rbd23 - b

I pasted the score table at the bottom and a mini graph of score progression in top left. We have planted our roots on four different landmasses at this point and are coming toward the end of a major infrastructure push. I us expect to be back into wars, and WINNING THEM, by the end of my next turn. :)

rbd23b-650ad.jpg
 
IT 550AD: Steady as she goes. Hey, we're in good shape here!

A couple vetos: Satsuma swapped from market to FORBIDDEN PALACE, due in 30 turns (and we'll shave some off that.) Munich, even with a temple and 3 lux, is still unhappy with one citizen! Wow, the Germans whipped it really hard. :( It's never going to amount to anything, I don't think, so I switch it to walls, and then to wealth. Smolensk is too far from anywhere, so I swapped it to walls, too. Looking back, maybe should have done barracks first, but I make my share of nonoptimal moves, too. :smoke:

Upon first read, I thought the Bapedi aggression move sounded dicey, if not unwise, but I get in and look at it, and wow, the Zulu culture in those cities really does suck. One has not expanded borders at all and the other has less than 100 culture going, maybe even a lot less. Yeah, I affirm the plan there, only... not a library. Cathedral. Same shield cost, same culture per turn, more benefit. So I rush it.

I rushed a courthouse in Edo, too, since I saw it was NOT 1/1, just really really hurtin. (~75% corrupt).

Kyoto, Tokyo, and Osaka switched to Cathedrals, all will be done before my turn ends. I run Osaka on max food for starters, going to get it to size 7.

560AD: Found Shimonoseki on yellow dot on the Isle. Sending one of our ships north to Edo, so we can reinforce the Russian front if need be, or... attack Tbilisi Island (again) if we go to war with Aztecs. (Next time we need to settle it ourselves, or we'll be attacking it over and over all game long :lol: ). We can build new ships in the south more easily, where production is stronger.

570AD: Rushed the granary at Nagasaki. (Yeah yeah, I'm spending the treasury. And it's going to get worse, but note that I am spending on improving corruption management and production at the cities on the fringe of usefulness -- and NOT spending on the hopeless cities, stuck at 1/1).

580AD: Bought Engineering @last, less than 100 gold. Swapped our research to Chivalry. Map brokering nets us current known charts plus some change.

590AD: Rushed the courthouse at Berlin.

600AD: Yokohama pushes back contested borders with Ngome, establishing itself as the culturally dominant city in the region. Osaka reaches size 7, swapped from max food to break even, (switched two tiles from coastal to mined hills).

Sold X-man some lux for cash @miser price.

610AD: I realize that we, in fact, have feudalism. Duh. I upgrade most of our spears. I also buy Chivalry from Monty for our map and 55 gold, start researching Printing Press. (I figure that one, we MAY end up researching with our lone Munich scientist. The other techs, surely not, the AI's will have them soonish).

Yokohama trains a worker. Um... the first worker our civ has trained since 2500BC. :eek: We now have three. (Of course, in fairness, we do have a buncha slaves running around, and our lands, for the most part, have been well developed. Still... there are a few key tiles begging for help, such as the iron at Nara).

620AD: Kyoto finishes its cathedral and is swapped to max food to grow more quickly (trading two shields for two food may not sound to LK's liking, but it DOUBLES the rate of growth while only adding one turn to the training of the pike unit we need to replace the one I shipped out of Nara. If we keep the city on max food config through Sullla's turn, Kyoto can train a samurai AND grow to size 10 by the start of LK's turn). Nagoya finishes temple.

The Zulus moved a sword into Bapedi. I get a little nervous, and ship the newly upgraded pike unit from Nara over to Yokohama. Also swap from harbor to walls.

630AD: Steveville takes one for the team, giving up its bonus grassland with two shields to get an extra shield to Satsuma and shave a few turns off the FP ETA. Rushed the harbor at Nagoya.

