RBD Succession game 1 - Ghandi Tales

So where WILL the victory come from?

Just about anywhere we want it to, presuming we don't misstep at any point and lose a couple of our cities to some sneak attack or by entering into the wrong war at the wrong time.

The English are the only ones who have us over a barrel, and that ENDS once we have rails by which to shift reinforcements to wherever they may be needed.

On this diff and with this map, it won't be conquest. Domination is possible, but only if

Only if? Heh heh. Now you sound like Diablo players talking about how they can accomplish XYZ Feat, "only if" they have a certain item, or use a certain skill, etc. You know better than to box your thinking into a corner.

I'll go as far as to suggest that, yes, somebody who builds no courthouses (and isn't used to playing Commercial civs?) isn't going to secure the kinds of tech leads to put them in the driver's seat. If you take our civ back to despotism at any point, there will surely be a massive popular uprising the moment your turn ends, and many UNkind things will be written about you in the histories. :p Many many many, including vile epithets.

Rails and factories can massively increase production. The draft allows for much less painless "buffering" of the military than the whip. Cavalry in particular is so strong, it can run over almost anything, even some infantry if properly supported. Our elephants will give us a golden age, and damn if we're going to waste THAT in despotism, whipping our cities to no useful end.

There are four scenerios, and I don't know that we should pick ahead of time which will be best.

1) We remain neutral, attacking nobody offensively. Downside: we may risk missing out on our Golden Age.

2) We side with the Persians and attack the French, swallow them, stay buddy-buddy with Persia and stand with them against the world.

3) We side with the "allies" and attack the Persians, making them the hated civ of the world by whatever means necessary. This one COULD backfire if they crumble, allowing some new threat to emerge, but who knows.

4) We side with nobody, attack judiciously JUST to get the GA, and then seek peace quickly after getting some small gains.

A whole lot is going to depend on resources. If we don't have any saltpeter but someone near us does, well, there you go. We can't build cavalry or much of anything until riflemen without saltpeter. If we don't have coal (quite possible, although I am HOPING we do at Bombay, and get the Iron Works there) then we'll have to bend our whole civ to acquiring coal and holding it, or else lose our edge and pay through the nose for it for the whole game. If we don't have any rubber in that huge jungle, this game ought to be shot. Plain and simple. :)

The AI is stupid. People are not. If we can keep Cy from automating every worker, we can gain a further edge (above and beyond our current edge) when we get to steam. Rails in the right places do wonders, and we can surely get to rails first by skipping most of the optional techs in the middle age -- and by LOWERING CORRPUPTION, with courthouses and the SBI (FP), and not overdoing the military. Can't underdo it either, but we don't need masses and masses of elephants. Six or eight should do, for starters. See where it goes from there. The golden age will propel us greatly forward!


If not that, Diplomacy or Space Race may end up doing it.

Diplomacy is the least likely. We're too much in their faces already, and chances are, that's going to get worse. The thing is, we already have just about all the land that's ever going to matter to us. Maybe a couple cities directly to the west of Delhi could be made useful, but they'd still be two lengths away, or more. Taking over France, with the FP at Bombay, will leave all those cities somewhat productive, but we'd either have to eliminate France entirely, or starve the population down to minimal and regrow our own citizens. Revolt is a nasty deal.

Everything else, landwise, is completely useless to us. The only reasons to conquer or settle past that point would be to hurt a rival or to acquire vital resources -- or to milk the score, which frankly doesn't appeal to me much. Milking just for more points starts looking too much like work to me. I enjoy building, and conquest, but I'm no milkmaid. :)

a leader saved for United Nations seems prudent.

Can only have one leader at a time. If we get one early, I'm certainly NOT going to save him through my turn. We can get another later, or not need one at all, if we play well. Playing no reloads ups the value of armies, as you get an assault unit that can beat down strong defenders -- especially prior to tanks. Or a defender with triple strength, that can't be taken out. Using an early leader on a middle age wonder can help ensure you don't NEED one later to build the UN. On Monarch, the AI's aren't all that highly advantaged. It's a good sign that the AI's are ganging up on bully Persia. If they all get into a warring mood, and go Communist, they're complete toast. The game might as well commit harakiri as to go Communist. The AI is just SO woefully inept at managing combat once units with three movement points enter the picture. They're incapable of defending well.

We can't upgrade TO elephants, but we can upgrade them to cavalry later on. Fairly cheap, too. So it won't hurt us to build plenty of them, they are NOT use-or-lose units.

You put that whip away, Charis. You hear me? It's wasteful. It's useful on enemy cities, take them over and whip them hard, you can churn out longbowmen and pikes, and some knights, but this isn't a pangaea map. We're plenty large enough and strong enough to do what the AI won't do: reduce corruption, increase production.

We're probably too late to get the Sistine Chapel, which would have been really really nice for all our cathedrals, but maybe the French will build it for us. :)

Whipping is the great loophole of civ3. It would be interesting to see if Firaxis ever closes that loophole by swapping priority on content faces, such that too much whipping overwhelms temples and martial law, and sends cities into hopeless unhappiness, where you end up having to turn everyone into taxmen, and starving the city down to size one, where it sits thereafter. Right now, you can whip whip whip whip a size one city and never worry about it. That's neither historically accurate nor sensical. Take that away, and what do you have left?

Whipping as many as three population will go away before too long, once the whipping stops. Two or less is usually no problem at all. Whipping five or more and it's going to last and last and last and last, as the effect seems to be geometric, increasing both the length and degree with each extra whipping. Whip ten times at a city and the whole unhappiness seems to last for simply ages. I've seen it take over 200 turns to settle down. That's FOREVER in practical terms. Bombay, in our game, is quite nearly overwhipped. We're going to lose a lot more production off that last whipping or two than we gained. I am only glad I could come save it from more abuse while it's still in decent shape. I know I was the first to whip it, and all the blame falls on me because leaders "were just following Sirian's example". But if the trade-goods luxuries dry up, it's going to be in some trouble. Three wheat, and it's still growing slowly at this point. Might as well, as more mouths to feed are just more unhappy people. So I left it on maximum mining at the end of my turn.

