750 BC (0) - Odd... that army is still way over to the west?! Oh! That's
another army? Wow! Heavy hitters for lovers of the environment!

Pyramids are ours!?
France is expanding pretty aggressively. I hope they're "green"
I would say we need a big city settling 'burst'. Ah lots of cities on
temples. That's another way to 'expand' borders. Will look to hurry when
each gets down to 39. One settler already heading South? Good.
(Wait... rereads Sirians post... he's heading WHERE??! Ivory in Far East?)
I'm really torn about both the Northern and the Southern settlers. They
both go against "consolidate and get settled in our own lands and get
hopping on FP and its hub". In the absence of a firm way to go, I turn to...
What would be the 'green' thing to do??
In the North, we would stretch out for a river spot, with iron, in the midst
of many mountains. His present location is on a pond, and can basically
influence a huge jungle area. Can we let this prime verdant jungle fall into
the hands of the Egyptians? Nay.

In some way, the jungle marks the
end of 'our' land, the mountains mark the end of 'their' land, and all the
grass in between is neutral, home to the cattle and bison (or so sees the
Green Charis Nader) (Hmmm, Germany and Russia are top two civs, and they're
both far away and adjacent. Delightful! Let them slug it out instead of
bothering us for a change. We're next to the 'slow' heap instead.
In the South, you have plains and rocks to the East. Saving the ivory is
the issue there, but not much green. Also on the eastern area, fish and other
aquatic life that need our protection.An alternate location south of him would
be on a river, with wheat. Or, west of that, river and two wheat. Further
west, river, game, wheat, horses. Down deep south there are game, precious
furs and native tunda wildlife. Ugh... still tough call. If either one had
dominant food power, would pick that and crank settlers to handle ALL the
other spots. That still does seem our greatest need in the south, a settler
farm. (Your plan is interesting, would be interesting to see it too)
Here is the Nader plan. (Nadir plan if you don't like it

)
** Verdant China is seen as having nn regions
- "Core" = Beijing and first ring (four existing and two more in hexagon)
- "Great Wall of West China" - the three border cities with Egypt
- "Tibet" = our SW region between the two rivers. Nanking is the regional cap.
- "Southern Tundra" - from the Forbidden Valley south
- "Yellow Sea" - Eastern coast including fish, ivory, mountain river
- "Manchuria" - the lush jungle (and silks) to the NE.
X "Mongolia" - the Mountains due North, not strictly part of China
(There's actually a decent resemblance between our civ empire shape and
China although I'm not pushing it, just noting it)
With the needs of the enviroment SO great, each region must be productive!
There should be no leeching for colonies, draining, or overstretching.
"Sir, that sounds like... a republic." The People's Republic of China!