Another map trade, and the Persians have explored the island south of Germany. It's an ice rock, only big enough for two cities tops. I think, as with the Isle, that it would do us better to settle it ourselves than let the AI grab it and us have to take it from them later. I start moving our southern ship in that direction, and we can rushbuy another settler out of Son of Frankfurt to ship down there. I thought the Persians might have a settler on their ship, but apparently not, as they did not grab the site.

The Zulu sword was not threatening us, but rather coming to escort a settler out of Bapedi. That poor town still does not have a lick of culture, and we may actually flip it if we get lucky. Walls finish in Yokohama, start a harbor.

640AD: Tokyo finishes its cathedral AND CELEBRATES WE LOVE THE SHOGUN DAY! [party] Starts a harbor. Could be vetoed in favor of samurai, if we intend to leave Tokyo at size 6 for the duration. Nagoya finishes harbor, Izumo finishes temple.

I renegotiated Peace and RoP with the Zulus, netting 4 gpt and some change. (We need time to finish our Forbidden Palace and train a few samurai, before we could attack anyway, so might as well get paid.)

650AD: Nara grows to size 5, now pulling in 12 gpt NET, and that's after losing 2 to corruption and paying for its three buildings. If that iron gets mined, it could also start slow production on some pikemen or catapults for support.

I realized that I overlooked the spearman at Son of Frankfurt, so I upgraded him.

I renewed our lux for lux trade with X-man. I trust him about as far I can throw him, though, so I did not give him RoP.

Bought Theology for 63 gold. Coincidentally, that is our income for ONE turn. :lol:

I rushed a pikeman at Shimonoseki. I had wanted to train one at home to send down, but never got the chance and didn't want to leave a city undefended for an extended period.

Walls finished in Yokohama, started harbor.

We still need a couple more new workers, so I set Steveville to build one, and saw that we could shave one off of Osaka with no pain. Osaka will grow right back to size 7 the turn after the worker is done if you run it max food at that time. Then it can be put on break-even to train military units. Use the worker from Osaka to mine the iron at Nara.

Nara is undefended, but a pike is due in in Kyoto next turn.

Edo is almost to size 6, and the hills there are being mined. Once the mine is finished, swapping to break-even will pull in two, possibly even three shields per turn up there.

Nagasaki is building harbor but still needs its temple (after the harbor).

Towns on the Isle are building walls now. When those are done, either have them build pikes (at 1 shield per turn) or put them on wealth.

I didn't build a single military unit on my turn, but I did upgrade all our troops and conduct a major infrastructure upgrade. We are just about ready to start training samurai in a bunch of cities. (Our core three for starters, but more in the second core after the FP is built on LK's turn).

RBD23B - 650AD

There is ONE major rushbuy project I wanted to pull off but did not have the cash to do it: rushing the marketplace at Nara. That would pay for itself eventually.

Let's stick with letting the AI's do our research for us, for the time being. Right now they are all at peace and brokering everythng, and we are getting the techs at absurdly low prices.


- Sirian


EDIT: One more note. If you do opt to settle the frozen island south of Son of Frankfurt, the tile in the exact middle would allow a single city there to take up the whole landmass, as the AI's will not settle within two tiles of any existing cities. Any other tiles and it would take two to get the job done.
 
Originally posted by Sirian
IT 550AD: Steady as she goes. Hey, we're in good shape here!
A couple vetos: Satsuma swapped from market to FORBIDDEN PALACE, due in 30 turns (and we'll shave some off that.)

God, small maps are perverse.
I am so use to the philosphy of - If you can build it quickly, worthless - wait for a leader



620AD: Kyoto finishes its cathedral and is swapped to max food to grow more quickly (trading two shields for two food may not sound to LK's liking, but it DOUBLES the rate of growth while only adding one turn to the training of the pike unit we need to replace the one I shipped out of Nara.

I make a comment about keeping quite - hmmm... was that a dig on some else from your state of PA?


Upon first read, I thought the Bapedi aggression move sounded dicey, if not unwise, but I get in and look at it, and wow, the Zulu culture in those cities really does suck.