Believe it or not, with a religious civ, those temples come out so quickly, I don't always whip them. If a city can muster two or even three shields, it might be able to build it on its own, and let the population build up so I can whip out a courthouse or something else pricey. :)

Courthouses also help resist cultural takeover. You and Cy have been worried about that, but I've not yet had any of my self-built cities defect to the enemy. Ever. I don't even lose many captured cities, although I have lost some. (How can you not? The game is harsh about that). The whip does NOT always come down to a matter of one pop for forty shields. Shields and trade lost because the pop is lower can mean a net LOSS for whipping, and even in just a few turns. I whip colonies far from home pretty harshly -- I traded THREE pop for a courthouse in Calcutta -- but that is only because more pop at those pits of crime and vice go to waste anyway. Closer to home, you've got to let them grow more, ESPECIALLY if they are on water and don't need to pause for an aqueduct.

We'll also have to see where Skan goes. I gather that he's not tried anything but the ancient war rush, and word from his aborted turn spoke of war and losses. I'm curious to see how his turn will go.


The ancient war rush would only allow what? One or two turns per player? A building game lets us build history as well, and the shared history we've written is probably the best part of our game. You, Hocus, and Jaffa have all tried a few bold things I wouldn't have dared, that have paid off, or at least worked out. It's been a lot of fun for me because, as for Cy, the situations I've been handed have been quite different from my usual fare.

If we happen to get a leader in time to build Sistine, that should be our priority with him. If not that, well, it will be up to the winning player, but either use him to rush a wonder (in a place where not many shields would be lost, which is also SECURE) or to build an army, stick a unit or two into it, make SURE it wins a fight, and build the heroic epic. Whatever you do, do it right away (or as soon as possible, in the case of moving him to rush a wonder). Don't have him sit around doing nothing much besides preventing us from any chance of earning another one. :)


- Sirian
 
Monkey see! Monkey do!

Nothing major happened strategically, just carrying on with building and stuff. Surprisingly, the monkey king didn't have any wars to deal with this time :)

Cancelled RoP with Aztecs, awaiting them having some more gold. Renegotiated the deal trading ivory for Persian wines so instead of paying them 6 gold/turn, we get 4 gold/turn from them :)

Traded iron to French for Theology + 4 gold/turn -- be sure to cancel or renegotiate when it expires.

610AD Started bringing spearmen back from Chittagong to be upgraded to Pikemen in Calcutta. Sent our archer to destroy road to Tours where it passes through unclaimed territory :D

620AD England declares war on Persians. Americans declare peace with Persians. French demand extra gold to continue trading dyes for their furs.

630AD Americans and Zulus start on Sistine Chapel.

650AD Chivalry!

670AD Start first war elephant in Delphi. Palace expanded for 2nd time this go round :)

680AD Aztecs try to sneak off with Theology under cover of a world map trade. Instead, sell them a RoP agreement for 2 gold/turn + 12 gold. Our archer destroys the road to Tours again :)

Do we want to send a settler to the island with the goody hut to grab the iron there, for trading or just to keep anyone else from getting it? Or is it too late at this point?
 
Herein beings a tale most appropriate for the celebration of the beginning of the New Year. Is it, you ask, because the star of India shines so brightly in the cold winter’s night? Nay, it is because it is a tale best heard with the comfort of many, many, many pleasing drinks.

CyGhandi was appointed Grand Regent of India (with the advice and consent of the Senate) in the year 710, taking over from Jaffa the Wise, who had left the Kingdom in most glorious contentment and order. After a lengthy review of the Kingdom, CyGhandi decided to alter in no way the course of events put into motion by Jaffa. A conversation with all the other civilizations revealed that, while at least half of them had also discovered the wonders of Chivalry, a few had not, and were bound to discover it soon from others. I sold them the secrets for a total of 30 gold lump and 7 per turn—a paltry sum, but enough to put our kingdom in the black and ensure our research into Engineering would not falter.

In 720, the astounding expedition to parts unknown set in place by Sirian arrived at the new lands. The uncouth settlement there was glad to see us, but in tribute could only offer maps of their lands. So backwards were they that these maps were of just what one could see from their own village! Heathens. I directed the galley to return home, while the intrepid Spearman was set forth to eagerly explore this land. Most of his eagerness was because I directed the galley to return without telling him, and he is eager to return home to kill me, but I digress. As of the close of my Regency, the galley had not yet made it home, and the Spearman had found nothing (beyond the iron already noted) except barren lands and mountains. He continued to explore them.

Also during this year, our most forward settlements reported huge numbers of Putrid Persians streaming towards our poor comrade Joan. It is said that the fearful observer counts every foe twice, yet reliable indications still pointed towards around 50 immortals, along with Pikemen and Knights, were flooding into France and towards our poor Empire. Alarmed, I convened an emergency session of the Senate. When I explained the situation, they immediately enacted the Bay of Bengal resolution, whereby, while still remaining glorious Republic, I was granted emergency powers to come up with and enact a plan for this situation. When I explained to the exalted Senate that I was not worthy of such an honor, they hastily assured me that I was, that I was precisely the man for the job, then packed up their family and possessions and went on extended vacations all over the globe. One of them even said to write them how it came out, if I lived long enough.

With such an outstanding vote of confidence, I set out with renewed resolve to somehow survive the current mess. A close examination of the troops on the move, Joan’s defenses, and our own military, I determined the following.

1) Friend Joan was toast. Burnt toast. With Immortals on top.

2) If the Persians so desired so were we. We would fight valiantly, but, even at the end of a loooong supply line, we were destined for extinction or a miserable, scraping, existence.

3) Hi Opal (private joke).

4) I could neither help Joan meaningfully, nor oppose the Persians successfully.

5) Therefore, I could either Turtle and hope the Persians were content with Joan’s downfall, and deal with them pushing against our borders and taking the northern wastes, or—

6) Roll the dice. Not teeny tiny dice, but great, big, huge-ass fuzzy dice. Betray Joan and attempt to assuage the Persians while conducting a sneaky counter-attack. Yipes!

I chose to roll the dice, of course. Right now, if you are on the team, you should start drinking heavily. If you don’t drink alcohol, even milk might help. The Green Wave was coming. I did not wich to be dashed to bits, neither did I want it to wash over me and soak up all of France and leave me a vassal next to a humongous state. I wanted to use subtle counter-aggression on the cultural front and Persia’s long supply lines against it. The Americans are notorious (in Civ3) for stupid wars—if I can somehow get a good counter-stance against Persia without provoking war, and turtle until they get into it with America, they might forget about us for a while, at least until their Immortals are obsolete. I chose to attack the Persians culturally under the guise of military aide, and to help him eliminate Joan.

