Qwack
The Poopman
- Joined
- Jan 21, 2006
- Messages
- 836
Played 10 turns. I took notice of the situation, I think here alphabet would have been better than construction, but leave research on construction since some beakers are already put into it. Also noticed washington is working grassland forest, make notice to build farm there..
Start moving army towards elizabeth. I noticed canterbury had iron, and none of elizabeth's other cities looks like it houses any metals, there some in the south but she may not have settled that area yet. Better we take her down while shes in expansion phase. 400 BC, army was in position and checks defense at canterbury, it was 2 archers.

Declared war in 355 BC, and attack canterbury a couple of turns later. 2 City Raider swordsman lose at 59.3% odds each
, but a city raider 1 beats a CG archer at 46.9% odds. Canterbury captured in 325 BC, I whipped 1 axe and 1 swordsman in sheep town, we dont really need to whip anything in washington, since its pushing out swordsman every 4 turns, better to let washington grow rather than whipping anything out of it. We currently have our king of hill archer in centerbury, along with 2 swords and 1 axe. We have some more units moving to the frontlines though, along with worker building road. Also built one spearman just incase elizabeth has any chariots.
Research-wise, I would go construction -> Alphabet for extortion purposes
We dont really need cats in this war, but 1 or 2 will be useful for bombarding london. We will probably need more units before we can take any more cities anyways.
save:
Start moving army towards elizabeth. I noticed canterbury had iron, and none of elizabeth's other cities looks like it houses any metals, there some in the south but she may not have settled that area yet. Better we take her down while shes in expansion phase. 400 BC, army was in position and checks defense at canterbury, it was 2 archers.

Declared war in 355 BC, and attack canterbury a couple of turns later. 2 City Raider swordsman lose at 59.3% odds each
, but a city raider 1 beats a CG archer at 46.9% odds. Canterbury captured in 325 BC, I whipped 1 axe and 1 swordsman in sheep town, we dont really need to whip anything in washington, since its pushing out swordsman every 4 turns, better to let washington grow rather than whipping anything out of it. We currently have our king of hill archer in centerbury, along with 2 swords and 1 axe. We have some more units moving to the frontlines though, along with worker building road. Also built one spearman just incase elizabeth has any chariots.Research-wise, I would go construction -> Alphabet for extortion purposes
We dont really need cats in this war, but 1 or 2 will be useful for bombarding london. We will probably need more units before we can take any more cities anyways.save:
rant

. Thanks for correcting a few of my
s like the settler build.
I played about 13/14 turns, just becuase I couldn't stand not taking london when my whole amount of turns was spent towards that end
But London has fallen! At the time I wanted to take it... 4 turns in
it only had a chariot a sword and two archers. By the time the slow-ass cats arrived, she had 12 defenders. So I had to bust out a few more cats for suicide.