RBW1 - The True Isolationist

Played 10 turns. I took notice of the situation, I think here alphabet would have been better than construction, but leave research on construction since some beakers are already put into it. Also noticed washington is working grassland forest, make notice to build farm there..

Start moving army towards elizabeth. I noticed canterbury had iron, and none of elizabeth's other cities looks like it houses any metals, there some in the south but she may not have settled that area yet. Better we take her down while shes in expansion phase. 400 BC, army was in position and checks defense at canterbury, it was 2 archers.



Declared war in 355 BC, and attack canterbury a couple of turns later. 2 City Raider swordsman lose at 59.3% odds each :mad: :mad: :mad: , but a city raider 1 beats a CG archer at 46.9% odds. Canterbury captured in 325 BC, I whipped 1 axe and 1 swordsman in sheep town, we dont really need to whip anything in washington, since its pushing out swordsman every 4 turns, better to let washington grow rather than whipping anything out of it. We currently have our king of hill archer in centerbury, along with 2 swords and 1 axe. We have some more units moving to the frontlines though, along with worker building road. Also built one spearman just incase elizabeth has any chariots.

Research-wise, I would go construction -> Alphabet for extortion purposes :lol: We dont really need cats in this war, but 1 or 2 will be useful for bombarding london. We will probably need more units before we can take any more cities anyways.

save:
 
Qwack. the rb standard for turns has been 10 standard 15 for epic. Since epic is slower paced I would ask for 15 turns in rbw-1.

just a suggestion!!!!:D

As for the turn, losing Gus hurts but that is the name of the game for big men to be. If they all lived attacking cities, the big man title would hold little meaning!!:devil:

As for the granary info, thanks tons Iustus, I was thinking along lines of prior civs =/ So hard to just get out of calling hammers, shields...

Cheers!
-Liq
 
Ugh, I just typed out a report and my browser crashed. The highlights:

We need to wait for troops to arrive before we advance on Lizzy.

On turns 1 and 2 I whipped granaries in New York and Khursans.

A prophet was born in London, who went to York to build the buddhist shrine (thanks!).

Turn 9 Parthenon was BIDL.

Turn 10 we started advancing on York, but next turn a revolt in canterbury injured 3 of our troops.

Battle of York: Our first three swords all lose (:rant:), but then we take the city. Its shrine is currently worth +4 GPT. Started a granary here because London has Stonehenge. For this reason we can probably change Canterbury to a granary too. A barb city appeared in our lands, but doesn't have any resources in its BFC. Last time I checked, London had 4 archers and 1 chariot.

 
Yeah, 10 is probably too little, but if we put 15, considering we have 6 players, the game will move really too fast and too much will happen between everyone's turnset. If people prefer 15 instead of 10 though, im fine with that.

nice turns soooo.
 
IBT - Switch NY to Sword from Library. Our road is blocked by the barb city, so we need fresh troops to raze it. Switch Wash. to Sword from settler. I don't think we need to build any cities right now. Also, move 2 citizens to farms to grow in 1 turn. Bump science to 80% to get construction in 1 turn. Rename our barb city to Gustorvald, in honor of our fallen swordsmen. Canterbury is Buddhist, so we didn't need the monument anyway.

T1 - Our axemen has a 65.5% chance attacking a sword on a hill, but dies. The followup sword only has 74% chance, but wins, and has 2 promotions to heal up with. Liz must have iron somewhere. Alphabet, due in 47 turns at 30% science. I think about researching Code of Laws, for the courthouses, but that was 52 turns. Alphabet due in 36 turns, by running 1 scientist in Washington, but then Washington won't grow. I opt for growth. I think Alphabet is more important for unlocking Literature and the Great Library since we have access to marble. I back up one of our workers to help out with the pasture in Gustorvald.

IBT - Saladin asks for open borders. Confucianism is founded in a distant land. York emerges from revolt and starves down to size 2. Right now it can only work 2 tundra tiles. I bump science to 40% running a slight deficit.

T2 - The barb city Harrapan is defended by 3 archers, move a sword onto the forest in hopes of free experience, however, there are no attacks on my watch.

T3 - Road to Canterbury completes, move worker onto forest to chop for granary.