I plotted deception and aggression against both France and Persia. Where I could, I swapped production over to settlers to prepare to wedge cities into lands cleared by the change of power from France to Persia. I shook loose all the offensive units we had to the Tundra to base at Punjab. I quit cutting the road to Tours, as I assumed that Joan, under pressure, would empty the Tundra of her troops, and I wanted them out as fast as possible to make them easier pickings. I pre-positioned Pikemen to pick up the coming Settlers at our borders and escort them to their destinations. I set the first two Settlers towards locations that would infuriate the Persians 8-0.

Meanwhile, the Persians took Paris, Joan moved her Capitol to Orleans, and the Persians continued to pile it on. It was with grim satisfaction that I saw Joan empty the Tundra of her Swordsmen through our ROP to toss them into the fray.

In 790, I put the second phase of my plan into force. First, with no troops in French territory, I ended our ROP with Joan. Then I contacted Xerxes the Foul. For our assistance against friend Joan, I extorted Furs for 20 turns (may the peace between us and Persia last 20 turns) and their maps. Then, our noble Army of the Northern Tundra took on Avignon. I was hoping for only one Pikeman stationed there, and a quick rollup of the peninsula. Friend Joan was much more prudent than that 8-(. I hit first with units with retreat capabilities (one horseman, one war elephant), to damage the enemy without losing a unit, and to count her guns, so to speak (hazard—a retreat unit will not retreat against either (a) another fast unit, or (b) if they have the foe down to 1 hp). In this case it worked as planned, Joan had stationed 2 Pikemen there, they were both wounded by the initial assault, and my 2 Swordsmen finished them. I razed the city, sent the captured workers south, and retreated my units to Punjab to heal up for the second phase. Meanwhile, in the South, I settled cities sure to boil the Persian’s blood—one on the doorstep of Paris, and one (as foretold long ago by a previous incarnation of CyGhandi) by Lyons. The result is to isolate Persian-held Chartres completely.

I have much to say to my successors.

First, the thing I feel most strongly about—the Northern Tundra war. I do not mean to overbear, but I have this action planned out most meticulously. First, I have set an ambush outside Tours. I used our trusty Elite Archer from olden days to capture a worker, then stepped aside. The AI being the AI, if Joan has more than a single Pikeman in Tours, she will send a unit out to recapture the worker. Said unit will then be toast to the Elite Archer, who might even make a leader on the victory. Trust me on this one, the AI is hard-wired to capture workers (and why not, they work for you for life with no costs). The Army of the Northern Tundra will be healed by 820. They should beat the Persian Infection to the punch by a number of turns, and take Tours easily. What you will need to decide is killing blows. We have an Elite archer, and a War Elephant in the mix. One might get you a leader, the other will get you a golden age. Truly a problem for future leaders to handle 8-). There are probably 2 Pikemen in there, so a little care is called for in the assault, but you have overwhelming force. Remember Archers die off with Longbowmen 8-).

Bangalore. So, how big a (metaphorical pair) are you swinging? I have a Settler in hand in Bangalore, but ran out of guts (real) at the last minute. There is a very nice site at the base of a mountain on a river dead between Orleans and Paris. It would put a lot of culture pressure on Persia, and would open the door for an encirclement of Paris, if you shift production to more Settlers. Glad it is not my decision….

Research. Engineering comes in in 2 turns. To Education or to Invention? In my games, I always straight-line to Gunpowder, but War Elephants are as good (given trade-offs) as Musketmen, so an Education approach might be good, especially if you use a War Elephant to kick off a Golden Age. More decisions for my follower 8-).

Oh, and Sirian. All workers are on manual. I have no idea if they are doing anything useful, but now they were assigned at random instead of picking stuff themselves at random…

Good luck.

--Cy the Nervous
 
Odds and Ends.

Man, what a turn. I was sweating through my shorts. I will eat said shorts if (a) the ambush does not at least provide a target (as to the success of the ambush, all bets are off 8-)) and (b) I have not committed enough forces to do the job. That is the one lesson Civ3 has pounded into my head time and time again—send obliterating forces. Still, you should have seen the animation on some of the Persian moves as huge stacks of immortals trekked through. It reminded me of my modern era strat, where a typical column would be 12 tanks and 15 mech infantry…

Personally, I would punch out a couple of more settlers and fill all the gaps around Paris, but I don’t know how the team feels about this or how touchy the AI is on Monarch difficulty. I play on Emperor, and sneezing will start a war. Fail to plant a spy=war. Fail to trade world maps=war. At least in one ill-fated game, aggressively settling around in open areas created by a war I was marginally involved with=entire planet declared war against me 8-). I don’t know how the folks who play on Deity manage it.

This turn was a welcome-to-my-world turn for my unfortunate team. This is the way I play Babs. I only held back on pushing the culture-settlement issue (we only lost a turn or 2) to let another voice be heard. Militarily, it is indefensible, but it works sometimes 8-). Backfires, too…

As soon as it is late enough for the extra knowledge not to matter, it would be interesting for me if anyone on the team would download the game as I got it (In excellent shape, btw, thanks Jaffa) and see what they can make of the situation once it goes south. I like constructive criticism. I know my way works in a fashion (at least in solo games up to Emperor difficulty), but I would like to hear of better ways, other ways, etc.

Sirian—go ahead and laugh. The prime reason I use shift-A is because I DON’T KNOW WHAT I WANT THEM TO DO. I have yet to learn how to play that micro, and I might not ever bother (gasp). When I first start, I control each worker every turn. After I’m rolling, I shift-A them until steam, when I grab every last one of them and build a MILITARY rail network, not a bunch of curlicue bs. The AI seems not to have heard of DARPA or the internet, and insists that any one route from one city to another is fine, so I am often reduced to moving them by hand hex by hex to build the routes I want first. After that, back to shift-A until I decide to start cutting wood 8-). I make exceptions for clearing jungle, cities in yellow not stalled by aqueduct/hospital, and leading irrigation paths across my empire. Otherwise, shift-A dude 8-). I’m trying to direct them personally, but I have no idea what they should be doing.