I thought it was a great move the second I heard Zulu - There are the WORST civ in the game for building culture.
If there is a city WITHOUT expanded border - look out.
I haven't proven it yet, but is is starting to look like cities without a border expansion are MUCH more likely to flip.
Zulu's tend to be a prime target with me to culture flip
 
Oh One More Thing (TM). ;)

Our samurai will kick off our golden age. We definitely want to wait until after the FP is finished to do that, if possible, so that we get the full benefit after corruption has been minimized. (That's one more reason I blew all our treasury now on city improvements, and spent my entire turn on infrastructure). We're going to get a massive production push during the GA, probably enough to make over a dozen samurai and put at least one of our rivals into the history books -- the hard way. :hammer:

:ninja: :king: :ninja:


- Sirian
 
Was that a dig on some else from your state of PA?

Nope, not a dig, just trying to anticipate your concerns... and explain mine.

Population is power, and gold can be transformed into shields with rushbuys, albeit with some limits and variances. I'm just as keen on production as you, so we share the same goal, even if we follow different paths in its pursuit.

The Zulus do tend to be light on culture, but for that very reason are often strong with wonder building, and wonders bring culture. In my experience, the English are just as bad, and the Romans are worse. The Romans are so sorry on culture, that in the RBD13 No-Culture-Variant game... they had less than us, and all ours came from two cities! And that is typical of them.

But the cultural aspects weren't why I was leery of lonestar's plan, it was the vulnerability of the colony. However, it is built on a hill AND within a single move of a loaded galley from Nara to the colony (allowing same-turn reinforcements), and those two points won me over from "iffy" to "Oh, Hey, Great Plan there!" :) The city will double as a military port for the coming takeover of Zululand. :lol:

:hammer: :ninja:


- Sirian
 
Originally posted by Sirian
Population is power, and gold can be transformed into shields with rushbuys, albeit with some limits and variances. I'm just as keen on production as you, so we share the same goal, even if we follow different paths in its pursuit.


But the cultural aspects weren't why I was leery of lonestar's plan, it was the vulnerability of the colony. However, it is built on a hill AND within a single move of a loaded galley from Nara to the colony (allowing same-turn reinforcements), and those two points won me over from "iffy" to "Oh, Hey, Great Plan there!" :) The city will double as a military port for the coming takeover of Zululand. :lol:

:hammer: :ninja:
- Sirian


Well I will point out one thing I do agree with - don't want to be pegged as 100% negative - I do plan to work differently with harbors / aqueducts in mostly water cities. Maybe I have gotten to use to being the one with ideas - and closed my ears :(

:flamedevi:
You see a city as a beachhead - Zulu takeover - not nice
:flamedevi:
 
Yes i planned yokohama as a beach head for our forces, but with the added advantage of Possibly getting some easy culture flips. I didn't really give enough thought to the 1 round re-enforcement so i guess i lucked out on that. However at the time it looked like the best position for the next city with it's close prox to the capital and beachhead posibilities.
With a few pikemen and walls, the zulus will waste alot of troops to take it, which could be a plan to soften up the zulus ability to count attack a offensive by us.
I'm at work at the mo and can't remember the zulu land map, how many horses does shaka have, if just the one by bapedi is his only, taking that city sooner could really hurt his production of knights. Maybe we should try to rush a library in yokohama aswell to maximise the culture increase.
I'd like to flaten the zulus or the aztecs next, the russian have poor lands compared to them.
Anyway i'm sure learning a few things from this, cheers!
 
There's no additional benefit to rushing a library, unless Ngome builds more cultural improvements and retakes the lead as the city with the most total culture in the area. Players can pay attention to the borders in the area. Unless Ngome pushes our border back, this has not happened. The only way for our borders to expand any farther than they are now, is for the rival cities to disappear or to come over to our control.

Certainly, denying resources to an enemy is always one of the key aspects of winning a war.

