RBW1 - The True Isolationist

Settled "red dot" Was hoping archer would attack me then, and he did, popped 50 gold from a hut. Start an archer out of the gate.

I set town on barracks, with eyes towards promoted axes and swords

Scout dies to archer on second turn:(

After wheel, animal hus, which discovers horse, and a possible next city location. Barb archer attacks and dies to our mine protector archer, as worker is building road to capital to connect iron. (at least worker is safe) Had started an axe a few turns later, and moved archer to fortify on hill. Barb archer kills him anyway. Finished archer by putting axe on hold so mine is not unprotected. Gave Archer 1st strike promo. He dies a turn or two later anyway, and iron is pillaged. Barb attacks capital and dies.

Send another archer to the mine to protect as worker rebuilds. But I lost a total of 2 archrs to RNG!:mad:

After animal hus, went towards priesthood. Another player mentioned the monuments, and I thought maybe we could grab the oracle also. I have lined up pottery after priesthood, so we can take metal casting if necessary or next player can choose whatever.

I hope this is how I post the savegame, I'm brand new to this. Sorry about the archer losses. Have I mentioned I'm not a very lucky guy?
http://forums.civfanatics.com/uploads/100342/RBW1_-_True_Isolationist_BC-1180.CivWarlordsSave
 
That works, what I do is just go to the "manage attachments" button in the advanced post option and upload the save using that feature. Whatever works for you though.

Thoughts:
We should switch to slavery now. Whip obilesk in New York. After archer in washington comes in next turn, we should build another worker there, and send our archer which is defending the iron to the hill next to barb city to soak up attacks.

Rooster:
Qwack
Soooo
Playshogi
Mbuna120
Karr1255 - Up for 20 turns
Liquidated - On deck!
 
archer which is defending the iron to the hill next to barb city to soak up attacks

Do this at your peril. Barbs only had two archers in city, but sent one to attack my fortified archer on the hill beside city (yes, I read your post in time to do that) And that was my first archer loss. :blush: I should have really switched to slavery at that point and finished my axeman before the battle for the mine just in case...
 
lurker comment

That barbarian city is not that bad. Sure, it wastes one coastal tile with no lighthouse, but you gain all 3 fur plots, plus the food from both corn and pigs to use them. Fur is some decent commerce early on.

Similarly with the southern gold, with the sheep, you can work one mine, and work both when you do not want to grow. It is not great, but it is a workable site. And it will be coastal.

----

If you still have an open spot, and do not mind some debate, I would be happy to join up, I finished my last turn in the Miller Time SG.

-Iustus
 
I think we should build monuments in both cities for the extra happiness, but especially in NY. Probably need another worker, too. I'm not in favor of building the oracle. It's more important to start building axes or swords to capture the barb city and move on towards England. I think we should take the barb city where it is and get the commerce from the fur. Also, there's some fog down near the clam so something good could be lurking there. Should we research writing next and chop and pop a library in the capital? We need to establish the slavery civic, too. The southern city could be placed east of the mountain and work (eventually) the sheep, and 2 gold. Build cottage on the grass, pop a granary, but otherwise let the city grow slowly, it can get to size 12.
 
A pre got it, got it...
:D
I'll be camping (er eq term for stalking) this thread and play from there as I have free time for sure...... so long as turns are in the next 12 hours at least.

Cheers!
-Liq
 
Turn 1
-----------
archer completes -> start worker (wash)
switch to slavery

Turn 2
-----------
put old archer from mine onto barb city hill
start monument (ny)

Turn 3
-----------
whip monument (ny)
mine finished -> worker moves to sheep

Turn 4
-----------
monument complete -> continue archer (ny)

Turn 5
-----------
archer completes -> start another one (ny)

Turn 6
-----------
pottery complete -> start writing

Turn 7
-----------
zzz

Turn 8
-----------
worker complete -> continue axeman (wash)

Turn 9
-----------
axeman done -> start swordsman (wash)

Turn 10
-----------
zzz

Turn 11
-----------
start chopping for a library (writing in 3) (wash)

Turn 12
-----------
zzz

Turn 13
-----------
writing complete -> start masonry (we can't trade for it so i guees since we need it later)
swordsman complete -> start swordsman (wash)

Turn 14
-----------
IBT our archer on the hill nails 2(!) barb archers :eek:. I give him guerilla 1 and rename him to King of the Hill :lol:
switch to library for the chop (wash)
move axe- and swordsman towards barb city only 1 defender left

Turn 15
-----------
zzz

Turn 16
-----------
i see another archer coming towards the barb city to reinforce it and our troops get there 1 turn late damn :sad:

Turn 17
-----------
zzz (have to wait for another swordsman to attack)

Turn 18
-----------
masonry complete -> start mathematics
swordsman complete -> continue library (wash)
archer complete -> start barracks (ny)

Turn 19
-----------
zzz (lizzy gets a great prophet)

Turn 20
-----------
move workers to new yorks wheat
NY grows and i start a settler there


We have 2 swordsman and 1 axe now and the archer for our southern city is in place. The settler in NY doesn't have any hammers, so it could be changed. In Washington the library completes on the upcoming turn.

