I wasn't sure how many turns to play so I played 20 which coincided with the discovery of bronze working.
IHT: I MM every city in our vast empire
T1 (3070 BC) Farm done, worker heads to gold.
T2 (3040 BC) Hinduism FIDL.
T3 (3010 BC) Archery -> BW. We're size 2, work the corn farm and a grass forest.
T4 (2980 BC) Begin a gold mine.
T5 (2950 BC) Buddhism FIDL. Elizabeth is the founder.
T8 (2860 BC) Scout -> Archer
T10 (2800 BC) Gold mine is done, and we're at size 3. We work a grass forest, corn farm and the gold mine.
T11 (2770 BC) Our scout kills a lion, heals.
T12 (2740 BC) Start deer camp
T16 (2620 BC) Meet everyone's favourite beard stroker, compliment him on his new post-warlords lime-green colour. He's the founder of Hinduism.
T17 (2590 BC) Deer camp done, as is our first archer. I begin another archer here as it will be done (almost) in time as we grow to size 4, which means we can build a settler while working our 4 resource tiles. Plus the barbs on Warlords are a bit scarier than on vanilla.
T20 (2500 BC) Must have skipped barb warriors as the first non-animal we see is a barb archer in the east. BW finished, set research on The Wheel. Worker is ready to mine the second gold next turn.
No copper is visible. After The Wheel I suggest Iron Working.