While we are a bit chagrined that the other teams couldn't see the wisdom of discovering Music first, we are happy at the luck that the only Friendly AI was the one to do so. So we of course jump at the chance to appreciate the finest thing in life:
Besides, what good are guys on armored horses if you don't know how to have trumpets blasting during their grand entrance?
War is so...uncivilized. Isabella takes some convincing as to why smiting heathens isn't in her interest, but eventually we get our way:
(all that happened was us killing a lone horse archer of his wandering near Pharsalos. Also, I merged the GG to make a medic 3 horse archer, there was nothing very useful we could do with him and I imagine this was what the dominators were intending.)
One new city was founded:
We also thought a big bronze statue would be inspiring, but it was not to be.
However, we did manage to get the absolute #1 priority of the 1st half of the game:
And once that was secure we were happy to show others the way of true enlightenment, especially since it could help us in the Liberalism race:
Soon afterwards a Scientist was born in Madrid who knocked off a lot of Education.
Also managed to spot a nifty brokering switcheroo:
That last one wiped the board clean, at the end of the turns no one was up any techs on us except for Hatty who had just been first to Divine Right (I also traded Wang Guilds for Engineering but missed the picture). That trade was of course for Notre Dame but Liz built it a single turn before Madrid became Paris.
Interesting times near the end as Alex declared on Liz and she came asking for help. After some thought
I agreed to DOW Alex for diplo bonus (we earned a -1 demerit with Suleiman only, but he is still Friendly) since we had a bright shiny army tired of doing nothing at the only place he could attack. Of course I didn't take any offensive action. Alex scored an early success against England:
I moved our axe (which had been sitting around in England for a while) into the city, Alex won't attack until the defenses are down to 0 so it should be safe. It does have 1/3 of a move left if the next player wants to do something.
You can also see that we are at the cusp of Liberalism.
Some more practically-minded notes for the other players:
Again, we are AT WAR WITH ALEX but he has not moved anything near Pharsalos. The main army is still there and should be able to flyswat anything he can muster since he already sent his main offensive stack against England
Many cities were set to Wealth in a failed bid to land Liberalism during my turnset (be glad I didn't get the gold from Notre Dame until the last turn!), I imagine that the next player will want to change that. Lots of infrastructure was neglected for religion spreading and temple construction naturally. Also I focused workers on our legendary cities-to-be so the spacerinos will probably want to do some cottaging.
Begged gold from Sulei and Roosy during this round. Also was rejected by Zara.
The last round of trades knocked some AIs into WFYABTA. Can't really tell now due to our tech superiority and I forgot to note which ones.
Full list of wonders built in distant lands:
Univ of Sankore + Angkor Wat, Roosy
Colossus + Notre Dame, Liz
Pyramids, Alex
Apostolic Palace, Hatty (its Confucian)