In or for *each* region we must IMMEDIATELY get a "settler" city which
has the duty of supplying settlers for the foundation of cities. The cities
themselves must supply their own workers and enviromental rangers (aka warriors)
Some settler farms may even have to forego their own temple, defender, or
any improvements for some time.
Action items:
1) Seal off the border with Egypt. Found where we are now. The
Great Wall
region will focus on homeland defense vs Egypt and Rome, and will get a
barracks and crank spears for the rest of the nation.
2) Western settler plan approved, the new city xxxx to serve as the settler
farm for
Tibet.
3) Eastern settler plan is approved with reservation, the ivory defenders
win the day. It is expected to lead the way in marketplace and financial
development, and provide a settler to seed populating
Yellow Sea.
4) Forbidden Palace will crank one settler then get on to the palace. That
settler will pick the best food spot it can and become the
Tundra
settler farm.
5)
Manchuria is not only a national treasure, but one to the verdant
Earth. Low on food but high in beauty, this region may need more support
at first than the others, and more workers to care for it (later on).
We will get a settler all up North asap to the grassland spot next to spice,
set up fishing spots and work backwards.
6) Core cities will focus on infrastructure. After literally centuries of
arguments and debate, Canton is freed to pursue more 'wondrous' ventures!
(Actually, the verdant Hanging Gardens have a great appeal. But we may
go for infrastructure here first. Colossus is nice, but not a key one
for us here. Lyons is 1, as we we, but has great production potential)
7) Temples everywhere!! We must pray for this plan, and hurry.
8) With no one else with Lit or on a big wonder, we keep to temple then GL plan.
9) With not one but TWO Armies, let none come against us! One will surely be
filled with riders, due not TOO long from now. We'll get some swords ready
just in case we need one filled. An environmental epic would be glorious.
The settler stops in his tracks and we begin...
730 BC (1) - Great Wall Oasis is founded. Not much action needed on the Nader
plan just yet. All we have to do is prepare speeches to give to rouse the
workers to complete the temples, over the next several years.
Intraturn coming up. Nothing 'due' next round. To save the turn at the FP,
would need to force something, anything, to finish next turn. We look things
over and come up with... Shift off temple at border? Not good, I want them
sealed. Ah... Harbor at Nanking can be whipped, it has just under 40 to go.
That gets him food earlier, us a trade route, and saves FP a turn.
710 BC (2) - Romans and Germans start the Great Wall. We pull off the mid-
turn lumberjack turnip coup
Massive Barbarian uprising near... Forbidden valley!
Well that answers what to build next. Rax!
Lhasa, the capital of Tibet, is founded.
Shoot, Currency is 1 gp. France got it. We buy for one. They have construction
while we have literature. No deal til we are ahead on GL. Ugh, looking around
they ALL got it this last turn, every last civ. That's a lot of lost beakers...
Target Monarchy at 10%. The Hanging Gardens sound so nice. But hmm, they're
usually a 'backup wonder' tech. With the entire Ancient Era done though, why
not go for a middle age wonder? For that matter, with Education so much, this
is likely one game to punt on GL. We can trade for construction to enter
middle. How much? I dial up Caesar. 90 gold and 7gpt? We can swing that!
Rome is low man on totem pole, so money there is better than elsewhere, and
if Egypt jumps us, they're toast with Rome on our side.
Green China enters the Middle Ages first!!
Everyone must be researching Literature. There seems a chance to sell to
the whole world. Top 5 cities shows we're top, with Babylon the only other
one over size 5. It's gotta be in darker ages. So even starting at same
time, we can probably beat other cities to the wonder of our choice.
Which wonder would that be? Would it not be the glorious Sistine Chapel?
We are not a military race, although some call us militaristic.
We consult the ancient annals and find this nugget written in 1300 BC...
> Probably much better to kick it off with SunTzu, though, which should be
> our TOP priority and then use the GA it causes to nab Sistine and Leo, too!
> More dreaming.
Here's the thing. We have one wonder city. Period. At least until we're past
the early middle age wonders if not longer. With folks in Great Wall bldg,
and likely every civ who hasn't to start, I see a very very fast cascade that
will see the Leo-Sun-Sistine gobbled up in no time. Or could we beat it...
After Temple done next turn, Beijing with 13/turn shields can get Great Wall
in 15-16 turns, or Great Library in 31. Sheesh, we can't even use GL as
placeholder! (Can't research in less than 40!) Still, so FEW ancient wonders
are built or even under construction... Conclusion: start on Feudalism and
go for SunTzu (Sistine still seems more useful to me, but then... this is
emperor), getting a prebuild after Beijing does a little infrastructure.
I'll look to see when civs are close to getting literature then sell it
worldwide. The Nader plan hereby spurns the Great Library route.
So how close ARE they? World Map plus how much is offered by each civ?
Rome 50, Germany 16, Russia 50, Egypt 17, France 1. Ouch, without the worldmap,
Joan? Less than 10 gold?? Glad I checked, it's time! Another worker from Rome
Hi Cathy... uh.. Cathy??? You have monotheism?? Is that new in 1.17 ??
They can move ahead to next era without finishing old one? She doesn't have
literature. Hmm, wait, they didn't have this. Do they get new era tech when
*anyone* gets to middle age? (boo) Germany has mono too.
Total gold: 143 gold - no one would offer any gpt (??! is that bad, it
can't be our rep) Bigger amounts at miser, smaller ones or with mean looking
people at diplo.
Splendid! An Egyptian craftsman wants to come over to China to help us
on environmental projects. He's a little slow, but free upkeep! We donate
about 25 pieces of gold to his family.
690 BC (3) - (Just turn 3?) Russia and France start Great Library. It should
be done about same time we research Education
670 BC (4) - Our vet spear climbs a mountain to better defend and see. NINE
bar HORSE ride up next to him.
Luscious Banks starts a settler for Manchuria (!) Shanghai's is finished
and heads for Tibet. It starts another, thinking Yellow Sea. At some point
FP will need one for the Tundra.
650 BC (5) - AI is getting better?! Rather than take on the fortified spear
on the mountain the barbs ride around, toward the city. We step back
inside, and must call back the worker. Should we dump some cash in case?
Embassies? No, our previous leader took care of those... Darn it, why
won't the AI take 100 gold and give 5 gpt, or even 4?? I can see the other
way around. No deals possible whatsoever. What if I lower science slider
from 10 to zero? Ah, that works. 140 gold and 15 gpt.
Ivory Yellow is founded, defender of the glorious tusked Asian Elephant!
630 BC (6) - Oh my, we were pillaged, and how!! Spear, warrior, worker,
tortured and slain. They pillaged our irrigated cattle (!) and carried off
our entire national treasury of ... 2 gold. Not only that, they slew some
citizens in the town, size 2 down to size 1. :grrrr: Not much we could do,
no help close enough. A swordsmen is on the way, but too late. At least
we salvaged something for the finances. Forbidden Valley, too proud to give
up, starts walls...
Xinjian whips its temple. We get the "Forbidden Palace" notice (12 cities)
Our economy is officially shot.
610 BC (7) - The last three bar horsemen (of this wave anyway) trapse
through the ghost town that is the valley.
Tsingtao whips its temple. We adjust Beijing to not waste shields, and
finish its Library in two turns.
570 BC (9) - Russians start Great Wall.
Nanking finally gets to whip its temple. Hmm, after the earlier harbor,
it's going to be RATHER unhappy for about 10-11 more turns, then a little
unhappy.
Beijing starts a wonder. At current rate we'll finish researching Feudalism
just before we complete the GL placeholder and can snag Sun Tzu. If you
need a settler or other improvement first, feel free.
550 BC (10) - Romans and Germans start Great Library.
Chengdu is founded in Tibet, with cattle, wheat, game AND whale in radius.
Warrior or worker first sounds good. (I picked warrior, but let me save
you the trouble of swapping