- Sirian
 
...which I happen to enjoy quite a bit. Here's the rundown:

(0) 650AD Not much to change after inheriting from Sirian... I switch Son of Frankfurt to marketplace, because once the Forbidden Palace is built it will become a Nara-esque top rate fishing town. I switched Kagoshima to a marketplace too, because I don't see it needing a granary as an immediate priority; it will go to size 6 in 3 turns anyway, then won't be able to grow due to lack of aqueduct. Or was Sirian planning on using it as a worker/settler factory? I don't see anything about that in the "suggestions", but that's not a bad idea actually... except that Steveville is already being used for that function it appears. So Kagoshima goes back to a marketplace. Possibly :smoke: but that's my logic.

(1) 660AD Between turns Xerxes demands 16g and a territory map. I weigh the costs of giving in versus potential warfare with Persia, and decide that finishing our infrastructure is easily worth 1/4 of our income per turn. So I capitulate because I'd really rather not have to convert all cities over to samurai production just yet. On the plus side, this sends Xerxes to "Polite" with us. Kyoto can produce either library (0% science, yeah right!) colosseum (no need for more happiness as long as we keep our lux deals) courthouse (to get 1 shield back? not likely) or military. I put it on max food and set to build a samurai in 7 turns (versus 6 turns at no food growth - an easy decision there).

(2) 670AD Osaka pops out its worker and is ready to grow back to size 7 again on the next turn, as predicted. I go through the same decision process with it as I just did with Kyoto - no real need for library, courthouse, or colosseum so it gets set to a samurai as well (12 turns, will go down as it expands). We can renew ROP with the Aztecs, but they had no gold so I didn't. If they would just build a harbor or something so we could trade with them! Same for Shaka.

(3) 680AD An Aztec galley appears to be headed to the southern island. With no settler on hand, I decide to move a unit down there to try and prevent a city from being built. I get 98g (all of theirs) from Russia for a ROP - we don't REALLY want to invade their poor little island just yet, do we? :rolleyes:

(4) 690AD Tokyo finishes its harbor. I set it to aqueduct running negative food to get it done faster. It will take 10 turns at this rate, and will shrink in 9 turns, so we need to run one max food turn somewhere in there to prevent starvation. Nara's marketplace is rushed, bankrupting us for the moment but bringing in 7 extra gpt for as long as we run max gold. It will pay for itself in roughly 30 turns.

(6) 710AD Those Aztecs ARE heading for our little tundra island! Son of Frankfurt gets a settler rushed for a very minor 50g to claim it as ours before they get there.

(7) 720AD Still no new techs from AI... Now the Aztecs have changed course back towards our southern island. Make up your mind dammit!

(8) 730AD Our first samurai produced in Kyoto! [party] The Persians have Invention and so do the Zulus. Waiting for the rest to get it to buy.

(9) 740AD The Aztecs fooled me - they were headed for the southern island all along! Was that a feint from the AI? ;) Well we needed to settle that other island eventually anyway... I choose this turn to run max food in Tokyo. Everyone now has Invention and wants WM+100g for it. I get it from the Aztecs, since they're the poorest.

(10) 750AD The Zulus demand 30g from us. Uh oh - decision time again. How secure is Yokohama? Not enough for my liking, and there's a lot of money invested in that city. How many samurai do we have? 1 That makes the decision for me - we can't risk war at the moment. Besides, 30g isn't a big deal when we get 90/turn. And they will pay for their demands later... Only significant thing is a rushed temple in our new little island city (we can use the extra territory to boost our score).

Situation is about 15 turns away from when we want to start our next war. Zulus would be a good target, both because they've been acting like *******s to us and we have a foothold literally right next to their cities. They've also got some nice luxuries we don't have. Our forbidden palace comes online in 6 turns, which will greatly increase productivity in the eastern half of our empire. Kagoshima especially has the potential to be a great city after it's jungle is hacked out. Looks like the AI is ignoring Printing Press, as usual. If we're the only ones ever to research democracy, that would be a big plus.

