RBD19 - The Return of Big Brother

Well I guess I had time for 5.

Preturn: Lots of units to move. I think taking care of Northern Egypt will be fine. At least I take Satsuma losing no troops. The people are happy to be liberated!

Germany signs alliance with our little brother against egypt.

1455 (01) - Mostly land improvement.
IT: Persia razes Alexandria. That's right, nobody messes with X.Satsuma builds temple>granary
1460 (02) - Auto-raze Busiris and get 15 gold. Trade Steel to France for 39gpt.
IT: Not a whole lot. More Tanks and Mech Inf's
1465 (03) - Settle amersterdam :smoke: on the incense. Move some troops towards Hieraconpolis
IT: Not much in the way of war. No cities have fallen in 2 turns.
1470 (04) - Capture hiera... moving troops towards Thebes to disconnect wines.
IT: Another Egyptian city falls. Close to the german borders so not sure who took it. Egyptians want to talk. As if. Sverdlovsk builds Stock Ex>wealth. Astrakhan bank>stock.
1475 (05) - Settle not so precious filler down towards egypt. Disconnect aluminum near Giza.

There are still troops that could be moved. Space Flight is due in 1. Then 4 techs to go. I have a few workers on pollution duty. So if you see em move past that's where they are going.

I gave X another 500 gold for his birthday. :D

birthdayboy.jpg


http://www.civfanatics.net/uploads3/RBD19-1475AD.zip
 
Why did everyone suddenly decide to go to 5-turn turns? :confused: I agree with T-Hawk, now we are running into some serious patch problems. If everyone had just played 10, we would be just about finished now.

Would anyone object to my playing 15-20 turns? That way, I could pass off to T-Hawk and he could finish the game on his turn so as to avoid international patch issues. I will listen to what everyone has to say and post back here later tonight.
 
Go ahead.

But the reason why is because we do have a lot of cities and to actually play and post it takes a while. I didn't have 2.5 hrs to play 10 turns.
 
I know Sirp follows me, and he hasn't been able to patch, though it may or may not be an international issue with the Australian version. I have no problem with finishing it on my turn, but if you want to get back in, Sirp, say so and I'll figure out a way to get back to 1.14 for it.

We only have 5 techs to go, which should come in 25-26 turns total. It will take another few turns after that for X to get everything built, considering he's got to build Apollo first too.

And nobody answered how we got Rocketry; how did that happen? We didn't steal it from X, did we? :cry:
 
There is always the option to just nominate someone to finish the game. You're close enough and the outcome is a foregone conclusion that it shouldn't be a big deal.
 
Yeah I'm happy with Sullla taking a few turns, and then T-Hawk taking however many turns it takes to finish the game off :)

Sorry for starting the 5-turn thing, but I was really pressed for time.

T-Hawk, I have the American version; I got frustrated waiting for the Australian version to come out so I had a friend of mine in the US buy it there and send it to me. There is a vague possibility that that could be causing copy protection issues I guess, although I'm pretty sure my computer is exactly the same as one would buy in the US minus differences for different voltage levels. (It even came with American locale settings in Windows being the default...)

-Sirp.
 
(0) 1475AD Game is almost over; I am going to just basically clean up pollution on this turn and do little else. I'll be pulling back from war with Egypt; let Little Brother handle that himself. On the interesting side, war with Egypt has allowed France to recover a lot of the cities Joanie lost ages ago in the first war.

(1) 1480AD Learn Space Flight, start research on Ecology (5). We have way too much military, so I switch most cities over to wealth. No need to drag this out. One complaint: WHO irrigated Xinjian over to mass food?! What were you thinking? That's our #1 top producing city! NOT a smart move. X-Man is not going to win by domination - there's no need to slow down our top producing city! I correct the problem. The fact that a nuclear plant
has not been built there either does not make me happy. No prebuild for Apollo in place either. :confused:

OK, this is the last straw. Someone automated our workers on pollution cleanup duty. :mad: Now if you want to piss me off in a succession game, this is the thing to do. It takes MUCH MUCH longer to track down the automated workers, who DO NOT clean up the pollution in one turn, than it takes to simply J-move workers to clean it up manually. Why do I keep seeing this on my turns? And all of our workers are over in former Japan/Egypt, doing useless irrigating and railroading of tiles there. I have to track them all down manually and return them to our homeland to clean up pollution tiles. *sigh* Even more irritating, a lot of our
cities founded just to get population in former Egypt are all OFF of fresh water by one tile. I'm not about to build aqueducts out there...