--Cy

l’audace, l’audace, toujours l’audace
 
This swallowing of the French by the Persians... it is not unexpected. The only question had been when. (OK, answer earlier than I expected :P)

Perfect!! :P We get to take over the tundra lands and not have the backstabbing French around anymore. So Cy, I'm raising a drink, but it's a toast! The only problem of course, is a **huge** aggressive army to our east. So 'rolling the dice' was my plan if it came to this situation during my reign.

The following *key* factor is in our favor. Persia is gracious to us. For whatever reason, there is no ill will at all. If (not if actually, we MUST) we take out the French quickly, the cities are ours and the Persians will, given their favor, back off. We will gain that territory, race to gunpowder, and stay on their good side at *LEAST* long enough to _stockpile_ musketmen in Bombay and the border cities. We'll also see soon if/where there is any saltpeter around, and must make sure we get/keep/protect it.

Interesting point on the area between Orleans and Paris. If nothing else, it might be a good 'sacrificial' city if war breaks out with the Persians. Interesting choice for the next king whether to settle there. As long as no war breaks out with Persians. The thought of 50 (or even 25) immortals storming Bangalore and Bombay is not a pretty picture.

Skandranon, I hope you're back around and ready. It's a decisive point in history. (If not, I'll be alert on deck)

Happy New Year to all in the game, AND to any lurkers out there :love:

Charis
 
Cy, my good friend, the answer to your worker riddle lies in what, to you, may seem an unconnected matter, but explains why you haven't developed a sense for what to do with workers: you never zoom to a city to manage WHICH squares are put into production. You let the automation handle it for you. And, like the workers, it can do a moderately competent job -- but not in all circumstances. Sometimes it's out and out inefficient.

For one thing, the automation is one-size-fits-all, oblivious of the effects of corruption. In cities with REALLY bad corruption, there's no point bothering with much of anything but food, yet it will still put workers on forests, etc etc, as if corruption didn't exist.

Getting into the swing of micromanaging may seem daunting, and it may not fit your style, but the largest share of benefit is to be had from the first bits of effort. After that, it's just shaving a little more efficiency off the top with more and more detailed paying of attention to finer points.

There are only three resources to balance (food, shields, trade), and there are only two conditions for dealing with them: despotism/everything-else. Then there is standard commerce vs republic/democracy, which provide an extra commerce in every square producing any. All you have to do is go in, look at which squares are in production, which ones are manned, and see if there is a better arrangement to be had. You're an IT professional, I know you can handle that.

Every city needs food. Some of our cities in this game didn't have much, and they need irrigation brought to them ASAP, and in some cases need to get some jungle cleared. However, Lahore, with several open patches of ground and no jungle right on top of it (which can cause disease) is not a good spot to start clearing the jungle. Madras and the cities next to it had a stronger need. Why? Because they didn't have enough food to keep growing quickly, and also because irrigation isn't available out at Lahore yet, and that's what it needs most. The automation places ALL priority on clearing jungles next to a city to reduce chance of disease. I do not. More urgent to irrigate or mine, and CERTAINLY to build a road, on the square just cleared, to make it ready for use, before moving on to clear the next jungle. Rather than halfway improve all the squares, you should concentrate on improving the best squares first, for the most part.

Early irrigation of any squares that can produce 4+ food (meaning 3+ under despotism) is a priority. Trust me, Charis won't be passing that up in favor of irrigating the desert in 3000 BC again ANY time soon. Count on that. :) 4+ food is limited to wheat, cattle, and flood plains, always worth irrigating. Mining the grasslands, especially those with shields on them, can be a top priority. The real key to efficiency is knowing what is needed NOW, vs what can wait. Having workers improve ten squares around a size five city, while size two and three cities have zero improved squares, is inefficient. Thus, to know what should be priority, you have to AT LEAST keep an eye on what the cities are actually using, whether or not you interfere and take charge of that aspect.

What I do, aside from logistical considerations (connecting cities, bringing resources online, etc) is to keep an eye on each city. Each city has a number of "good" squares (how good varies, but that's another issue), a number of "decent" squares, and most have a number of crappy squares that won't see any action until after Sanitation. You learn to spot the "good" squares, which certainly include grasslands with shields, anything near a river, and so on. Every city needs two things: food and shields. You need some balance in every city. Not enough food, grows too slowly. Not enough shields, grows too slowly (because you have to build stuff to keep growing). So I scope out the "good" squares, picking some for food and some for shields. A city with all grassland and just two hills and no mountains, those two hills are definite "good" squares that need to be mined. A city with all hills and mountains, two grassland without shields, and a couple of plains, food is the ultimate priority, irrigating everything that can be irrigated. Every city needs some balance, and it's up to you to create that balance. Some terrain can only be mined, some only irrigated, but most can be either. Cities with hills and mountains don't need forests, chop em down early when the benefit is worth the most. Cities with all flat may need those forests just to get anything built.

Efficient worker use puts workers into priority jobs, but it also doesn't waste time moving them all over the place. The AI won't stop to build a road on a lower priority square. It will move straight to its destination, wasting turns in the process. I can imagine doing that in only a very few circumstances, as the whole city will be in better shape sooner to build roads as you go. I almost never move into a square, then move out again without building a road. Not only is this conserving work time in the long run, but it prepares you to be able to move workers around among the higher priority locations on one turn. Most of the time, at least early, work is always a little behind the cities. Improving a lower priority square may still get the improvement into play and soon. So... if you have placed priority on that hills over there, you build a road across the plain to it, as opposed to some OTHER plains square. One plains is as good as another, as far as production goes.

As of my last turn, Delhi was still in need of more improvements, it had gotten ahead of the workers. Improving lands near the capital is generally more urgent because it means more: farther away, the improvement is more likely to be wasted to corruption, but you have to balance it. Every city needs at least a little attention, if nothing else a road.

In terms of city growth and production, there is a factor called "remainder". Build a marketplace at 100 shields, at 9 per turn, it takes 12 turns. At 11 turns, you've hit 99. On the twelfth you hit 100, with 8 remainder. If, on that last turn, you go in and change a grassland with 2 food and 1 shield to a forest with 1 food and two shields, you are effectively trading 1 food for NINE shields. Nine shields are worth 36 gold. Think about how much work it is to trade maps for 36 gold, and the fact that you can't do it but so often anyway.

