rbd23 - b

My best turn, was pre-turn.

A city for 20 turns of peace :)

Of course, next round of peace treaties, we may need to think about war targets - I knew we didn't have the punch yet.

No weed comments? Uh, the settler rush was.
 
A quiet set of turns. Next leader should see us get our own supply of gems, and may be able to build up at Yokohama to the point where we can stage an attack.


Inherited turn (850AD):
Look through our cities - our empire is superbly optimized and I generally leave things alone. I move a couple of citizens around in Kagoshima, as it's producing 4 excess food at size 6 (no aquaduct).
I decide to continue along the route of peaceful expansion, while hopefully getting a small army of samurai for the next leader to play with.
Russia wants an exchange of World Maps. I see little point. The hairy-armpitted ex-Russian shotputter is furious at us for some reason.
Smolensk builds barracks. I'm suspicious of Russia's intentions and begin building a spearman there.
Matsuyama completes walls, starts harbor. I won't rush this until we get Astronomy.
Landscapers are brought in to deal with the front lawn of the Royal Palace.

(1) 860AD
There is a settler and a pikeman in a galley near Son of Frankfurt. I'm considering a suicide run to the island, so I send it in that direction.
We have two other galleys. I plan to use those to ferry troops over to Yokohama in preparation for an assault on the Zulu and Aztecs.
Kyoto and Osaka complete samurai. Both start another.
Tokyo completes pikeman, starts another.

(2) 870AD
Munich is finally usable, and the lone scientist there is put to work. The entertainer at Smolensk is turned into a scientist.
Steveville is being defended by a lone Samurai. Our new Pikeman in Tokyo is sent down there to replace him.
Time to mine some of those irrigated grasslands around Kagashima which the AI is so fond of creating. Find the ones with the shield bonus and deal with those first.
There appears to be a samurai staging post in the mountains by Osaka.
Berling builds walls. Sun Tzu's is suggested at 300 turns. Umm... nope. I start a marketplace there instead.
Kagoshima builds pikeman, starts another.

(3) 880AD
OK. Swift change of plan. There's gems for the taking near Umtata. Settler in Nagoya is rushed and marketplace is started. Temple in Shimonoseki is rushed and pikeman is started.
Zulu begin Leonardo's Workshop.

(4) 890AD
I decide to take the risk, as there is nowhere else for the gallified settler to go. Suicide run to the island. The galley sinks. Sorry guys.
Two samurai loaded onto another galley for shipping to Yokohama.
A fancy outside toilet is added to the Royal Palace.

(5) 900AD
Pikeman in shimonoseki is rushed.
Samurai at Steveville is replaced with a pikeman.
Gunpowder has been brokered around. I give Shaka 110 gold for it as he's broke. There is one source of saltpeter by Kyoto, a second source by the Aztec city of Teayo on the Southern Isle.
Satsuma builds aquaduct, starts marketplace.

(6) 910AD
I send our galley with settler and pikeman on board to claim the gems.
I notice we can build musketmen, but see no connected saltpeter. CNTL+SHIFT+M reveals a second source directly under Nagasaki.
Two samurai offloaded at Yokohama.
One pikeman upgraded to musketman. Let's give the AI a new unit to fear.

(7) 920AD
Kagoshima needs an aquaduct desperately. For some reason it continues to churn out pikemen, so I change it.
Satsuma switched to max shields to shave two turns off it's marketplace.
Munich switched from wealth to harbor.
We have way too much cash. I buy education from X-Man for 85 gold. Marketplace rushed in Nagasaki. Aquaducts rushed in Nara and Steveville.
A whole bunch of things complete and I switch production to military.
Russia begins Leonardo's Workshop.
Russia completes Sun Tzu's in Moscow.

(8) 930AD
Settler and pikeman offloaded at new gems site.
Persia, Aztec and Zulu begin Leonardo's Workshop.

(9) 940AD
More troops offloaded at Yokohama.
Diamond hills founded and temple started there.
Check diplomacy. The hairy-armpitted ex-Russian shotputter wants to know If I'm there to admire her "great beauty". She has nothing to offer except her body. I refuse.
Two turns of ROP with Zululand left. Let's get our galley outta there.