Well, I'm not in a good mood now. We're sinking well over 300g/turn into useless military, we've seriously stripped down the production of our top city, and now I can't even fix the problem due to automated workers running around. I'm glad this isn't a close game, because I am NOT happy about this endgame at all. It reeks of sloppiness all around. We're going to win, but I'm not pleased with the state of the game I was handed. Not at all. (I also traded Space Flight to Little Brother for a large sum of cash to help out our research.)

(4) 1495AD It took me till this turn to get all of our pollution under control. Xinjian has gone from 98 shields/turn to 189 shields/turn. Our income has gone from -200gpt to +295gpt.

(6) 1505AD Ecology discovered, research started on Synthetic Fibers (5 turns). Little Brother gives us some halfway decent money for Ecology. With only about 20 turns left in the game, I don't see the need to build mass transits, so I leave our cities on wealth.

(7) 1510AD Apollo Program built; spaceship parts go into production in our top-shield cities.

(8) 1515AD Little Brother kills Egypt. Now maybe he will focus on getting that spaceship built...

(9) 1520AD Persia declares war on the Germans. Oh great, X-Man is hell-bent on the domination victory. If he refuses to build a spaceship, we may just need to launch ourselves eventually. We declare war on the Germans as well to help our friends, but I won't be doing any attacking myself; Little Brother is way too big already. Well, Uruk is taken because some of our workers could be threatened from it. Otherwise, we will leave Bis alone.

(10) 1525AD Eridu and Bremen have to be taken this turn to protect our workers. But now I will leave Germany alone.

(11) 1530AD Synthetic Fibers discovered. Superconductor started (5 turns).

(16) 1555AD Superconductor discovered, Satellites started (4 turns). T-hawk needs to check for unhappiness in cities; I dialed luxury rate down from 10% to get the 4-turn rate and some cities may go into disorder.

Next turn we will have 9 spaceship parts completed. Little Brother hasn't even started the spaceship yet. He's ripped through Germany and is sure to hit someone else next. I think we should just win the game ourselves; it seems as though you can lead a horse (or AI civ) to water, but you can't make him drink. If the fool won't build a spaceship, it's not our fault. I mean the game's over, it's BEEN over for a long time now, and Persia clearly is going to sneak attack us in a matter of turns. I don't see any reason to drag this out. T-hawk will have control of what to do though.

RBD19 1555AD
 
Sulla, were you playing on 1.14 or 1.21? If you haven't patched to 1.21, I'll do a reinstall (or separate installation) to get back to 1.14 myself so as to not lock out Sirp. I think I'm going to have to get back to 1.14 for LK41 anyway.

We've come this far, why abandon the game's goal now? I'm sure Xerxes will get around to a ship eventually. He probably just wound up with his Apollo Project being built in a badly-producing city.

And even if X wins by domination, I'll still be happy for our Little Brother! :love: The Big Brother concept avoids domination because the player could just conquer everything and give it away to the brother. Our bro did 90% of that conquering himself - good for him! :hammer:

Got it, will play after I decide which patch version :)
 
I mentioned that I had workers on pollution duty. Did you not read my post? See, it's fairly simple to cancel a worker on pollution duty. You clean the pollution with the workers and the auto-pollution-cleaners can be moved without tracking them down.
 
No need to drag this out. One complaint: WHO irrigated Xinjian over to mass food?! What were you thinking? That's our #1 top producing city! NOT a smart move. X-Man is not going to win by domination - there's no need to slow down our top producing city! I correct the problem. The fact that a nuclear plant has not been built there either does not make me happy.

I did this and am pretty sure I explained it carefully. Explain this to me, Sulla: why do we need a city with hundreds of SPT? Are we in a Space Race? No. Do we need to risk a Nuclear Meltdown? No. Can X potentially grow his population enough that he can win by Domination? Yes. As you said, we do not need much more military, so please explain to me why we need a city producing 120-150 spt? It's not like we have any sort of project to complete, especially assuming we do not plan on launching ourselves, which would count as a loss just like X winning by domination would. Probably more so.

I'm glad this isn't a close game, because I am NOT happy about this endgame at all. It reeks of sloppiness all around.