Now say your city is building a marketplace at 9 per turn, and it has grasslands in use that aren't fully mined/irrigated. If you can mine, and get an extra shield in there at ANY point, you save a whole turn. Better yet, irrigate, grow SOONER, use the extra population on a square with more shields, and still get your marketplace built sooner. Manipulating city production to reduce waste from the Remainder adds up to a whole lot more than may first meet the eye. But you have to know what a city needs next: more food? More shields? More roads? And it helps even more to have a choice. To go into your capital and have the option to move two irrigated grassland to one mined hills and one mined plains, to shave a turn or two off some key production, or vice versa, to get the city to grow more quickly. It all depends.

To figure out decent orders for your workers, you have to pay attention to what your cities are lacking most at the time. Don't let the automation make decisions, it's lousy at doing so. That goes more for in-city production, which squares are chosen for the city to be working, than it does for the worker units. Those at least do useful things, which eventually comes around to being productive. Almost no improvement is "wasted", but if they spend time improving things that don't matter, while cities go wanting for improvements on the "good" squares they are actually using, well, that's a problem.

Usually, there are a couple workers in the vicinity of each area, or so it is with my games, and in this game. Thus, it's no big decision to assign them tasks. Often, the choice isn't urgent. You can improve this plains, or THAT one, and it won't matter. But whether you irrigate or mine, that may matter. If a city has three or four idle plains around, all irrigated, none mined, it can't swap to a mine for a turn or two to save wasting a large Remainder, or for hurrying along some top priority project.

Sometimes happiness is a problem, so you can run High Food to grow quickly to your ceiling level (past which, you would need to turn them into specialists, who eat food but make none), then when you hit that ideal level, swap off High Food to "break even" levels with more shields or trade in play. Swap back to more food when you've built more improvements, like cathedrals and marketplaces, which allow you to grow more. If you wait until the specialists are in play, that's food you can't take away and swap to shields, because you'll starve them that way.

And it IS important to clear jungles within one square of any city. Just try to have enough "good" squares fully upgraded first, so that the city is getting somewhere while it waits... and waits and waits (jungles are thick places).

Then there's strategic concerns, not like mining across a path you MUST lead irrigation through to get access to the water on the other side. Don't chop down forests when building wonders, as the shields are wasted. (Unless you NEED that square for food in an urgent way). I'm sure you have a better handle on that part, though, Cy. So take a look into the cities now and then. If not in your own games, here, where you need some idea of what is going on inside the cities to know what to do with our workers.


- Sirian
 
[Hope this does turn into another turn fiasco, but it's 25 hrs past Cy's post, and I want to keep the ball rolling. Apologies in advance to Skan if he's mid-game]

Whenever several dozen immortals are camped a stone's throw from your border,
the people turn to the pungent weed. In one such time, CharisGandhi IV, from the
infamous line of Charis, ascended to the throne. The world was in quite turmoil.
France was all but decimated, with alas, India helping to relieve them the
burden of managing the tundra. As pointed out by the illustrious and scheming
CyTheNervous, a stretch of land near Paris was eyed as a good spot for
religious pilgrimmages.

800 A.D. (0) - CharisGandhi IV ("Chareese") arises. Before the effects of the weed
set in and confusion reigned, Chareese micromanages production, max-ing shield
production in cities with +3food yet stuck at size 6. Thinking he's swinging
heavy, he changes the Bangalore production to settler!

810 A.D. (1) - The French take the worker gambit, and their archer is mowed down
by Jumboji. Golden Age!! (Are we ready for it? Well, FP comes online next turn,
we're at peace, and next chance to enter age if we skip French would be starting
a war with Persia.) Delhi production shoots up to 25 (!) shields per turn.
Higher production in Bombay, with one microshift to mine and we're down to 1 turn
instead of 2 :) Calcutta could now make an aqueduct in time to grow now, so we
switch from marketplace.

820 A.D. (2) - Forbidden Palace completed (my first one actually 'built'!) Bombay
Golden Era production 24 with NO waste, lovely. Bangalore has only 2 wasted shields
now, cranking out 18. It starts a colliseum.

Harkening back to the days of the insanely good trade. Chareese goes to the table
of diplomacy. He gets Education for Engineering with England, then panders those
two about. The insane part was 11/turn from Aztecs(Zulus?) Will they keep this up
for 20 turns? If not, let THEIR rep be spoiled, and them become Persian targets!

Tours falls to the archer and elephant, and the horseman rides in to help quell.
We set first order to workers, to get rid of that single populace figure.

Chareese gets another brilliant idea (? or... is it pungent weed?) With the
Golden Age and peace around us, solid trade deals, and the French gone, why not
go for 'We love the Mahatma day' everywhere feasible?! (While racing for gunpowder
of course) The luxury rate is pumped to 30%.

830 A.D. (3) - Nine or ten immortals pulled back away from Bangalore/Jaipur, confirming
they were just after the French (phew!)

840 A.D. (4) and 850 A.D. (5) - Quiet days, starting a few pikemen (you don't want to
have TOO few units) a University, and keeping up the Mahatma days.

860 A.D. (6) - Oh lovely! 13 Immortals climb the mountain of our new 'swinging' city,
Ganges. Ack! Start a few more Pikemen (upgradeable to Musketmen before long)
*MUST* hold off war until Musketmen arrive, and must NOT let Persians get Invention
or Gunpowder when we get it. (Hmm... what if they demand Invention?)

870 A.D. (7) - Hmm.. they're going OVER the mountain into Paris. Another 11 ascend.
Chareese wakes up the roaming boat before it triggers another "get out of here!" msg.
Chareese also looks over the defense situation. Gasp!! Our military is SO pathetic,
it needs bolstering ASAP. His fear is... we get Invention, get that demanded as tribute,
and either give in (getting them gunpowder faster) or deny (starting a war where no less
than three dozen immortals will descend on four towns with under a dozen defenders
in total). Chareese considers the backward (pungent?) move of SLOWING DOWN research of
Invention, to avoid getting Persia angry and demanding tribute. But... they have all
the prereqs and are no doubt researching it themselves. Pumping out extra pikemen now
for upgrade by cash later 'buys shields' nicely. The he wakes up, and presses on full
speed with research and Mahatma-ism.

