1500 AD (0): Applied patch. Didn't notice any of our cities affected by happiness issues. Changed a couple cities production off Ironclads to city improvements. Some places building aqueducts don't even have temples yet!
1505 AD (1): Some factories completed, we skim some workers before starting coal plants. How we got this far on just 9 workers I don't know. Another Ironclad completed, we start a settler. We top up our research tank on Sanitation from France for 40 gold & world map; Babylon now has Communism & Sanitation. We start research on Electricity; I fully expect to get beat to it. Antioch switches from temple to Barracks -- it has lots of our culture already and we need it more for a military base than any production it might generate.
1510 AD (2): The Babylonians are marching all kinds of Cavalry through our territory to get to India, including an army. We build 3 workers & start coal plants.
1515-1525 AD: Not much happens. Babs are moving through our territory. We found Fort Zed where Akkad used to be to act as buffer zone.
1530 AD (6): The Babs are starting to move back home, but I'm not sure why, as most of their troops haven't even gotten to India yet. We complete some coal plants. Delphi is working on a Hospital, and we skim another couple workers. Madras completes a Factory. France has Electricity. Perhaps we should start prebuilding for Theory of Evolution soon...
1540 AD (8): We got a couple more workers and factories done... Arbela starts pre-building ToE with a Palace, and Bombay is building Riflemen in preparation for the inevitable war with the Babs when our peace treaty expires. We need some more military buildup now that the latest round of infrastructure-building is about complete. Delphi is building a hospital but it's the only one since it's the only one that can get a substantial amount of increased production out of it; besides which we need our workers building rails, not cleaning up pollution.
1545 AD (9): We finish researching Electricity a turn early courtesy of India discovering it on the same turn. We start Scientific Method. We are behind in tech but not by a huge amount; hopefully we can parlay ToE into getting Atomic Theory and Replaceable Parts, but that requires us getting Communism and Espionage, the latter of which hasn't been researched by anyone yet. Delphi finishes hospital and starts Rifleman. We start hurrying defensive structures (walls, Barracks) on our Babylonian frontier.
1550 AD (10): We still have lots of Bab Cavalry on our lands and are badly in need of defense. India is not doing well in its war with Babylon, although so far they haven't lost any cities, so I fully expect the Babs will declare war on us as soon as the treaty expires (in only 2 turns). However, we now have several factories online and a couple more due next turn, as well as some cities with coal plants. So, with Mobilization, we should be able to pump out a lot of units in a hurry once war starts; however, we should make sure not to mobilize until we get ToE started (after that point mobilization will help get ToE done faster.) The other thing we want to make sure of is that we don't Mobilize for too long, as at some point we will want to start prebuilding for Hoover.
1505 AD (1): Some factories completed, we skim some workers before starting coal plants. How we got this far on just 9 workers I don't know. Another Ironclad completed, we start a settler. We top up our research tank on Sanitation from France for 40 gold & world map; Babylon now has Communism & Sanitation. We start research on Electricity; I fully expect to get beat to it. Antioch switches from temple to Barracks -- it has lots of our culture already and we need it more for a military base than any production it might generate.
1510 AD (2): The Babylonians are marching all kinds of Cavalry through our territory to get to India, including an army. We build 3 workers & start coal plants.
1515-1525 AD: Not much happens. Babs are moving through our territory. We found Fort Zed where Akkad used to be to act as buffer zone.
1530 AD (6): The Babs are starting to move back home, but I'm not sure why, as most of their troops haven't even gotten to India yet. We complete some coal plants. Delphi is working on a Hospital, and we skim another couple workers. Madras completes a Factory. France has Electricity. Perhaps we should start prebuilding for Theory of Evolution soon...
1540 AD (8): We got a couple more workers and factories done... Arbela starts pre-building ToE with a Palace, and Bombay is building Riflemen in preparation for the inevitable war with the Babs when our peace treaty expires. We need some more military buildup now that the latest round of infrastructure-building is about complete. Delphi is building a hospital but it's the only one since it's the only one that can get a substantial amount of increased production out of it; besides which we need our workers building rails, not cleaning up pollution.
1545 AD (9): We finish researching Electricity a turn early courtesy of India discovering it on the same turn. We start Scientific Method. We are behind in tech but not by a huge amount; hopefully we can parlay ToE into getting Atomic Theory and Replaceable Parts, but that requires us getting Communism and Espionage, the latter of which hasn't been researched by anyone yet. Delphi finishes hospital and starts Rifleman. We start hurrying defensive structures (walls, Barracks) on our Babylonian frontier.
1550 AD (10): We still have lots of Bab Cavalry on our lands and are badly in need of defense. India is not doing well in its war with Babylon, although so far they haven't lost any cities, so I fully expect the Babs will declare war on us as soon as the treaty expires (in only 2 turns). However, we now have several factories online and a couple more due next turn, as well as some cities with coal plants. So, with Mobilization, we should be able to pump out a lot of units in a hurry once war starts; however, we should make sure not to mobilize until we get ToE started (after that point mobilization will help get ToE done faster.) The other thing we want to make sure of is that we don't Mobilize for too long, as at some point we will want to start prebuilding for Hoover.