RBD19 - The Return of Big Brother

This Ends Here, one way or another.

First, X really isn't anywhere near domination. I'm sorry I ever brought that up in the first place. He'd have to capture every remaining city that isn't ours, and even then he probably wouldn't quite make it. F11 also still shows us as first in population, and remember that X has to clear DOUBLE that to win.

Second, I start investigating cities to see if I can find Xerxes' Apollo Program. There it is, completed, in the second city I investigate, Pasargadae. He's got plenty of all the resources, too. It should only be a matter of time.

Third, there's a wrong way and a right way to irrigate cities for population. Wrong = haphazardly irrigating half of each city's tiles. Right = leaving some cities at size 20 for shield production, and irrigating others all the way, since population increases geometrically with city size. Xinjian, Nanking, and Tsingtao are designated as shield cities due to mediocre maximum size potential and good shield production. Canton, Beijing, and Macao are designated as max population cities.

Fourth, what happened to the Mass Transits? That's one way to make playing this much less of a headache.

Fifth, here's another way to make this less of a headache. Let's go with 10% luxuries, just so I don't have to worry about happiness. Nobody will care if Satellites comes a turn later. :)

I hit End Turn, and X blows Heidelburg off the map.

1575 AD: Heh, in the same turn Persia signed France to alliance against Germany and then destroyed Germany. :)

I'm keeping our military production going at full speed. The more we have, the better deterrent for any attack X might think of making.

Persia now has 2 spaceship parts in production, and we sell him Satellites for 168 gold/turn.
I set research to Miniaturization; let's build the Internet for the fun of it.

With most of the Mass Transits done, I'm seeing no pollution on a turn more often than not, and the turns are flying by at about two minutes each.

======

Persia wants to cancel our RoP that's been in place for at least a hundred turns.. could that be a bad sign?

1595 AD: Persia adds the Planetary Lounge to their ship. (Isn't that usually the LAST component? Heh.)

1615 AD: We get Miniaturization and give it to Persia for his 90 gold on hand (whee.) Now, actually, I'm seriously going to research towards and build the Strategic Missile Defense, Just In Case. The Internet completes on the next turn.

1635 AD: We bury the UN vote for the second time on my turn. X now has 4 spaceship parts in production; he's sure taking his sweet time here. At end of turn, he gets two more into his ship.

1650 AD: We've researched Smart Weapons, and X trades us 74 gpt plus ADVANCED FLIGHT. Yay, he researched something! Persia's up to 3 components done and 5 in production.

1655 AD: Persia added two more to their ship, and now have all 5 remaining parts in production.

1680 AD: Persia adds the Engine, which is one of the big ones. (I haven't been keeping track for sure, but I don't think the other big one, Exterior Casing, is in.)

rbd19-smd.jpg


We build the Strategic Missile Defense. It actually shows up in the City View screen, and looks pretty goofy there. :) And X pays us 437 gold/turn for the technology.

1685 AD: Persia gets Storage/Supply done. Two to go! I start saving the game every turn.

Then, a message from Xerxes:

rbd19-tribute.jpg


We gladly hand over the 100 gold. :lol:

OK, how much longer IS this going to take? I go to the Espionage screen, and look down the list at prices to Sabotage Production. Pasargadae would cost a whopping 4708 gold to sabotage, and Antioch 5362. Investigation shows Pasargadae building an Army (sigh) and Antioch on an ICBM. Bactra would cost over 5k - bingo, there's the Thrusters due in one turn. After finding three more ICBMs (yeah, I'm blowing a fortune on investigations), I find Dariush Kabir which would cost over TEN GRAND to sabotage. Investigating that shows the Exterior Casing, also complete in one turn!

I save the game in 1700 AD, and the next turn:

rbd19-defeat.jpg


More pictures to follow in next post. (Pictures in this post are in my webspace since the file server was flaking out.)
 
ok glad to see we *did* manage to do it. Trust T-Hawk to be the one to analyse the way to finish this :)

Just one quibble:

F11 also still shows us as first in population, and remember that X has to clear DOUBLE that to win.