)
I don't think there's anything in progress that can't be changed, nor anything
that is awful. Ivory Yellow sees a barb camp nearby and is on walls, likewise
the forbidden valley. It needs irrigation BIG time, and there are workers on
the way, roading as they go. The vally now has our best units, two swords, to
deal with the ROOT of the problem.
- You'll need to MM Nanking to get worker and city growth out same time.
- Lhasa is bummed - Catch-22, needs temple to expand, but food is so low pre-
expansion it won't grow for another 13, too late to whip. Should have seen
this earlier and lumberjacked

- Need to get garrison to Shanghai (for MP!), likewise Nanking. There is
one now next to Nanking, back from the west along with the army.
- Border of Xinjian and Tsing should expand, closing the Great Wall.
- North Manchuria scout just ran into Egyptian warrior. (Get a settler to
silks asap! Workers are trying to get a road up there) Canton settler is
the next one due, then Shanghai, Xin, Luscious (as it stands now)
- The entire world is still in Despotism! Actually, in checking, Germany
and Russia are in anarchy, and they've researched Republic. (We could use a
dose of non-Despotism ourselves) No one else had new tech. Cleo is missing
Monotheism but is poor.
Wasn't a stellar turn, based on outcome anyway. I think with temples behind us,
the Pyramids pushing us, next two turns should be much smoother settling
rounds.
Good luck, this should be an interesting turn, and one of rebuilding...
Charis