap to courthouses in Bombay and Madras, and infrastructure in every city we own, maxing shields, and in some cases running food deficits. At 2 food deficit per turn, Pasargadae says "10 turns" for the FP. The GA will run out before then, but I get all I can out of it.
1110AD: Smith completed in Delphi. Yay. Starts bank. Chemistry researched, start Physics, make trade deal with Joanie, one lux and some minor cash for one of her lux. Lux rate dropped to 10% and science pushed to get Physics in 4 turns.
1120AD: Resistance ends in Akkad. Starvation begins.
1140AD: Fort Sirian founded in gap between us and Babs, to serve as our forward defense base, and provide more buffer for them to have to go through to threaten Flora.
1150AD: Physics learned, start Theory of Gravity.
1160AD: Dephi finishes bank, starts cranking pikes at 1 per turn. Burlington finished its bank and is building pikes every three turns.
1180AD: Our golden age is over. The announcement will come next turn, but I see the production bonuses are gone now. The FP, which was 2 turns short of completion, now need 4 more turns. I put delphi on colleseum placeholder, pending the next wonder. Joan starts building Shakespeare's.
1190AD: I increase Pasargadae food deficit to FIVE per turn (with 11 units left in its granary) to speed FP production by one turn, now due in two more turns instead of three.
1200AD: Theory of Grav learned, start Magnetism. I hoped to make it by 1250, when my 15 turns max comes due, but it doesn't look like that will be possible. Delphi now building Newton.
1210AD: Forbidden Palace completed in Pasargadae. They desperately need a cathedral, but they also have just one food left in the box, so I have to put them on food surplus, and the cathedral will just have to take a bit longer. The good news: we have a bunch more production and income from all our eastern cities now, including some that were hopeless that will now become major cities once rails come online. Several cities finish vital infrstructure upgrades and are swapped back to military production.
1220AD: Babs make peace with Aztecs, who have lost their entire homeland. They now start moving toward US again, and I am sending pikes westward as fast as they will go.
1230AD: I rush the library in Fort Sirian, at ~120gold. Need to push those borders back. No such rush in Akkad, where flip danger is deemed too high, plus we don't have the budget for it anyway.
1240AD: Babs now moving aggressively into our territory. I don't like this, as we may go back to nasty war weariness if they attack us too soon, before that can unwind itself. Plus, they have been cranking knights while we build buildings. Just need to hold out a FEW more turns, then we could mobilize for war (I expect us to get Nationalism for free as our new era gift).
1250AD: I get reinforcement pikes into western cities. Babs turn around and head home. Guess they changed their mind? We are still one turn away from Magnetism and my production gambit is not quite complete. I make the presumptuous decision to run over the deadline

to consolidate our situation.
1255AD: We research magnetism, enter a new era, get Nationalism for free, and start on Steam Power (due in 8 turns at break-even rates). Whew. I blow our treasury on a single pike upgrade to rifle in silks town, where there half a dozen Bab knights hanging out, on their way back into their territory.
So here's what we have achieved to counter our diplomatic black eye: we have a forbidden palace. We have a MUCH better economy, now with five banks, and able to build wall street (though I think get Newton first). I have completed VITAL infrastructure upgrades in almost every city, and have swapped half of them back to military production, with several riles underway and some barracks in other cities ready to start building units. Akkad was starved down, though some inattentiveness to that on my part delayed the process. Sorry.
If Babs or anyone else attacks us, MOBILIZE and give them the full business. As good as our economy now has become, we're lacking saltpeter, and should concentrate (IMO) on building rifles and only rifles, as units. It would cost us too much to get saltpeter, either way, for cavalry, in my view, and we frankly DO NOT WANT any more territory, with the possible exception of Shurrupak and its gems, or Delhi and its Leo wonder.
Next player up has wide open options, on every front except diplomatic. I made some very tough choices here, but I felt that squandering the tail end of our Golden Age, now that my predecessors had fought the war well enough for Babs to offer us peace, was simply too high of a price to pay for keeping our word to France. This is Emperor, after all, and trying to sustain a full 20 turns of alliance in representative governments is dicey at best.
I'll give back that extra turn next time I'm up, and take just 9. I would suggest not revolting to Democracy until we have finished Newton and built some more rifles. We NEED to swap to Demo, IMO, but the cost of losing Newton or getting caught in a new war with Babs unable to produce units, is just too risky for the short term, so the change should wait.
- Sirian