T-hawk
Transcend
Might want to attend to some MM. Paradise has one pop on blue 0-2-6, should be on 1-2-9 gems instead. Horus Taurus has one on 1-1-7 that should work 2-3-6.
Colony ship: Mu Artemis (southwest corner) and Poseidon Beta (far northwest) are the two reachable unclaimed systems. Unfortunately the colony ship in Eden is about diametrically opposite that (what kind of sense does a toroidal universe make anyway?) but the colship won't be any other use so may as well try.
Aggressive starbase: The prospects aren't so good as I'd been thinking. There's no spot to get one starbase into even Δ bomber range of even 3 systems. It could be between RC-5 and RC-2 quickly, or between RC-2 and RC-1 three turns later. Correct spot for the former is either 2W from the oxygen/silver (asteroid defense but a reduced vision field) or 2S 2W from it (in open space with a wide shooting area.) Not 1S 1W from the silver, even though that gets asteroid defense and a good shooting area, bombers can't reach RC-5 from there (Δ bombers can.)
Battleships: Three for one invasion stack is good, especially a capital that will need a couple turns of bombardment. More battleships are worthwhile if we want to start operating more than one invasion stack at a time against Avowers. Also, there's that outlying Avower system RC-7 to our northeast (past Voyage) that could probably fall to one battleship escorting a handful of invasion ships.
Squadrons: We have 6 bombers, that's enough at the moment. If we want more, they get built last with instant rebase to the combat zone. Carriers have to come sooner if we want some, though they are expensive and don't directly contribute combat value. No Avower system is within Δ bomber range of any other.
As our stack invades Aestoria, keep conships with the stack building lanes for quick getaway later. I think the timing will be about right to have jump lanes down to RC-2 about the time we finish with Aestoria, even if the southernmost conship goes to build a starbase. Might have to push a few extra conships out of Xanadoo, it's the best place to pause growth as it's over the health cap.
When attacking, look to promote one ship to a Medic (Upgraded Repair Staff / Improved Repair Staff). It does not require Combat I so any ship can get it. Carriers work great, although they won't make 5 experience for the second promotion; a destroyer works well for that.
We may not want Utopia right away, a 30% hammer drop from Mechanized to Utopia is a pretty severe weakness in wartime. We might even want Commerce Theory first (enables Spaceports, another bank analogue.) Up to you.
Colony ship: Mu Artemis (southwest corner) and Poseidon Beta (far northwest) are the two reachable unclaimed systems. Unfortunately the colony ship in Eden is about diametrically opposite that (what kind of sense does a toroidal universe make anyway?) but the colship won't be any other use so may as well try.
Aggressive starbase: The prospects aren't so good as I'd been thinking. There's no spot to get one starbase into even Δ bomber range of even 3 systems. It could be between RC-5 and RC-2 quickly, or between RC-2 and RC-1 three turns later. Correct spot for the former is either 2W from the oxygen/silver (asteroid defense but a reduced vision field) or 2S 2W from it (in open space with a wide shooting area.) Not 1S 1W from the silver, even though that gets asteroid defense and a good shooting area, bombers can't reach RC-5 from there (Δ bombers can.)
Battleships: Three for one invasion stack is good, especially a capital that will need a couple turns of bombardment. More battleships are worthwhile if we want to start operating more than one invasion stack at a time against Avowers. Also, there's that outlying Avower system RC-7 to our northeast (past Voyage) that could probably fall to one battleship escorting a handful of invasion ships.
Squadrons: We have 6 bombers, that's enough at the moment. If we want more, they get built last with instant rebase to the combat zone. Carriers have to come sooner if we want some, though they are expensive and don't directly contribute combat value. No Avower system is within Δ bomber range of any other.
As our stack invades Aestoria, keep conships with the stack building lanes for quick getaway later. I think the timing will be about right to have jump lanes down to RC-2 about the time we finish with Aestoria, even if the southernmost conship goes to build a starbase. Might have to push a few extra conships out of Xanadoo, it's the best place to pause growth as it's over the health cap.
When attacking, look to promote one ship to a Medic (Upgraded Repair Staff / Improved Repair Staff). It does not require Combat I so any ship can get it. Carriers work great, although they won't make 5 experience for the second promotion; a destroyer works well for that.
We may not want Utopia right away, a 30% hammer drop from Mechanized to Utopia is a pretty severe weakness in wartime. We might even want Commerce Theory first (enables Spaceports, another bank analogue.) Up to you.