(10) 950AD
More troops arrive at Yokohama.
Temple rushed at Diamond Hills.

Notes:
We have a small army of troops in Yokohama now. There is a galley ferrying them across from the mainland as fast as they're being produced. There's a swordsman and a samurai in there waiting to be offloaded.
I rushed the temple in Diamond hills. Don't worry about the Zulu cities next to it, they have NO culture and will be beaten back when our borders expand. The pikeman sittong on the gems there will be forced to move. Recommend that the harbor is rushed there next.
Was it :smoke: to send that galley on a suicide run??

File: RBD23-950AD.zip
 
Was it to send that galley on a suicide run??

Definitely. :) Maybe earlier in the game, worth a shot, but with Astronomy ONE TECH AWAY? :smoke: :smoke: 100 shields and 2 population lost. I was cringing the moment I read you were even thinking about it -- you know, like when someone in a slasher movie goes down into the basement to see what that noise was and you're shouting at your TV, "WHAT ARE YOU DOING???" :)


LK: Some of the Zulu lands are close enough to Kyoto to be productive, plus logistics favors an attack there. We can get reinforcements into the battle much more quickly. What do we care who is polite or who isn't? This one isn't going to end on the vote. :) I also don't think we intend to nibble a few cities then accept peace. We're just about ready to begin to pursue all out conquest, and the Zulu's are the closest target. The Aztecs are probably weaker, but they own the Great Wall, and if we busy ourselves with other civs first, it may just expire, saving us many headaches.


- Sirian
 
I have noticed the worse the attitude, the more likely to attack.

I would hate to be in the middle of a battle with the Zulu, and Russia turns on us. I don't think we are strong enough to fight on two front is Russia lands.

However, at this point, I can't switch enough units to Russia in 10 turns, so I have to live with it - even though it is not my choice.
 
I can't squeeze a game in tonight, will have to wait 36 hours before i can play and post. If you guys really don't want to wait so long, i'll be happy to swap a turn with someone. It looks like the next turn is going to be a fun one, it should see the begining of our golden age :)
If their are any takers on the turn swap, let me know, otherwise i'll play and post in 36 hours or so.
 
The war decision needs to be made pre-turn.
Peace treaty renog... coming up.
 
Once we get astronomy, we should try to trade silk or spice to russian for some of thier ivory. This should make them happier or atleast keep them for declaring war. And maybe a RoP and stick some units close to some of their cities, that should keep them nice for 20 turns.
If we attack the zulus, should we try to ally with aztec against them?
 
I have been watching ;) the pace of this one.
Maybe a turn skip, and it will be back to you in 36 hours.
 
Definitely. Maybe earlier in the game, worth a shot, but with Astronomy ONE TECH AWAY?

:smoke: :smoke: :smoke: :smoke:

Oops. It didn't even occur to me to look at the tech tree, as I knew that Printing Press wouldn't be completed on my turn, and any techs I did obtain were via trade with the other civs once they'd brokered it around.

Sorry guys!!
 
What is with all the guys smoking?
What is the "weed" comment all about?
 
gambled a galley with a settler in it across the seas and lost it. :eek: unlucky
 
Well, I'm available to play, and on deck, so I'll jump in for a turn swap, or... if the whole team is itchin and available today, a turn skip. Be back shortly with some results.


Watcher: the :smoke: jargon started up in RBD1 as a comical way to prod a little criticism somebody's way. I'm afraid I'm the one who started it :eek: but I can't take all the blame as others picked it up and ran away with it. :)


- Sirian
 
I'll play when i get home, will be in 8 and a half hours. Hey it's onlt work tomorrow. I think the east coast is 5 hour behind me here in GMT, so that's 17:30 East coast time, if Sulla can't play and post before that, please leave it to me, cheers :p

Sirian, leave some zulu's for us will you ;)
 
IT 950AD: We have trade deals with the Zulus, which will not expire until 1000AD. The war will not begin until then.