Tokyo is starving, but will finish its aqueduct before losing a population point and then can both expand and crank samurai. Osaka and Kyoto should probably stay on samurai unless we get some good new city improvements. Just nurse the game for a few more turns and then let out some whooping on someone :hammer: How are we doing vs. other civs? Well, we're first in land area, population, and productivity, the only categories that matter. Also first on histogram. Looks like some good stuff guys! :goodjob:

The Game: RBD23b 750AD
 
The Aztec city of Teayo is on tundra and will be easy to take or raze, when the time comes (the AI agreed with my dot choice). Better that they settled there than over on the small island, so you did well. You even got a defender to the small isle. :goodjob:


OK, some feedback on food management.

Tokyo was not run on max food. You ran 2 food per turn when you could have run 4 and grown an extra population. That choice is OK (would have been OK to run no food -- pros and cons to each choice) but we don't want to be meaning different things with the same words.

Max Food = most food possible (or, at least, the city growing to the next size at best-possible-rate. Sometimes it makes no difference between seven surplus food and nine, for instance).

Max Shields is the same as Break-Even Food = most shields possible without starvation.

Food Deficit = negative food, to get more than max shields for a temporary boost.


As to when to run food deficits... it's more worthwhile in locations where a large food surplus is on hand. Tokyo can get at most two food surplus per turn, and EACH of those food comes at the cost of 3 shields lost from moving a population from a hill (with one food) to the coast (with 2 food but no shields). Not a wise move at all to run food deficit there, since it actually delays the city's growth to size 7. What good getting the aqueduct sooner if the city then has to wait longer to gather the food to grow?

The reasoning for the granary at Kago was that a city needs both a granary and an aqueduct to grow at best pace. (And do you have any idea how many shields are lost in getting to the same place if growing without a granary? Every city can make choices between running higher food or higher shields, at any given point. To get more food, you have to give up more shields. That the granary means less food is needed, allows you to run higher shields and get to the same place faster, or to run higher food and grow faster -- with more population able to work more tiles and pull in more shields).

The question always comes down to timing. If you need the military production NOW, then let the infrastructure wait. But this presumes the ability to achieve your military objectives with the immediate production. If you can't produce enough units quickly enough to "win" the war you're about to enter, then you are better off delaying unit production in favor of city growth, until the cities are strong enough to produce units at the pace you need to "win" the wars. Sometimes you gain more through conquest, and it is better to build units. However, if you get into a situation like we did with Russia, you are better off improving the cities and going in force later, than sending insufficient number of units to get the job done... and failing to make much headway.

So... the question of the market vs the granary depends on what the priority for that city is going to be, relative to the rest of our civ. A granary and aqueduct would be the choices if we want military production improved the fastest. A market would be the choice if improving our economy was the top priority, or the city needed stronger happiness from luxuries. And units would be the choice if we needed support NOW, not in twenty turns. All a matter of priority and current interim objectives.

You did well to give those chumps a pittance of gold to hold them off while we continue to strengthen ourselves, and now to train better units.


Finally, the temple rushbuy at Matsuyama... there are only two tiles not already covered by our border, and the city will have to get to 100 total culture (in 50 turns!) to expand far enough to cover them, so no score boost there. This was a definite Charis Colony Expenditure (TM). :smoke: Our economy is in grand shape, though, so we can afford a few luxuries, and every bit of culture helps, so it's not no-benefit, just rather low benefit.


Now when it comes to military, the samurai will kick off the golden age, however if we continuously send one or two at the enemy, we're likely to repeat our problems in Russia. We would do better to build a Stack of Doom, and send this SoD in force to roll over the Zulus in a way that leaves no room for doubt or luck to undermine us, rather than pick away and nibble at them. That would be how I would do it in single player, but in SG's sometimes players want badly to "do something" on their turn and try to press an attack when they don't have the forces in place to make it work out. If we end up on that path, it may slow our victory.

On the other hand, the Zulu's seem pretty lightly defended near Yokohama, and a force as light as half a dozen samurai could perhaps grab those two cities, kick off the golden age and allow us to produce more units in a big rush. Some difficult timing ahead for the next round. Good luck to those who will take on the burdens of this turning point in the game.