880 A.D. (8) - Hmmm... not Paris, but Lyons, and past. The Persians are ignoring us and
sending Hordes down to America (!) I predict Persia-America war in half-doz to dozen
turns, and America may just be gone before the dawn of the milennia.
For us... Pikes, pikes, mahatma, all set to get Invention next turn.

890 A.D. (9) - We look into the wild mysteries of gunpowder. Lol... Paris is on fire :)
Good idea Cy!! Maybe next turn I'll rush the Ganges Temple and put more smoke on Paris.

900 A.D. (10) - Another peaceful day, as more Persia troops run south. Chareese is well
pleased with the star of India right now, and seeks to pass on the reigns to another man.
(Note on Mahatma-ism, NO cities have any unhappy folks, and we're in WLTK status.
This comes at NO loss in production, as we're tending to have over-run on shields
with the golden age running.)

No one should apart from hidden efforts arouse the wrath of the Persians at this point, although I don't think we have to fear anyone else right now, especially with Gunpowder around the corner.

Best wishes for the new year,
CharisGandhi
 
Opted not to burn Tours to the ground? :rolleyes: :smoke: And who was it gushing over those whales way back when?

Well, other than that, sounds good. Got it.
 
Is there a penalty for razing cities? I was under the impression that got you a bad bad rep. Besides...
i) it's *exactly* where I would place the city
ii) I expect the French to be gone within a short time and it can't revert back to a wiped out country
iii) there was only one person there, who can be made into a worker

So when is it better to raze, and was it better to have razed Tours?

Another question- is there any way to disband a city other than at time of conquering it?

Good luck!
Charis
 
"Another question- is there any way to disband a city other than at time of conquering it?"

Yes.

Turn all of the citizens into Taxmen, so you only have the square it was built on producing anything, thus no population growth (unless it was placed on a good square, in which case why are you razing it?).

Then train a Worker, and when it's done, it'll ask you if you want to delay production of the Worker until the city grows or if you want to disband the city. Obviously, you choose the latter and voila, instant raze with no reputation loss (if there is any to begin with).
 
Should add this, to make it clear:

By turning all of your citizens into Taxmen, it means that not enough food will be produced, thus your city will start to starve. So once it has hit size 1 or 2, you can train a Worker or a Settler respectively to disband the city.
 
Well it didn't ask me that. Are you sure a city can be disbanded under higher forms of government?

Razing cities BADLY angers the civ against which you commit the act, but others aren't much bothered. Maybe a little. We weren't going for a diplomatic win anyway, though, were we? So who cares if the French are furious with us for all time? That's not going to be much longer. Oh well.

Hocus, how can that city be in the perfect spot? It doesn't have either of the whales. I've already settled next to it, so you might as well leave it there now. Or not, if you prefer -- and can get it to disband. I couldn't. That option doesn't pop up for me -- if you or anybody knows why not, please inform me. I've taken to just razing any captured cities I don't want.

Charis: razing is what you do when you don't want the city or don't think you can hold it. I raze a lot, actually, though not always. Razing a LARGE enemy city will surely make them hate you forever, but I'm ruthless, since the game design rewards ruthlessness and penalizes everything else. Captured cities are too likely to revolt back. Once you burn em down, they are forever lost to the enemy, and it's a whole lot easier to capture enemy cities than to hold them, so sometimes the whole purpose of a campaign is to raze a particular enemy city or two and knock them out of serious competition -- just don't let your own cities fall. And that's the risk we face right now, as we are outgunned.

My report follows.


- Sirian
 
Chareese the Vain, that is what he is called in Calcutta, where the Yan family has risen once again to control of the Senate after the scandal in which Cirin-Yan suffered a heart attack and died during an impassioned, enraged speech about the "corruption" of doling out a third of the GNP on ostentatious celebrations. "We love the Prime Minister Day" indeed. The Vain is now in chains, indicted on 1732 charges of Corruption, Racketeering, Bribery, Forgery, and Weed Smoking.

30% luxuries during a Golden Age? DELIBERATELY FORSAKING A TECH LEAD because we don't want to "threaten" the Persian dogs????

:smoke: :smoke: :smoke: :smoke: :smoke:

(Love ya, Charis. :love: Happy New Year, friend). :rotfl:

Ciri-Yan the Young, only 21 years of age, has been elected to his father's seat and won the vote to preside over the Senate. Every last weed-smoking, graft-taking, corrupt "let's blow our huge surplus on 1000-Crown Hammers and 1500-Crown Toilet Seats" bureaucrats are OUT OUT OUT OUT OUT. Gone. Given the boot.

"We love the Vain" day celebrations are not great works worthy of India. Rather, a grand cathedral in honor of the TRUE Charis-King, the First, our beloved CharisGhandi of Bombay, shall be built in the city of Charis, while a grand Workshop wherein all manners of new Inventions shall be built, is underway in Delhi, City of Sirian. These works shall show to all the world the marvels of Indian culture, cleverness, and superiority.

The grand inventions we shall produce in Delhi shall see that our army is soon properly outfitting to deter the hordes of Persian dogs. We shall fear them no longer, one day soon. In the mean time, they are prosecuting a war against the English, and if need be, we could break our RoP agreement with the English and agree to a Persian alliance, which would keep the Persians adoring us for another 20 decades. If need be. I doubt the need will arise, as half the Persian army has sailed to the colonial lands and is quite busy wiping out the French and conquering the British colonies.

May the wildly bold schemes of Cy the Nervous pay off. I have continued to build cultural works in the Aggressive Colonies. I took that last settler north, where at least ONE of the whales shall be put to use. Why Charis spent gold to rush a worker, so I could sit around for eight turns watching the city do nothing, I am not sure. :smoke: I have left the city on worker production, but by all rights it SHOULD have been burned to the ground, and now we are stuck with it. Once the French are wiped out, perhaps start it building a temple, and let it develop the best it can. Certainly take it off the game square and give that to OUR new city, at some point soon.

After finishing some key buildings in some cities, I have switched most of them to building military now. We need a lot more forces, to put it mildly, and once the Workshop is ours, upgrade everything, but of course wait until then.