Meh, not a lot happened. I planned on taking some screenshots but nothing was really interesting. And sadly i couldn't take the barb city but the 2nd sword is on the way now.
 
ok got the save, allow me to sleep before playing turns so any in put is welcome...



Looking at the save I see 75% odds on sword vs barb archer unpromoted. Second sword is one turn away from attacking and axe only has 25% odds...

RBW-1barbissues.jpg


We have king of the hill archer + axe + city attack sword with an unpromoted sword due next turn.

3 archers though with top of the list at 25% fortification.

that doesn;t bode well at all for an attack.

My reasoning is 75% is only 3 in 4 chance of winning and we have 2 chances to fail with 2 swords...If I fail one of those attacks, the archer gets promoted which is complete fortification plus auto heal along with garrison 1.

Need a 3rd sword there for sure, the axe being well nigh useless =/ I'd much rather have a 4th sword there as our first attack should be our only attack.

On other fronts, the south looks like a viable town now with sheep added to the mix... editing on looking at the save again.... ok new york is popping a settler in 17 turns pre farm going online so blue dot is handled near end of my turn.

rbw-1bluedotbc.jpg


Good to know photoshop still confuses me.

oh screw yhis I'm awake ehough even though the sun is up. There's no way I can attack knowing my luck on rolls.

Cheers!
-Liq
 
You're right about the odds - an attack with the current troops would be unwise. I would advise building more swords at the capital.

Iustus makes a good point about that barb city. It's not bad at all, and I think it's worth keeping it simply to save the 10-15 turns building a settler to replace it. In that time we can make 2-3 swords instead to go and bash on Lizzy earlier.

I would advise against settling blue dot now. Sure it's a viable city (it can work one of the gold, two at max hapiness), but I'm sure London is a much better one :). Blue dot can wait. I'd switch New York back to a barracks.
 
man hunting for my turn logger that actively logs as I play... cannot recall it's name grrrrrrrrrrrrrrrrrrrrrrrrrrrrr think conroes and menthos were using the same one I was.

Please I beg of you all!!! which turn log will dump to a txt file as the turns play. I recall before someone had to point out the logger since I couldn;t find it the first time araound as well.. the command line one is not what I was loking for. Game is early enough that I don;t need the turn logger quite yet but later on it helps alot.

Dwelling on the save even more (I'm retentive about these sorts of things =/) we clearly need 2 things baddly...

1. another effing worker!!!
2. much more military.

Newyork has a barracks on queue with 16 turns.... Newyork is so hammer poor it's going to take far too long to become a viable military outpost. What newyorks has though is food and lots of it. the corn is comming online and the pigs are in the blanket already. This leads me to believe I should just bite the bullet and get a worker out now if only to start on the road ot the battle front now.

Sweet 0 hammer/loafs were harmed on that settler so canceling it poofed it. worker is 10 turns, with 2 addition food coming to newyork soon(tm)

Cheers!
-Liq
 
we are about 3 turns into mathmatics which is in 20 turns... unless there's a compelling reason to jump on board alphebet in 26 now, I'll stay the course.

Early game techs are really not my strong suit tho.

Cheers!
-Liq
 
The situation with the barb city is really annoying. After they suicided 2 archers against ours, the city had 1 defender left. 1 turn before the axe- and swordsman were there they reinforced the city from somewhere. Now they build another one 1 turn before the 2nd swordsman gets there. :crazyeye:

And can you really try and go for the GL on emperor? I thought about a more militant tech route of math -> construction.

Btw. the spot for blue dot is of course the right one. I just put the archer below it to bust all the fog.
 
preturn 745BC: Well to repost my thoughts from eariler, attacking barb town with 3 archers in it now is bad news.

Library has one turn left in Washington and it's back to swords at 5 turns.

