(0) 350 - Wake up a couple troops to kill Zulus -- mainly GL fishing but also advancing on their cities.
Buy market in Kyoto, barracks in Zimbabwe, and horsemen in Osaka. Change Edo to catapult and give up one turn of growth to finish in one turn (work mined iron).
Check on peace, decide to wait.
Watch Umtata get attacked -- seeing one half of the battle. Three battles leaves one one hp impi defending it. SCORE! Apparently, it was the Aztecs fighting them.... Wait a minute! I thought charliehoke said they declared peace....apparently, the PERSIANS made peace with Shaka. So our alliance is still in force -- good to know.
(1) 360 - Umtata must have finished an impi between turns -- took two units to capture. Fortunately, we had a rested horsie in Zimb to follow up.
Aztecs start Hanging Gardens. Still not a good enough peace offer.
(2) 370 - Izumo founded. Purchase granary in Konigsburg and start barracks. Sell currency to Russia for 107 gold and Contruction for WM and 30 gold.
(3) 380 - Attack Isand uphill. Four battles gives three victories and the city! WOOHOO! (They had one impi and two archers in the city.) No GL, though. Boo. We're getting pretty stretched.
Shaka, what'll you give me for peace? Two cities? Alright... Just let me talk to Monty first.
Sorry, Monty, we want to end the anti-Zulu alliance. Yeah, I know that ticks you off a bit. It's gotta be done, though. We'll leave the RoP in place for now....
Shaka, let's have those two cities. Huh? You'd never accept that deal now? Cancelling the alliance changes your peace terms? "Well, #@$*()&@)(*#&$ it all to #@(&*(& anyway. And #$)@(*& on your mother, too." I take Swazi and two workers and make peace anyway. We can't really defend Isand and our new forces are gonna be a bit, too.
Swazi has been whipped to death and can only make a specialist. I go for Feudalism at 40 turns, figuring the one gold/turn trade-off is worth it (wasting a worker who could be doing lands is rarely worth it....this guy was either gonna be a taxman or a scientist.)
Tokyo finishes its courthouse and begins barracks.
(4) 390 - Order Zulus out of our lands. Hmmm....on second thought, they were probably going to fight the Aztecs, why not let them? OK, so I won't order them out again. It did give Swazi a bit of breathing room, though.
Buy granary in Kagoshima and spear in Swazi.
Xerx renews our incense deal. He gives incense and 39 gold and we give silk and dyes.
Isand goes into disorder. Musta missed that on my turnly perusal. The worker is made into a taxman.
(5) 400 - Random troop movement. Sell Monarchy to Cathy for 60 gold. Watch A/Z fight.
(6) 410 - Useful troop movement, preparing for invasion of Aztecs once their troops are off the mountain and we can kill the lot of them. Hoping that A and Z weaken each other a bit.
(7) 420 - Same. Kago finishes walls and starts barracks.
(8) 430 - Buy marketplace in Sats to prevent need for entertainer there. Persia completes Lighthouse, which is so unnecessary this game.
(9) 440 - Nagasaki founded on Swazi island. Mainly serves to discourage others from landing there. Starts a warrior for defense.
(10) 450 - Still not the right time to cancel Aztec RoP and attack. Muttering, I save and quit.
Advice?
Keep watching for a good time to cancel RoP with Aztecs and attack.
Scare up a few more defensive units to follow behind our horses.
Change my

workers on lake near Konigsburg to irrigate and not mine.
If it works, settle up north on the island(s) there.
Build another boat or two to prepare for naval invasions once A/Z are dead.
Arathorn