Oh MY!!!! Very well done on the capture of Mecca, ouch on the timing on Damascus,
and

on the Celtic war! I was thinking Mecca was the foothold we needed,
while we ride the GL coattailas to Invention and Berzerkers, when we SWEEP through
the now-Celtic land with Berzerkers on offense and Pikes on defense. Instead it's
swords and spears vs Gallic Swords. If I can survive this turn with Damascus intact,
it will be a victory - that's my first impression.
[ I leave this next paragraph in, as it was written before something that
happened on my turn, which makes it quite ironic. Pay this no attention!

]
One comment on our war vs Arabia. Landing on their territory FIRST and then making
them tell us to leave and take the declaration of war this way was a totally
unneccessary hit to our reputation, a 'dastardly' act if you will. A small
one, but one with zero benefit over declaring with no one in their territory
then landing on the hill and moving our galleys in place. It shouldn't really
affect us, but I wanted to point out the small hit.
[0] 350 BC - Preturn
- I notice something which might be absolutely critical...
Celts have NO IRON!!! Gallic swords, their mainland vs our colony, would just
chew us up and spit us out. But that's why they're using just archers and horses!!
- Korea has 1 iron, no extra, same for Ottomans, Mongols (lux captial of the world)
has one extra, so does Spain (but unconnected)
- Histogram shows Mongols and Celts on top, Koreans so-so, Spain and Ottomans in trouble.
F11 shows Carthage (who we don't know yet) with top city. Trondheim number 5.
- The Great Wall in progress is in a fishing village in Korea, and a low-shields
spot in Celts land. NO COMPETITION for the wonder! Great!
- We can cut back to 20% lux with just a specialist in Burka, but that slows sword
production, and we're more dire for troops than cash right now. Keep at 30%.
In fact, a small troop difference could lose our whole island. We fire all entertainers
and push it to 50% at least for the next few turns! With higher lux I can cycle Bergen
workers to give +1 food for 2 round matched by moving a cattle to sea for a turn,
this will get the needed slowdown to exactly match our literature research.
- Given the war situation, Copenhagen switches from harbor to barracks. It will want
the harbor after the war, also a temple
- We buy Korea's world map, and see where Carthage is (deep South). Sell WM around
Good news is, Carthage has no strong 'shield' cities to speak of at all!
- We lack some embassies, and I need more options - we buy one in Mongolia
Karakorum has 7spt, a rax and temple, working on a catapult. Verified 2 irons.
Madrid 10spt, only a granary, making non-vet swordsman right now.
Istanbul, home of the Oracle is making... wealth! 12spt.
- Will the Mongols, sole civ with extra iron, ally vs the Celts? Yes, but for 500 gold!
That sounds expensive, but... having the two top civs angry at each other is a
Very Good Thing(TM)