T4 - Canterbury's borders expand, a barb axe is headed its way. York's borders expand, I can work the 2 fur camps now. Alphabet due in 21 at 50% science now, but York is not growing. No choice, though.

T5 - The barb axe looks like it will cut the road.

T6 - Peasant revolt in York.

T7 - There are 2 swords and 3 archers defending London. NY is unhappy, but is still growing. I move the archer and sword onto the forest outside of Canterbury enticing the barb axe to attack. I brought the axe from York down to defend Canterbury.

IBT - Axe attacks our sword and loses. Sword renamed Axeslayer.

T8 - Swordsman built in NY, start library, probably should have let build one originally.

T9 - Apparently, I missed York coming out of revolt and the city starved down to size 1. Sorry, about that. I set city governor to food and commerce, for next time. Library whipped in NY.

IBT - Liz offers peace for 160g. I decline, maybe after capturing London. Liz has 6 cities.

T10 - I put 2 scientists to work in NY, so our Great Scientist is due in 25 turns. Alphabet is due in 11 turns. It looks like if we cut the road south of London, Liz will be unable to build metal units in London. Washington is at size 8, move citizens off farms and onto cottages.
 
I think we should wait for alphabet to declare peace and extort a tech out of her. Is there any chance we can take london before alphabet?
 
That was a quick turnaround playshogi :goodjob:. Thanks for correcting a few of my :smoke:s like the settler build.

Agree with qwack - no point in peace until alphabet. We need to get a few troops to cut the road to London from the south to stop her building axes/swords in London. I think with perseverence and having Washington/the ex-barb city on sword builds we can get it.

That's 2 revolts we've had so far - I think they're more common in Warlords.
 
I don't think London can be taken in 10 turns. What kind of force level is required to take out 2 swords and 3 archers, maybe more? There's 4 swords and an axe on the way to take out barb city.

Probably, need to pillage the road next to the stone, as I suspect that eastern road also hooks up in the south.
 
playshogi said:
I don't think London can be taken in 10 turns. What kind of force level is required to take out 2 swords and 3 archers, maybe more? There's 4 swords and an axe on the way to take out barb city.

I think it can be done in about 15 turns. 12 turns to build cats and get them to London, 2 turns to bombard and next turn it falls. With 2 swords and 3 archers defending we will need about 6 swords and 3 cats. It's not on a hill. Let's whip NYC and ex-barb-city for cats, build one in Washington and that's the army you need. I think we ignore the barb city for now - London is much more important. Remember to cut the road link to it.
 
Ok, I think I'm up now.. I'll keep up the pressure on London. I don't have time to play right now, but I should get to this tomorrow (sunday). This is my first SG, this is fun :)
 
wow, seems time zones are aligned on this sg lol.

Great work on pushing lizzy and yes, london is the goal. I don't see a reason to keep fighting past london right now though, suing peace after alphebet.

IMO going construction -> alphebet was the way to go. cats move so slow, even with roads.

So nice to not only get the holy city, but a free shrine as well :D

Qwack nm about 15 turns, 10 is fine.

oh and wow, that barb city is in a horrible place lol.


Btw what tech after alphebet? This is exactly the stage of the game where I'm at a loss for which techs to go for.

Cheers!
-Liq
 
I would probably go for literature next and try to build the Great Library in Washington especially since we have to do all our own research. We have marble after we capture London and clear out the barbs and forests to chop. Keep a worker nearby Washington.

BTW, how is it that London's cultural influence is so big? There must be another city controlling the stone. Maybe we should capture that one too. I'm assuming the northern reach of London is actually leftover influence from when Liz controlled York.

Finally, is our long term plan domination or space or ??. It seems this is a large continent with only 2 other AI, so conquering it and settling into massive cottage spam, would win space easily. Are we builders or warriors?
 
Right now we're BROKE warriors :blush: I played about 13/14 turns, just becuase I couldn't stand not taking london when my whole amount of turns was spent towards that end:crazyeye: But London has fallen! At the time I wanted to take it... 4 turns in ;) it only had a chariot a sword and two archers. By the time the slow-ass cats arrived, she had 12 defenders. So I had to bust out a few more cats for suicide.

