preEdit -
Looks like I'm up, as it's before Sunday.
A good turn falsfire, now you're up in RBP1
Marshall, you *DID* do something different in this time on the upload, something I suggested earlier -
you used lowercase letters, .sav instead of .SAV - I think that may have been the problem
---
Looking over the state of the nation, things are pretty decent.
Kudos to Falsfire for flip prevention at pivotal Baghdad.
Our GL is active, we hope to get Invention and/or Gunpowder before
education. The world is all at peace (can't let that stay!)
Our mil is weak to Mongols and Carthage, avg to Celts and Korea,
strong to Spain and Ottomans. 43 units, of a mixed of things.
Basically, it's time to get the boats ready that will carry our
proud zerkers to victory! Once we get a few shipful's, the Ottomans
seem rather weak, with a fair amount of land. The Celts of course
will be primary targets, and Korea under early consideration too.
[0] 450 AD - The production orders look real good, I keep most and make
the following changes, mostly just items of 'preference.'
I turn a taxman into a scientist. Trondheim change from horse
to galley, Oslo galley too. (Regular transport are ok, when covered
by vet escorts later, so that the latter get targeted)
Reykjavik switches from Pike to courthouse. I put our tiny barely
defended towns on walls before temples. Birka I take off
starvation diet, shifting a mountain tile to the sea.
[1] 460 AD - Oslo starts harbor.
[3] 480 AD - Carhtage starts Sistine.
Midturn - Celts ask to renew the dye trade. If we would HAVE Zerks ready
to storm in 20, I would avoid making a deal with them, but I'm not sure.
See, something else happened this round, Carthage landed a boat with two
mil units RIGHT next to our small city of Agedincum.
Anyway, I don't want to lock our options, so I pass on the deal.
We master the secrets of Theology, and... Invention!!!!

(Koreans and Mongols)
The mighty Vikings start producing five Berzerks. (Most will take a WHILE)
I look at Agedincum. Their best units are... a warrior and a merc?! Our
spear might actually fend them off if they do attack?! Maybe the new walls will
hold? No need to flush money down that drain. We'll see what happens.
[4] 490 AD - Midturn the Koreans declare war on the Ottomans, and... no surprise,
the Carthaginians declare war on US! Their numidian comes after us and...
dies!

Alas, we're 1hp, and the warrior finishes us off. The walls killed
the NM but didn't save the city. It's autorazed I think, so what did they gain?
Wait, it's NOT razed?? Did it have culture from the civ we got it from?
This was a case where I ususally buy a tech or two for heavy gpt when I see
them smelling blood, but Carthage had NOTHING to buy.
Hmm, I see a brown ship near Geogovia. But vs a walled pike, if he has no
stronger troops, he might not win there. I must say, I'm rather tempted to
rushbuy a Zerk down there, just for punitive value!
Hmm... that would set off our GA now!? Isn't getting good pre-production
before a war better than only starting to see better production once you're
in the thick of fighting. We can use the phantom war with Carthage to take
a GA since we're in Republic, and use it to crank an invasion force for
our next 'real' war. If Celts get out of line they might see action sooner,
of course. We rush the Zerk in Geogovia.
[5] 500 AD - Carthage did land there, with two warriors and a horse!
Here we go... SPLAT! It's Golden time! Oh, and if you were worried that
we made a regular zerk with no rax there, don't worry, he's now a vet!
Trondheim is getting 23spt now. In counterattack, the pike gets an easy
double victory over the other two and becomes a vet also. Now Georgovia's biggest
threat is a flip. Now that it's grown in importance, and with +95gpt income,
it merits a quick temple then rax.
Midturn - Carthage drops off 3 more *Warriors* in front of the zerker. It's
like waving raw meat in front of a pit bull I tell ya! These clowns are going
to promote us to elite!
Also, we learn the secrets of Gunpowder through our library. Do we have salt?
Yes! On the hill outside Damascus! That's it! Who lacks it? The Celts, who
also lack Feudalism and Engr. The Koreans have salt, but no gunpowder (hmmm...
that might be an opportunity our next leader wants to consider?!)
[7] 520 AD - Korea wants to stop our dyes trade. Well, ok Wang, if you want no
active treaty with us, let that be on YOUR head!!
At Trondheim, to speed up Zerk production, after one turn we swap to a 30 shield
galley, buy finish for 28, then swap back to Zerk. So one gets made every 3 turns.
We're doing a ton of tile swapping each turn to get the most out of our cities.
Finally, we buy Georgovia's rax for about 70 gold.
[10] 550 AD - Ten turns so soon! Thoughts for Jaxom
- NEXT turn, put Mecca back to zero growth, with the deficit he's running
this turn the Zerk will come out in two.
- If you're feeling like fighting is best, by all means declare war on Celts,
either now or in about four turns when THREE Zerks are ready near Mecca.
- If you're NOT, swap zerk production to courthouses, aqueducts and harbors and
use the bonus GA production to kick up our infrastructure
- Pike to musket upgrades are pricey, 60 gold (I looked at for Georgova)
- No one has Education, Mongols have Chivalry (Keshiks), so that's our likely
next tech out of the Library. Wouldn't Chemistry be nice after that?!
- We have three empty galleys at Trondheim and Bergen and one near Celts and Baghdad
There are 3 Zerks in Trondheim ready to rock! We're kinda VERY short on spare
defensive units however. For amphib assaults razing sounds good, capture on
Celts and just plain wipe them out to kill flip chances, they have NOTHING
to offer us for peace this next war coming up.
- We have NO active trades, all is up for consideration
- I was going to say, hurry on Celts before they get Feudalism, but they're iron-less
- Carthage won't talk yet. Let them land more on our shore for us to promote on!
And if anyone else wants a piece of us, tell them to come get some!

(Hmmm, keeping one Berzerk home, centrally located on our island, is probably
good to deal with such AI actions)
* Consider a preemptive anti-saltpeter strike at Korea. An amphib invasion at
Namp'o would do it! Three-four zerks and two muskets would take and hold the
city. It's got their only salt! That's three ships worth. In fact I just now upgraded
two muskets, and sent a spear down to cover Trondheim. You could be sailing to
Namp'o the round after next with four berks and two muskets!! (Rush a zerk next round)
I think you'll have fun this turn!
JaxomCA <-- Up, 10 turns, if before Sunday/has time
Architect <-- Out until Sunday
Arathorn <-- Out until Monday
(I wouldn't zip it past here, too much going on)
Save file 550AD
Good luck!
Charis