I urge a quick rush to democracy, an immediate switch in government, and then a race onto Steam Power, and if anybody SELLS AWAY our burgeoning and hopefully soon to grow tech lead, I vow to write many mean things about them. :satan:

Bombay is currently on short food. I'm NOT wasting 10% luxuries on ONE unhappy face. So let them eat from food storage until the GA ends, then put the food on Break Even and finish the wonder. We should also get at least one MORE wonder, if not two, out of the middle ages. Newton's certainly, and maybe one other, perhaps Magellan or Smith. The Observatory is lost to us, the Americans will probably get it. Of the French Wonders, Sun Tzu's would be the top priority. If we go to war with Persia, GET PARIS. We don't want every new unit they make to be veteran, if we can help it.

One last warning: horsie town also has stolen the Persian saltpeter unit. They have no other. They ARE going to want that saltpeter, and trading or giving them some isn't going to deter them. We need a HUGE buildup in that city, not at all costs, but certainly every leader from here on will need to consider adding units to that city, just don't leave Calcutta or Madras low on anything, that could also draw AI attention. Get some cannons/catapults going soon, too. It seemed higher priority to get more muskets first, but we'll need combined arms to fight off the Perisian hordes. IF we can keep them from getting saltpeter, we can restrict them away from muskets and cavalry, and have the edge by the Industrial Age.


- Sirian
 
Bah, I attached the file. Why didn't it go through? Let's try again.
 
Hi,

Sirian did a good job of explaining and giving advice on using Workers and micro-management. Even so, it never hurts to have more than one presentation and understanding of an idea. I may say some things that Sirian already has, but regardless, here is my advice:

How you go about assigning your Workers is never set in stone. Sure, there are good and bad ways to do it, but in my mind, the fundamental concept you must understand, above all others, is that you need to adapt to the situation. No matter what the game throws at you, you must be prepared to deal with it.

Early on, although you want a good mix of food and shield production, food is more important. Food means growth, which means more citizens to work on your lands, which in turn means higher shield production anyway. Just be careful with cities built on or near Flood Plains, because they often grow like a weed but are incapable of doing much else, so you may need to juggle the citizens around a bit.

An easy way to remember this concept is:

Food ---> Shields, but too much food is not always a good thing. Find a balance. No point in having a city that is big enough to sustain two Settlers if it takes 20 turns to train each one.

After founding my first city, I look at the city screen and see what tile the citizen is working on. If I don't like the placement, I shift it. After I'm happy with that, I work out how the tile could be improved, and go from there. Keep in mind that some people differ in how they improve their tiles, but this is how I go about it: Grassland? A road and a mine. Flood plains? Irrigation and a road. Grassland with cattle? Mine and a road. Grassland and wheat? Again, mine and a road. Plains with cattle? Irrigation and a road. Plains? Irrigation if possible, otherwise just a road will do, because you might find a source of fresh water in the near future and you will regret building a mine on a tile that could have had improved food production, as it is a waste of Worker turns.

Generally, I stick to this rule:

If Grassland tile, then build a Mine and a Road.

If Plains tile, then build Irrigation (if possible) and a Road.

Regardless of any bonus resources, this is what I tend to do. You may have noticed how I've made no mention of Forests, Tundra or Desert tiles. This is because I consider them *extremely bad* initial citizen placement choices, and do my very best to avoid them.

That reminds me - "wasting" a few turns here and there might not seem like that much, but they all start add up and the effects tend to compound. If you mine a tile when you should have irrigated it instead, that means it takes you all the longer to get to size 3 for a Settler, which then means you get your second city a few turns later than you could have, which in turn delays everything else that city and the first city (since in the delay it took to grow it could have trained a Warrior, for example) does. In the World it is said that, "Time is money," in Civilization 3 it isn't just that - it's everything else as well. It may be a turn-based strategy game, but don't let that fool you of its value for one moment.

That reminds me of another quote, "Knowledge is power," which is also true in Civilization 3, but that's another issue altogether.

Anyways, back to Worker micro-management. So, after improving that one tile with a road and whatever else, I begin to build a road to the site of my next city. I do this since for two reasons:

a) I'm going to want/need a road linking all my cities to my capital eventually anyway.

b) It means the Settler that is going to found that city will get there that much faster, giving me an important turn advantage if it is a sustained effort.

Depending on the distance, by the time the Worker has completed this task I have trained a Settler in my first city. So what does the Worker do now? Same thing he did in my first city -improve one tile in whatever fashion I choose, and then build a road to where my third city will be located. I continue to do this (unless I've founded a city that is entirely surrounded by hills/mountains/sea, in which case I don't bother improving the terrain) with the beginning Worker until I have no more cities to found, and then he goes back and improves the tiles of all the cities along that road. But he doesn't improve *all* of the tiles around each city for now, that'd be a waste of turns. He just improves whatever is currently being utilised and is expected to be in the near future (10 turns or less).

Of course, I don't just use one single Worker for this purpose. I tend to have cities (at the very least one) devoted to the purpose of cranking out Workers, until I start falling into economic negatives from the population loss/upkeep cost.

So now you have a large task force of Workers improving all of the tiles outside your cities, ensuring that they grow and produce as fast as they possibly can.

However, you may think that after all this is done, this large force of Workers is useless, until you can build Railroads. You wouldn't be the first person to think this. :) But the thing is, this is not the case, as there are many things they can still do. In my opinion, if you can't find a task for your Workers to do, you aren't thinking hard enough. :) You'll find there's *always* something to be done. Here are some examples:

1) Build a road connection to your neighbours, if not for the purpose of trading with them then for the purpose of moving troops as fast as you possibly can into their lands. ;)

2) Improve the tiles that your cities will utilise in the future. This includes tiles currently out of a cities cultural radius, as a Temple can quite quickly open up some valuable lands for utilisation.

3) Chop down Forests to quickly build infrastructure and to access more fertile land "underneath".

4) Build an irrigation connection from a nearby lake or neighbour to give access to cities that need it.

5) Once you get Engineering, plant forests on any Tundra tiles, as this so far seems to be the best way to deal with them.

6) Build more connections between your cities. This helps if your roads ever get pillaged by Barbarians or enemy civilizations, and the first connection you built is not always the fastest.

Upon discovering Railroads, they have plenty to do. However, don't fall into the trap of automating them. Automated Workers have a nasty habit of overriding your previously built terrain improvements, totally destroying your fine work. Use them at your own peril.

Anyways, hope this helps you a bit, Cy, I tried not to waffle on too much. :)
 
"Well it didn't ask me that. Are you sure a city can be disbanded under higher forms of government?"