Debriefing:

Turn one: moved towards london, of course, kept our workers busy..

turn two: moved our units onto horse except for archer, axeman shows up at yorks doorstep! So back into york they go... moving westward units towards london.

turn 3: axeman dies to our king of the hill. I give him fortify promotion and move other units in that city towards london. (our spear and axe/sword)
Liz roves around with a new treime from Corsary or whatever it's called sw of london.

turn 4: workers begin pumping out some cottages and stuff around city east of london. Keeping them in the area for when we take London.

turn 5: Church of the nativity was built in a far away land:goodjob: I stop washingtons settler again to fit in a 4 turn cat, then allow settler to resume and finish later. He's still sitting in washington though, I don't know if we want to settle him south of wash, or somewhere in our newly acquired territory. I would chose s. of wash, just so someone else doesn't land there by ship and plant a settler.

turn 6-10: nothing interesting. Just moving units to the hill beside london and north of london (forest for defense) and waiting on other units and bombarding london.

turn 11: Great lighthouse built in a far away land. BOMBARDMENT!

Turn 12 (I think): Send in the suicide cats! Defenders: 4 chariots, 2 archers, 5 swords, one axe. Attackers: 5 cats, 1 spear, 3 axes, 4 swords.
We lose 2 cats, one withdraws, and two win. ;) All 8 of our ground units crush the enemy with odds higher than 80% in all cases except a city raider 2 sword at 74% who still won. Here is a picture after initial attack...

http://forums.civfanatics.com/uploads/100342/Civ4ScreenShot0032.JPG

Needless to say, the last defenders fell next turn, even though she whipped another axe first. City capture netted us 190 gold, which we sorely needed. I failed to mention it during the turn log, but we had fallen to 10% science along the way. I bumped science back up thanks to our sudden influx of cash, but haven't advanced the turn yet. It shows alphabet in 3 turns at -24gpt. Or we could speed it further. Washington has fallen into unhappiness, but the collaseum is coming in in 3 turns, so no worries. Whoever is next, don't forget that settler is still sitting in Washington. Should we go ahead and capture the city sw of london first? This war is hurting us, but at least we could raze it maybe... We have taken over liz in score finally also, albeit not by much. Anyway, here's the save.

http://forums.civfanatics.com/uploads/100342/RBW1_-_True_Isolationist_AD-0365.CivWarlordsSave
 
I would say peace after alphabet comes in and rebuild. We need to go after CoL soon also, literature first sounds good since we have marble, will be useful for Heroic Epic and GL. Lets hope we can get CoL from Elizabeth for peace if she has it.

Ill post more after I check the save.
 
Im going to play 9 turns to round up the count.


Pre Turn - Lizzy already has alphabet. So i make this peace deal right away:

Isolationist01.jpg


Yes we almost had alphabet but the AIs put that into account when trading and she wasn't giving up currency anyway.
Afterwards i set research to literature which comes in 12 turns at 50% (-19). Also move the settler S of washington and change a few builds.
Time to get some infrastructure up after you all had so much fun warring. ;)


T1 - zzz

T2 - Boston found to the S of washington building granary, since it gets a free monument thanks to the newly aquired stonehenge

T3 - I micromanage some tiles and put 2 scientists in NY after whipping, to reduce literature to 7 turns now.
We also didn't produce a single GP yet so i let them sit there for a while

T4 - zzz

T5 - zzz

T6 - zzz...

T7 - London comes out of revolt so i whip a granary. In other news i lose a sword to a barb archer at 94% odds :crazyeye:

T8 - zzz

T9 - the barb archer our sword couldn't kill suicides against our city walls


Well that's it. What a boring turnset oh well. Literature will come in 1 on the same turn washington finishes production. Marble is hooked up so the GL can be built right away (don't forget to set washington to max production). The army will be ready to raze the barb city on the next turn(i think). Also i recommend letting NY produce a great scientist for an academy in washington, that+GL should give us a nice research boost.
 
I think we can get Great Library in 8 turns with 2 chops, and a little starvation. 1 worker should go west of Washington (it's pre-chopped) and 1 worker due north and chop that one.
 
:lol: so much for waiting til tomorrow for your report, karr. Looks like you got it in today after all. We *are* moving fast in this game!
 
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