- Sirian
 
A couple of responses:

Concerning Tokyo, I actually saw your point when I was typing up my report here - why should I be emptying the food box to build an aqueduct if it won't grow when the aqueduct is finished? So that was definitely a :smoke: move. :rolleyes:

When it comes to Kagoshima, based on the logic you presented it would probably make sense to switch to something else. However, no shields were lost since the marketplace has not been finished yet; I'm reading your suggestion as a switch to granary or aqueduct. Granary should be almost completed or a few shields over (10ish) while aqueduct would be about 10-15 turns away. Switching to an aqueduct would probably make the most sense. Maybe not the best move, but not total :smoke:

But I disagree with you totally on the Charis Colony Expenditure (TM). According to the score formula worked out in the GOTM Forum, which has been rigorously tested so I'm about 99% sure it's accurate, costal tiles count just the same as land tiles in the territory formula for score. That means that the temple will net us not 2 tiles in 50 turns, but 12 tiles in 5 turns, and 16 more tiles (total of 28) in 50 turns. Now that's a good deal! Both coastal and sea tiles count towards score, but sea does not count towards domination victory (coastal does). Ocean doesn't factor in at all anywhere. Is that still a :smoke: move? :p

Edit: Sirian is right on the military. Please no one get hasty and attack the Zulus with insufficient forces! We need 8-10 samurai to make a solid attack force. Also a LOT of treaties are coming up for renewal on the next turn. Don't sign ROP with someone we plan on attacking!
 
According to the score formula worked out in the GOTM Forum... costal tiles count just the same as land tiles in the territory formula for score. That means that the temple will net us not 2 tiles in 50 turns, but 12 tiles in 5 turns, and 16 more tiles (total of 28) in 50 turns. Now that's a good deal!

Well now... I tend to be from Missouri, on such matters, and have to see for myself. So I ran a simple test: small map, 80% water, archipelago, started with two coastal tiles, Otto next door with none, X-man next door with one. Our scores remained an identical 40-40-40 right up until the point at which their cities grew in population. This means we were each pulling in identical scores for our territory, even though I had some coastal tiles.

So... you are correct! And your move will pull in more score, so I rescind my criticism. I'll take your word about the sea tiles, too, since that would make sense.


sea does not count towards domination victory (coastal does).

Now that would NOT make sense. But... wouldn't be the first thing about this game not to make sense :crazyeye: :p

It might also explain why there are times when I think I ought to have a domination win... and I do not. Archipelago maps have tended to be worse about that, and those are precisely the ones with the most coastal tiles, so... while I remain leery, I'll accept this, too, barring evidence to the contrary.

Ocean doesn't factor in at all anywhere.

Ya.

Well, having bought the temple, and since it will help our score, LK should definitely let it complete. :)

:goodjob:


- Sirian
 
About Kago: aqueduct and market take the same shields now, so the aq would be due in 8 turns. The FP is due in six, and there is now some irrigation at Kago, so I'd say swap the aqueduct at this point, rather than wasting shields to get the granary first -- unless of course LK wants the market, or something else. :)

- Sirian
 
As strange as it sounds, I really believe that what I posted above is correct. I've gone back in games where I triggered domination victories and played around with them; the results were pretty conclusive that coastal gets counted in territory and domination, sea in territory but not in domination. Why the game creators chose to do this is beyond me...

For exmaple, in GOTM#5 I accidently triggered a domination victory in 2016AD. That game was on a small map, thus with 3200 total tiles. In that game there were 1146 land tiles, 812 coastal, 622 sea, and 620 ocean. If domination were triggered solely by 2/3 of land area, it would take (1146 * 2/3) = 746 tiles to win. One turn before I won though, I had 762 land tiles!

Assuming the formula I'm advocating is right, it would take 2/3 of the land + coastal tiles to win by domination. In GOTM#5, that meant (1146 + 812) * 2/3 = 1305.333333 tiles. The turn before I won I had:

762 land
541 coastal
296 sea

762 + 541 = 1303 tiles, which is JUST short of the domination threshold. When a temple caused borders to expand on the next turn, I won the game. But the F11 screen still had me listed as 1599 tiles for land area, so it was clearly counting the sea ones as well.