Kago still needs granary and aqueduct. I decide to let one finish, then rush the other. Satsuma needs market, but also needs granary or it will grow more slowly. I decide the market shall wait, as we are swimming in income (160+ gpt net!) and there will be an even larger surplus during the golden era.

Cathy gets off the hook, renewing Peace and RoP for ~10gpt. Monty is flat broke, so no sense messing with him at the moment. We have separate deals running along with X-man, so I will try to wait and consolidate them into one package.

960-990AD: Who cares. :whipped: :lol:

1000AD: Agreements with Shaka cancelled. Uh... including the peace treaty. :ninja:

Our catapult (yes, we have one of those now) fires the first shot of the glorious great assault against the worthy Zulu gaijen -- and scores a hit! Oh most wondrous of omens!

Our samurai begin the assault against the pikemen of Bapedi and score another victory for Japan.

And so it begins.
 
rbd23b-ga.jpg


Our samurai led the charge and our first unit suffered great casualties against the fortified Zulu pikemen, but our men refused to retreat and fought on, the last portion of them wiping out the Zulu pikes to the last man!

Our swordsmen then assaulted the Zulu impis and dealt them such a defeat as to be recognized as an elite unit. Bapedi falls into our control, but the citizens there resist our takeover. Five (5!) resisters!

Our samurai then lead the charge on Ngome, right up the hills into the teeth of dug-in fortified veteran pikemen! Again we are victorious, again fighting in the red, one hp left, refusing to retreat! Our samurai promote to elite!

Another unit charges in to attack regular impis, charging right up the hill and crushing them utterly. A third impi unit defending this town is defeated by our mighty katana wielders. Ngome falls, four of five resist.

With so much resistance, I must pacify the Zulu tribes before any further advancements can be made.
 
1010AD: Zulus march four swords and two longbows up to the gates of Diamond Hills. :eek: We have two units there, a pike and a spear, both regular.

Shogun Sirian orders our warriors to take up partisan positions in the mountains to the north. The villagers there are distraught at being abandoned to the Zulus but we promise one day to return to liberate them. In the mean time they are told to cooperate and not to resist.

Our wounded samurai unit that kicked off the Golden Age rounds up some Zulu workers, puts them in chains and leads them back to Yokohama. A sword unit captures two other workers in the hills north of Ngome.

1020AD: The Zulus capture the undefended town of Diamond Hills. They march a Stack of Doom toward Ngome, containing eight units: archers, a horsie, swords, a longbow.

Shogun Sirian orders our entire samurai force (now full strength after the inital combat, except for two units which are resting up in Yokohama) to IGNORE THE ZULU UNITS and charge right past them, deep into Zulu territory.

Our beseiged pike and spearman units fortify in the mountains just north of Diamond Hills. Ngome is defended by a single swordsman, which had gone into the hills to capture workers.

1030AD: The Zulu SOD marches on toward Ngome. More Zulu units appears on the roads, heading to engage our forces.

Our samurai ignore them all.

rbd23b-zim1.jpg


:ninja:

rbd23b-zim2.jpg


OH MY GOD WHAT HAPPENED TO... ZIMBABWE! :rotfl:

rbd23b-zim3.jpg


The Zulu Stack of Doom... has just one regular longbow left. :hammer:


In the south, our pikemen, fortified in the mountains, are attacked by a veteran Zulu sword unit. They prevail, losing 1 hp. They are then attacked by a regular Zulu longbow unit. They prevail, losing 1 hp (down to red) and promote to veteran! Our regular spear unit defends against a veteran zulu sword and wins, after losing a hp. Two of the other three units that were in position to attack the town move into position to our attack our units in the mountains, the other one heads off somewhere else.

Slaves formerly known as citizens of Zimbabwe are led into the hills.


1040AD: Resistance ended in Ngome. (Ended in Bapedi last turn, and I rushed the temple there).

Zulus attack our wounded samurai, in an effort to avenge the loss of their capital. One longbow defeats a portion of our samurai unit and the rest retreat across the river. Then two units of Zulu archers attack our 1hp samurai -- across the river -- and both are defeated! Our glorious Sackers of Zimbabwe promote to elite!