I'm *sure* that I was able to do so, at least in Despotism. Testing will have to be done.

"Hocus, how can that city be in the perfect spot? It doesn't have either of the whales. I've already settled next to it, so you might as well leave it there now. Or not, if you prefer -- and can get it to disband. I couldn't. That option doesn't pop up for me -- if you or anybody knows why not, please inform me. I've taken to just razing any captured cities I don't want."

Of course you meant Charis, right? Given that he was the one who said it. :D

Anyways, I'll download the save now and have my turn. I think it's about time we got a tech lead happening, and some Wonders built.
 
1010 A.D. (1): Persians cancel the Alliance vs. the French with us, causing us to lose the Furs we were receiving from them. Xerxes wants Music Theory for Furs, and since it doesn't lead to anything, (besides J.S. Bach's Cathedral, which we've almost finished anyway) I accept. Gotta keep the people happy. However, I dare not trade Music Theory with anyone else, in case they finish the great Cathedral before we can. However, I fully intend to do so the turn it is finished. :)
Madras finishes Musketman, trains another.
Lahore finishes Musketman, trains another.

1020 A.D. (2): Our Golden Age ends. -65 Gold per turn now, so our science rate is lowered to compensate.
Kolhapur finishes Granary, trains Musketman.

1030 A.D. (3): Jaipur finishes Musketman, trains another.

(Note: after looking at our cities, I'm beginning to see how poor our defence really is. Sirian couldn't stress it enough, and neither can I - get it together. I'm doing my best right now, but the Persians really make me nervous with our weak defence.)

1040 A.D. (4): Ganges finishes Library, trains Musketman.

1050 A.D. (5): Chittagong finishes War Elephant, trains Musketman.

1060 A.D. (6): Bangalore finishes War Elephant, builds Catapult.
Bengal finishes Musketman, trains another.
Indus finishes Library, trains Musketman.
Tours finishes Worker, builds Courthouse.
Dacca finishes Cathedral, trains Musketman.

We discover Banking, we start research on Printing Press.

Banking traded to Americans for World Map, 15 Gold (Per Turn) and 50 Gold.
Banking traded to Persians for World Map, 12 Gold (Per Turn) and 50 Gold.
Banking traded to Aztecs for 8 Gold (Per Turn) and 20 Gold.
Banking traded to Germans for World Map, 5 Gold (Per Turn) and 15 Gold.

With the extra cash flow, science rate is increased.

Workers are shifted around in Bengal, more than halving its shield production, but greatly increasing its growth rate (from never to 10 turns).

1070 A.D. (7): Germans ask for a Alliance vs. the Aztecs, we refuse.
Calcutta finishes War Elephant, trains Musketman.
Lahore finishes Musketman, trains another.
Punjab finishes Granary, trains Musketman.

1080 A.D. (8): Madras finishes Musketman, builds Palace in preparation for future Wonder building.
Bangalore finishes Catapult, builds another.
Karachi riots, one citizen turned into a Tax Collector, Cathedral building there will be bought next turn, then citizen put back to work.
Hyderabad finishes Granary, trains Musketman.

1090 A.D. (9): Kolhapur finishes Musketman, trains another.
Cultural influence expands in Dacca.
Cathedral would have cost 180 Gold to complete in Karachi, so it is not done, as I feel that the Gold is better saved for upgrading in the future.

1100 A.D. (10): We complete Leonardo's Workshop in Delhi, trains Musketman.
Bangalore finishes Catapult, builds Bank.
All Pikeman that can be upgraded are, for 600 Gold. (WOOHOO!! Finally, we have *decent* defence. Our power rating should have gone up a fair bit, too.)

And thus my reign ends.

We're one turn off researching Printing Press, which means Democracy is not far off. Upgrading all those Pikemen to Musketmen has surely helped our defence, (well, since Ganges, Dacca and Indus don't have Barracks, even though they could really do with a lot more defence, it hasn't really helped them much =\) which is good news.

Jaffa should keep an eye on Bombay to ensure it doesn't starve, as it's not far off. Most cities are building Musketman, after that I recommend two Catapults per city near the Persians, if not more. The cities behind the "line" of Bombay should probably focus on infrastructure, my bet is Banks so we can ensure our science rate stays at a competitive level.

Good luck to Jaffa. :)
 
It seems that poor Chareese has indeed been indicted on 'smoking the pungent weed'. He mistook the location of Tours!! :eek: Had he noted it was NOT in fact where he wanted it, he would have razed it immediately.

GAH!!!!!!!!!!!!!!!! I hope you find a way to disband it Hocus :p

On the counts of bribery and being Vain, there too seems to be enough evidence to lock him up. And yet.... he claims it was a grand effort to dispel the ugliness of earlier generations of whipping. He had heard that WLTK days cut down on corruption after a few rounds. To check this, I replayed 840-900 on my turn with Mahatma-ism turned off. The result is inconclusive. There seemed to be a gain in about 4 shields no longer lost to corruption, but it could have been how there where shifted for city working. Corruption was the same in both cases, 62 or 63 gold lost.

Ok then, *WHAT GOOD* **IS** WLTK day? (It rocked in Civ 2, I couldn't picture it being THIS useless in Civ 3)

Mind you, at the end, the difference was four turns in the race to Gunpowder, so it wasn't SO hideous, and if those shield savings are real, perhaps even worth it. I'm not going to comment at this time at the effect learning Invention had on the Persians. (ie, the real reason for not rushing -- did it lead to sourness in Persia's attitude? More on that later if anyone remembers to ask)

Glad Siri-Yan helped straighten out this mess, and got us building some wonders. I didn't think we could afford that, but what better to go after, in your GA. Thanks too for the smileys in the slam. I *am* learning a ton from this.

Charis
 
*from the darkness, a voice sounds and echoes*

I LIVE...

*coughs*

(sort of)

Just plain forgot to check CFC after I got back. Silly of me. Then again, I need to go into my files and swap out a ton of stuff, so better that I get a turn when I have the time to do so. I'm working on a rather comprehensive mod, and to play an ordinary game of Civ3 without my computer crashing so hard the earth shakes needs a bit of work.

I guess I'll pop back in whenever "my turn" is. Just letting you know....I LIVE...

-Skan
 
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