It reeks of sloppiness because there is nothing to do at this point. If we had some sort of victory goal of our own, then we could be moving toward that, but what do you want us to do? I took a lot of land in Egypt so X couldn't take it all by himself, and said we could continue to do that so he couldn't win by domination. If he attacks us, so what? Build more tanks and Mech Infantry, repulse his attacks, and give him time to build his spaceship. I don't see why this is such a problem?

We're sinking well over 300g/turn into useless military

It won't be so useless is X attacks us and we have to fend him off, and what is the rush for technology now that we have all the spaceship techs anyways? Please try to get a hold of yourself. Why would we abandon our victory goal this close to the end? I agree with you that it has been boring the whole time. We are simply not emperor players. But now the game is interesting. Can X build his spaceship before he gets to domination? Talk about a different kind of Space Race! We signed on for this variant. Let's see it out 'til the end.

-Speaker
 
I should make a few remarks about the last turn. My goal was not to offend anyone, and if I have done so it is my own fault. The overall impression I was getting from others was a lack of interest or caring in the SG as a whole. When I saw others playing only 5 turns at a time, that was the feeling that I got. I know that everyone is busy, but errm, I have plenty of things to deal with as well. That's why you have a full 48 hours to play, after all. And throw that in with patch issues, and you've got a situation where I felt like I was going to have to carry this game to completion myself. I don't really have the time to play out 15-turn turns on my hands.

Whatever the intentions that you had in mind voodoocat, having to spend the first 15 minutes of my turn chasing down automated workers did not put me in the best mood. I still don't understand why we would want to automate workers when the AI only assigns at max two of them per tile to cleanup duty. But hey, if that's what floats your boat...

Regardless of our situation, we want to keep at least ONE city on high shields at all times. Nothing wrong with irrigating our cities to up population, but we can at least leave our uber-production city alone. Better safe than sorry, right? I'd rather have it just in case.

But the real problem is that I'd have to say at present this game is just not much fun to play. It's over. It's so far over that the game should recognize a victory on our part, but Civ3 won't register one unless we launch the spaceship. Xerxes hasn't discovered a new tech in ages; we have given him the last 10-15 techs at rates ridiculously below market value. No one else is even close to the Modern Era. X-Man has no spaceship in production and shows no sign of starting one. Sitting around hitting "next turn" for the next 30 turns, when the game is so clearly won, just doesn't appeal to me.

The only drama left is whether Xerxes wins by domination or spaceship. That's not going to keep my interest. This game concept really broke down when Xerxes starting attacking everyone left and right in the Middle Ages. He slowed down the other civs so much that we (and by extension Persia) catapulted literally ages ahead of them in tech. The goal was supposed to be a dramatic endgame spacerace, with us needing spies to know who was working on what parts and possibly have to charge into another civ to stop them from launching first. But this? No one else even in the Modern Age, everyone else crippled beyond repair, no tension whatsoever? Blah. That wasn't the goal at all. :)

If everyone wants to play this one out to a win by Little Brother, that's fine with me. I'll still play my turns with no questions asked. But I think we're just wasting our time here. That's my two cents at least. And if I get another game passed off to me with automated workers, well, I won't comment but it's not going to make me happy. That's just about the only thing that ticks me off about this game, and my last couple turns in this game and in RBE6 I kept seeing it. Blah to that too. :)
 
I don't automate workers either. Pollution automation is quite a bit different from other automated tasks. When the pollution is clean, they stop the automation. I should have, however, used the early worker turns to clear up all pollution to get them "un-automated"
 
Sorry to butt in, but Sulla, you do know that Shift-P automated pollution cleanup no longer stops at 2 workers per tile? Been that way at least as long as stack movement has been around, I want to say since 1.17f. I use it almost exclusively to deal with pollution cleanup when I play, it's usually not a big deal since the workers stop being automated when all the pollution is gone. Frankly, I didn't think that anybody DIDN'T use it until I saw you call voodoocat out for it. Only time it would ever be an issue would be if you had such a large number of polluted tiles that you couldn't get at least one tile cleaned up in one turn.

I'm sorry your game hasn't turned out the way you hoped it would, but that's how it goes sometimes. Just look at RBD3 for a game that didn't go the way the sponsor wanted it to, and it all started when Cathy tried to extort Printing Press from us.
 
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