Lowering our sliders to raise our apparent income, I swing
it as a gpt deal - 20gpt and 152g. That would make Celts in THREE wars.
It's expensive, but I think the right move to keep us from ever seeing the Celtic UU.
With this 'support', it's conceivable that we might press down to Baghdad, a lower
chokepoint, that pulls in even more dyes and area. It could conceivable help Spain,
currently fighting the Mongols. I do it! Mongols are now gracious! We're locked
in for 20 turns vs the Celts (unless Mongols hurt their rep and take peace early)
* We'll be running a deficit during this war because of this alliance, until
the Mongols make peace with the Celts or for the next 20 turns.
[1] 330 BC - Two horse move up to Damascus, the wounded archer retreats.
Where now does the settler go? With Mecca in hand we don't need it, or
want it, on incense hill. Keep it in reserve? Or found a fishing village
west of Mecca? The problem with the village... it's SO close to our capital
that it would kick several core cities deeper down the ranked list of closest-
to the capital. Although I don't like to, I'm going to save the settler for now.
At Damascus, the first horse retreats, and we defeat the second but get hurt.
Our sword from the hill goes to hunt down the wounded horse.
Midturn - not good, they kill our exposed sword and move up more horses to Damascus!
[2] 310 BC - Sword in west kills horse and promotes to elite.
At Damascus, with our foes having 2 attack and 1 defense, we press the attack.
The first one is a nail-biter, elite vs elite and we start with early damage, but
prevail. With no other defender there, can't afford to have the last sword attack
though.
Expedience suggests a harbor whip now in Mecca. The incense will make the people
back home, who long for malted beverage, somewhat happier. And we can get to
making spears or even swords at Mecca, with imported iron.
Along with this we switch Damascus to warrior, so we can pay-upgrade him.
[3] 290 BC - Midturn we lost our sword and a horse, just one left! 8-\
Our spear and sword arrive via ship from Trondheim.
It's our stack of: warrior, sword, spear, wounded horse, vs SIX horse, and
more likely on the way! This just doesn't look good...
Midturn - Carthage contacts US! (Glad I waited) He wants our world map so bad
he'll give us Philosophy for free for it! If he had any cash I would take that
instead, but as a GL fallback, I won't turn down free tech.
Even better, Ottomans and Koreas ally vs Celts!
We hold vs the first two attacks, then lose our sword... and spear...
They leave us with the elite horse and very wounded sword left.
The other wounded sword walks into town.
[4] 270 BC - Celts sent a few wounded back to heal, but still a stack of SIX full hp,
units including two elite horses, and each round it seems four new ones come
storming out of Medina. We got all the defenders we could scrape together
quickly (including leaving Trondheim open one turn), but now... our
production is not such that we could get ONE unit per turn into position,
and even that after a two turn or so boat ride. If we lose Damascus,
Mecca falls, and our toehold is gone. We have only 9 DefPts*hp to stop them.
A 2hp sword, 1hp sword, and 1-defense horse. Oh btw, no defenders in Mecca.
None. Just our settler. We're about to get shredded.
I need to do something here that isn't nice. Seek peace with an ongoing alliance.
(I can now officially rate the alliance as weed on my part, I didn't expect THIS
many units coming at me)
But it's an "RBE" game, and I need to check the rules... This is not listed
as an exploit, nor is it in spirit an 'exploit'. The alliance was meant as
real, and I paid good money for it. The crushing Celtic response has changed the
situation to where we must take peace now. It is dastardly, and probably more
so than the "sneak attack" we already pulled. Our reputation is not going to
be in great shape after this. I hope now even more that we get the GL and don't
have to trade for the next 9 techs or so!! The fact that the Mongols are already
known to be backstabbers (so says our foreign advisor) makes this less painful.
Will Brennus even talk with us - it's been short war so far?
Yes, good. How much does he want? FREE???!
WTH - He'll give **US** our choice of one tech - Currency, Code of Laws, Construction?
Wowza! Brennus really doesn't even look mad in the animation... odd...
In fact, Currency and Code of Laws is 'close to a deal' and for a nominal one-time
cash fee, he'll throw us both. Tech and near-free tech... works for me!
If I thought we could make progress past Damascus I would continue. At least now
we have the choice of a 20 turn military build up and redeclaring. We take the
peace and the tribute of two techs.
Celts will take gpt from us, so it's NOT a "blackened" rep.
The Mongols are ticked, and will not accept any gpt from us.
Every other civ will! It seems only the Mongols were hurt by our move (true)
and so only they distrust us. (Still... I feel... dirty

I guess I like
'reputable' rules. I almost want to give back the rest of the gpt for the alliance
that the mongols were to receive. Ironically, it's very likely he would have made
peace and screwed us before 20 turns.)
I give Temujin a free gift of our world map to ease my guilt, expecting derision.
He actually goes from Furious to Annoyed? Hmm... We sell the map around, Spain pays 2gpt.
[5-7] 250 BC through 210 BC - Delightfully quiet turns.
I notice Burka is making a non-vet sword and swap him to temple.
[8] 190 BC - Send down another sword, spear and worker to the island.
[9] 170 BC - Ok, I've got Bergen adjust to perfection. Literature due in 11 turns,
Palace in 12, growth in 19. Lux at 10%, sci at 10%.
No specialists anywhere, everyone is working.
[10] 150 BC - Worker en route to island
There are a few temples and harbors going, feel free to swap all those to
swords or spears to better barricade the island!
Phew! We survived, with three free techs and a little soot on us.
JaxomCA <-- Up, 20 turns
Arathorn <-- On deck, 10 turns
Save game 150BC
Good luck!
Charis
Epilogue - there was a reason the Celts wiped the Arabs off the map, they have a large and effective army. We made out well, but I think we got lucky that the Celts sought peace so easily, likely due to being in about 4 wars. If they refused to see our envoy, we would be kicked off our colony right now, no question about it.