I'm sorry, don't you need to control 66% of territory, and 50% of population to win? That means that, assuming he wiped everyone else out, if he had 66% of the territory, the moment he passed us in population, he'd have over 50% and he'd win the game.

Hmm...I understand the AIs are more space-race aggressive in PTW. Imagine how long and frustrating the original RBD19 could have been.

If nothing else, I think this has shown us that aside from truly harsh variants like Always War, Succession Games below Deity are all but dead for this group of players.

-Sirp.
 
The first message in the screen after the loss:

rbd19-champ.jpg


See, our brother really did love us all along! :love:

Replay shows Persia's Golden Age in 320 AD, and ours in 350 AD of course. Persia got Great Leaders in 630 AD, 710 AD, 1325 AD, 1455 AD, 1510 AD, and 1545 AD. (wow!)

rbd19-replay.jpg


The final armies:

rbd19-armies.jpg


The score, with the real game finish on the left, and after reloading and building the final ship part ourselves on the right:

rbd19-ranking.jpg


(This confirmed, by the way, that a tie on building the spaceship goes to the player. Ship screen immediately before launching shows Persia has all 10 parts complete.)

And the final save. I did play on version 1.21 (sorry Sirp :( )

http://www.civfanatics.net/uploads3/rbd19-1700ad.zip

Great game! Yeah, it was a foregone conclusion, but it was worth seeing it out to that conclusion. I was getting a bit nervous as to whether Xerxes was going to attack us; I probably wouldn't have played it out if he had.


:love: :worshp: :wavey: :jump:
 
I thought Domination was 2/3 of population as well as 2/3 of territory. Can't say I've ever won by domination where the first was an issue while the second one was taken care of. At any rate, it really wasn't an issue here. :) We were still first in population at the end of the game.

Edit: Civilopedia (PTW v1.21f) claims that domination is "70% of the world's land surface within your borders as well as 70% of the world's population within your cities." Odd. And we know that isn't strictly accurate already, since coastal water tiles count towards domination too.

Eh, whatever.

BTW, Sirp, now that this is over, want to start up the Russian Researchers game? :cool:
 
How come lil bro was "annoyed" near the end?
 
Nice job guys! :thumbsup: Our sweet little brother wasn't happy enough with all the gifts we gave him over the years, so he had to demand 100 gold and our TM? Actually, I'm surprised he didn't come after us sooner. Before we say how easy this game was, just remember how easily Xerxes could have wiped us off the planet when he had about 30 Immortals walking through our land. Thankfully, he never turned his huge military on us when we were not quite up to speed.
 
Yeah, if we would have ran into another civ first, I wonder how our game would have gone. We would have actually had to defend our little brother from persia the playground bully.
 
Towards the end, Xerxes canceled the ongoing MPP and RoP deals; having those currently in-place is a major boost towards an AI's attitude. Having resource deals ongoing is the other primary relations improver, but Xerxes had all the resources for himself so we didn't have any active deals.

Also, you can't win a whole lot of their favor with gifts. In fact, only 100 gold worth of gifts during the whole game (per civ) counts towards improved relations, so we actually hit that limit very very early. :)

There really wasn't much of anything we could have done to improve his attitude at the end. Well, it didn't really matter.
 
T-Hawk: I want to start the Russian Researchers game the moment I have 1.21f working, and right now I'm about to do umm....whatever it takes to get it working :)

If I still can't get it working, I'll let you know so you can start it yourself.

-Sirp.
 
A port-mortem: I just noticed on the first page that the rule says "anyone who declares war ON our Little Brother, we declare war on them and make an effort to go help." It didn't actually say that we had to join our brother in anything that HE declared and prosecuted. Furthermore, it even says that we don't pick on anybody who leaves our Brother alone, and none of the other civs in the game actually did attack him; he did all the picking... :)
 
Hmm, well our game might have played out a bit differently if we had followed that rule... :mischief:

Those rules were designed with a civ like France, the original Little Sister, in mind. It's no surprise that they didn't quite fit when we got ultra-aggressive Xerxes as our buddy.
 
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