*********************

Ok, so that was a little off topic. But I feel somewhat compelled to back up what I say so that I don't always look foolish when I advocate something that looks like :smoke: There is a utility program that can be used to calculate all this information about any map without counting tiles; it's very useful if trying to get or avoid a domination victory. Also, the credit for figuring this info out goes mostly to SirPleb and chiefpaco; I'm just copying their conclusions here :cool:
 
You know, that might explain why sometimes domination comes faster.

Does give another reason to build ocean only cities.
 
Preturn - Veto mine by Nagasaki - I would rather get the shield from an irragated Desert.

Nara is using the moutain. Until the aquaduct is completed, growth is meaningless.

Edo is set to no growth mode

Izumo is a 1/1 - However, I switch to barracks to allow that island to be upgradable for units - then rush it.

Munich is STILL pissed off.

Toyko - stop starving it for an Aquaduct - Starve a city to build a city growth building - I saw the big debate on this one. The BAD news here, we have to throw away at least one hill to get it growing past 6.

We really need navigation and those furs on-line - we have a real unhappy problem.

Start the unit shuttle, to get more spearman upgraded to pikeman.

I know I will get weed comments, but I switch SteveVille to galley - 2 ships for an island world is just to little.

Man, peace treaty is tricky to time - very narrow margin to catch it - Plus you can't break out temporarily to check the map.
Persia gives World Map, $26, wm to continue peace.
Aztecs would give us Tula! I pass, as it is a horrid location to keep - would flip back in no time. What I do take is all cash ($34) and wm.
Russia gives us Tblisi :), $14, wm. This city is viable - pikeman being shipped there.
Zulus give us a worker for just $1 to keep the peace.
I buy his second one for just $23.
A major for Japan this turn of trading.

Thanks to the extra cash, I rush the Kagoshima marketplace - in six turns, a killer city.

Yokohama starts barracks - This is a critical war town in the future.
Shimonoseki starts temple - enough said.
Matsuyma starts walls - survival first
Smolensk goes unhappy - I won't spend 50% luxuries to get it happy, hire entertainer.
Kagoshima orders Pikeman, with our new turn, we need some ASAP.
Izumo back to harbor.

760 AD - Missed RoP, renew with Zulu for the happy factor, even though we make just $1.
It pays, he goes polite.
Nagasaki is mostly a wealth city, start a marketplace.
770 AD - Rush Tbilsi temple - maybe we can squeeze Atzc...
Or not - its borders expand.
Have to reset munich to scientist - stupid game.
780 AD - Zzzzzzzz.
790 AD - Rush a settler - There are still islands to claim.
Start Yokohama aquaduct.
800 AD - Persia starts Leo's.
Map a few bucks trading maps.
Silks to Persia for $11/turn and $40.
I trade Silks / Spices to Zulu for Dyes / $27 - we need happy help.
Toyko starts pikeman in 3 turns, we need more defense units.
FP is completed - Satsuma starts Aquaduct.
Some cities love the king [party]
810 AD - Zzzzzzzz.
820 AD - Berlin starts walls.
830 AD - Zzzzzzzz.
840 AD - Way to much cash on hand - Rush Steveville Marketplace.
850 AD - Steveville starts aquaduct.

Summary - :crazyeye: I got more cities through negotations, then I could with military. :crazyeye:
You can figure out what to do with the settler - I was going to send to the far away island, but realized after rushing the settler - no safe crossing - OK, airhead on this one.
Most military is now pikeman.

http://www.civfanatics.net/uploads/RDB23B-850AD.zip

I just check - Munich is finnaly content! A worker city perhaps?
 
Worker city sounds good, LK. Or... it may even pay to rush a cathedral there at some point, that would let it grow a little larger, although all its tiles are either shared with Kago, coastal, or undeveloped jungle. Maybe go with the workers until more of the jungle has been cleared.

No weed pronouncements from over here. I agree that we need ships, and other choices you made sounded good here (and my last weed observation turned out to be mistaken :eek: :lol: but that was good, because I learned something new).


- Sirian
 
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