In the south, another two swordsmen attack our wounded veteran spearmen. The fight off the first unit without losses, then are reduced to red for the second unit before finally winning and promoting to veteran. (That's five units just barely fought off in the mountains. I'm positive that if I had left them in the city to face all six enemy units at once, in hills instead of mountains, that we'd have lost these units too, not just the town).

Our wounded units are fortified: some in the hills overlooking the site where the SOD was defeated, the rest sent back to the three cities to rest and recuperate there.

The six-pack of Zulu workers are ordered to construct roads.


1050AD: Zulus send a longbow and impi out into the uncontrolled area around former Zimbabwe.

Newly arriving samurai from the homeland race along the roads all the way into Zulu territory from Yokohama, to engage the impi unit. Some TOUGH impis, they nearly defeat our samurai! Nearly, but not quite. Other units are ordered to fortify in the area, to intercept any counterattacking Zulu units, to protect our wounded.

Another samurai units charges across the river BEFORE attacking the Zulu longbows, and slaughters them. A musket unit and our catapults advance to meet up with the slave pack. The Sackers of Zimbabwe arrive back in Yokohama barracks for much-needed rest.


Kyoto completes colleseum.
Osaka completes courthouse.
Berlin completes granary.
Nagasaki completes barracks.

Trade 20 turns of silks and spices to Monty for knowledge of Chemistry and Astronomy.

Spears in Smolensk upgraded to Musketmen.

Trade Cathy silks and 20ish gpt for Ivory. I could lower the lux tax from 10% to 0, and "save" 31 gpt, but that would also "save" us from scoring more, and we're rolling in the cash so much that we're blowing it on whatever lies at hand each turn, so... I am thinking we should blow some of it for better score. :)

Monty desperately wants Iron. We laughed and told him to go dig some for himself. :lol:

Cathy has no Saltpeter and we nodded and said, "Yes, we understand how unfortunate that is." Of course, we're not going to give her any of OURS, though. Let her train pikes!

Zulus have two iron at colonies, but neither is connected and neither colony is connected to their main trade network. I say we should finish them off while we have them on the run.


Shogun Sirian stood over the battlefield and nodded brusquely, greatly pleased with the results of his offensive. He ordered that the settlers and pikemen being shipped in to Yokohama be brought up and a new city to be founded next to the sources of dyes.

"Um... sire. We can't bring in the settlers. There are no settlers."

"Oh? Why is that?"

"The previous shogun ordered them out to sea, and they were never heard from again."

"Ah."

;)


Some words of advice: don't attack across the rivers. Especially at Hlobane vs the vet pikes I got a glimpse of down there. Cross the river before attacking. Or... attack somewhere else next.

We could probably rush a settler out of the South Isle and send a ship to go pick them up, faster (and less costly) than we could train a settler out of our mainland. It would be a good thing to get some dyes online soonish, to further boost our score.

The spearman being produced in Smolensk can be upgraded for 80 gold if it completes. If you swap it to musket, it would take 160 gold to rush the unit.

Nara is, once again, undefended at the end of my turn. Heh. And Kyoto is once again training a replacement.

Kyoto and Osaka are pulling in net 20 shields per turn. This will cease in 15 more turns, when the Golden Age expires.

I did rush the cathedral in Munich, so it can grow to size 4 now. Needs a harbor though.

Printing Press should have come in on my turn, but I lost the scientist in there somewhere, so it's due next turn.

This map is definitely NOT 80% water. Thus, this game is not going to end all that quickly. We'll be lucky to reach domination between 1500 and 1600, I'm thinking. Conquest looks like it would take even longer.


RBD23B - 1050 AD - Golden Age


- Sirian
 
rbd23b-1050ad.jpg


Bapedi and Ngome are both set to reduce to size 1 next turn, after which they each need about four or five units on permanent garrison to prevent revolting back to the Zulus.

- Sirian
 
Back
Top Bottom