IT 950BC: We're still fighting over Canton I see!
Veto! VETO VETO VETO! Must have irrigation there, and since once again all the workers in the area have been scattered to other jobs, got to train a new one!
Everything else looks good.
925BC: Map brokerage nets ~30g.
900BC: Our southernmost warrior pops a hut, gets attacked, LOSES. Doh. Forbidden Valley will have to go on alert now.
Oh, and by the way, we complete the Pyramids.
875BC: Russia completes Oracle. (Knew that was coming!)
Um... going to laze out on the dates here. Summary:
Beijing finished Pyramids, then a settler (only one who could pump out out to go grab that ivory in the south, and I deemed that somewhat of an urgent priority considering Joanie reached way way out to grab the big fur cluster.
Shanghai finished a settler, is working on another. It's settler went north.
Canton and Luscious trained workers. Canton whipped its temple on my last turn and is finally getting some irrigation.
Nanking trained a settler. I MEANT to whip its temple, but got distracted, forgot, then refused to waste the shields. Needs to whip the temple next though.
Rest of our cities: building toward temples, to be whipped.
All our cities need temples.
We perhaps should be building the Great Library in Beijing. Might be a mistake not to be! But... lacking a temple, and no one yet with Literature, I really wanted that temple first. However, will leave that up to you, I'm OK with a veto to head right for another wonder.
I continued the road south across the desert.
We got a SECOND army, from the other hut stolen from under Egyptian noses.
I only took 8 turns, even it up and pay off my overtime.
Joanie just started Colossus in a size 1 city, but... our Colossus cities are just as sad. Not sure what to do there.
Everybody but Biz has Currency now, shaving our research time way down. Due in soon.
Our settlers are all on GOTO.
I'll say that again. Our settlers are all on GOTO. The one in the south is going to that dot I marked just beyond the ivory. The one in the west is going to that rich dot where the warrior is sitting and will arrive next turn.
Settler north of the jungle is on GOTO to the white dot on new dotmap. IF you don't like that idea, you must activate him (to cancel orders) before you click next turn. The spot he's on was my original intended site and is a good site on fresh water. I had second thoughts that it would crimp Cleo's expansion more so to jump past that spot and go grab that river location at white dot. Sort of like playing a game of Go. (Ever played it?). Reaching out to grab more territory, on the theory that if the opponent commits to trying to undermine our control of that area, it will cost them so much we can make even more gains elsewhere, or else they will simple fail and we retain control. Either way... a bold plan, but up to you to follow through or not. Either is OK.
Now that we have Pyramids, we need to spread out ASAP and also whip temples ASAP.
Oh one more thing: in the south at Forbidden, that lumberjack is due to finish in two turns. If you get a chance on that turn to click forward to the city and whip its temple, after the trees are cut down but before the city's turn comes up in the rotation, would save a whole turn down there.
- Sirian
Veto! VETO VETO VETO! Must have irrigation there, and since once again all the workers in the area have been scattered to other jobs, got to train a new one!Everything else looks good.
925BC: Map brokerage nets ~30g.
900BC: Our southernmost warrior pops a hut, gets attacked, LOSES. Doh. Forbidden Valley will have to go on alert now.
Oh, and by the way, we complete the Pyramids.

875BC: Russia completes Oracle. (Knew that was coming!)
Um... going to laze out on the dates here. Summary:
Beijing finished Pyramids, then a settler (only one who could pump out out to go grab that ivory in the south, and I deemed that somewhat of an urgent priority considering Joanie reached way way out to grab the big fur cluster.
Shanghai finished a settler, is working on another. It's settler went north.
Canton and Luscious trained workers. Canton whipped its temple on my last turn and is finally getting some irrigation.
Nanking trained a settler. I MEANT to whip its temple, but got distracted, forgot, then refused to waste the shields. Needs to whip the temple next though.
Rest of our cities: building toward temples, to be whipped.
All our cities need temples.
We perhaps should be building the Great Library in Beijing. Might be a mistake not to be! But... lacking a temple, and no one yet with Literature, I really wanted that temple first. However, will leave that up to you, I'm OK with a veto to head right for another wonder.
I continued the road south across the desert.
We got a SECOND army, from the other hut stolen from under Egyptian noses.

I only took 8 turns, even it up and pay off my overtime.
Joanie just started Colossus in a size 1 city, but... our Colossus cities are just as sad. Not sure what to do there.
Everybody but Biz has Currency now, shaving our research time way down. Due in soon.
Our settlers are all on GOTO.
I'll say that again. Our settlers are all on GOTO. The one in the south is going to that dot I marked just beyond the ivory. The one in the west is going to that rich dot where the warrior is sitting and will arrive next turn.
Settler north of the jungle is on GOTO to the white dot on new dotmap. IF you don't like that idea, you must activate him (to cancel orders) before you click next turn. The spot he's on was my original intended site and is a good site on fresh water. I had second thoughts that it would crimp Cleo's expansion more so to jump past that spot and go grab that river location at white dot. Sort of like playing a game of Go. (Ever played it?). Reaching out to grab more territory, on the theory that if the opponent commits to trying to undermine our control of that area, it will cost them so much we can make even more gains elsewhere, or else they will simple fail and we retain control. Either way... a bold plan, but up to you to follow through or not. Either is OK.
Now that we have Pyramids, we need to spread out ASAP and also whip temples ASAP.
Oh one more thing: in the south at Forbidden, that lumberjack is due to finish in two turns. If you get a chance on that turn to click forward to the city and whip its temple, after the trees are cut down but before the city's turn comes up in the rotation, would save a whole turn down there.
- Sirian


)


in the original "banging my head on the desk" grand tradition of irrigating the desert. 
The economy looks MUCH better, and
I am NOT pleased. She threatened us BETWEEN TURNS when the road was completed, before I even had the chance to offer to sell them to her. What's more, she said one of the most cocky things I have seen the AI say. As such, I will most happily celebrate when we grind her into the dust. Yes, I caved. She had a warrior next to one of our towns in the south, and we CANNOT spend our golden age fighting off a war while we are still trying to spread out.