Newyork had a 0 hammer settler queued (grr) which I recinded and switched to worker in 10. newyork is hammer poor food rich and it's going to get food richer in nine turns???? with farm on corn.. ok well we really need another worker, got some serious roads to build.

Just noticed a worker already in newyork headed for the corn well plans don;t change.. new worker is going to be a combat engineer.

We are 3 turns into mathmatics now so staying the course..



[1]730 BC
Washington finishes library and math goes from what would have been 19 turns to 16. We need swords and now so sword in 5 it is.

Worker2 heads to tag team corn.

What the heck is going on. archer left the barb town and is headind west...

rbw-1thesebarbsarecrazy.jpg


screen shot!!!!

well only one active swordsman there so see what happens next turn.



[2]715 BC
eh ok barb archer circles north east and is now directly north of barb town... why he didn;t just move there to start with no idea............ moron barb alert lets hope he suicides on out archer.

Farm at New York in three turns.

IBT:

[3]700 BC
well barb archer is traveling east such that it's north of our not so killer stack. Have 2 archers at iron now as we cannot afford to lose that and any threat of barbs from the south are gone with this nifty bit of scouting..

rbw-1bcscoutingmadness.jpg


IBT:

Saladin asks for open borders and well no point allowing heathens access to our marginal lands!

[4]685 BC

ok I'm confused now... there are now two barb archers in town and 2 more east of killer stack heading for the iron looks like. How they got a second archer there no idea, but well we have a fight incoming looks like. Guess the second archer built and joined as the first archer swung around the north..... sneaky barbs!!!!

[5]670 bc
Farm at New york is gtg, going to road the corn now to get it over with.

[6]655 BC
This is just bizzare. 2x barb archers are passing by iron and going for washington looks like. Swordsman from Washington pops and has 98 point whatever odds on an archer in open ground as is - not promoted or anything. Can you say free exp?

Last thing I want is to break the archers from iron, we must keep iron yet I cannot let archers get to our forest so moving sword to there. Looks like we are going to have a city attack 2 sword incoming...

Oh the next sword in washington is only 4 turns, Math in 10 (keeping 80% research) and newyork has worker in 4.

[7]640 BC
ARRG stupid barbs...
Both attacked the iron after giving new archer one more turn to fortify. We killed them both.
2.3 and 1.4 health on the archers and no exp for the sword... cry. Had they attacked a turn eariler would have prolly lost that second fight.



[8]625 BC
Ok start a cottage on one of New York's grass squares since It'll grow after worker is done... happy limit is 6 so I'll build two cottages before my turnset is over.

[9]610 BC AD
Sword3 is next to stack barb town still has two archers and started on second cottage. 23 gold in bank running -1 gold per turn 80% science..

[10]595 AD
Newyork pops it's worker, washington finished sword4 and stack of barb doom is ready next turn.... let us pray for no more achers. I send the worker on it's merry way to the front lines to start the long road to lizzy.

Washington gets grainery in 3 turns, grows to 6 (of 6 happy) in 2, going to place halt growth on washington to allow granary to finish.. a fast monument is after that.

New York starts on that barracks again and it's down to 11 turns since it has the food to work the plains forest.

WARNING Do NOT chop the plains forest at new york. That city needs all the hammers it can get and it has a food surplus.

[11]580 BC
YES! Time has come to rid the world of Kushy barbs. Still only two archers and we have 3 swords all set to jump and an axe to clean up if rolls go bad. Wish me luck =/
Leadoff sword Gus vs archer...!!!!!!! 75.1% odds

rbw-1gusattackbcedition.jpg


Gus ascends towards bigman status with 1.9 hp left and 5/4 exp go Gus!!

Swordsman Torvald is up next.... and his test is generic archer number two! 75.1% odds.

and Torvald is the bigger man,creating a kushi home from Kushans with 4.0 health left.

rbw-1torvaldgetkushi.jpg


We get 66 gold and 3 turns revolt and no infrastructure but a free worker!!!.. Start a monument now

Doing a little archer swapping, taking the city garrison 1 archer on fog duty and swapping him for one of the iron gang. King of the hill will be sleeping with the pigs on the west side of kushy to fend off that new vector of barbs.

[12]565 BC
Moved the entire stack into kushy to relax and heal up, leaving all of them unpromoted. Swordsman Micky is going on west to see if lizzy grabbed that iron to the west. If not we might want to snatch that lot fast.

Lizzy has a tireme prowling north of us btw.


IBT:
Lizzy asks for open borders... nein!

[13]550 BC AD
Washington finishes granary so I turn off avoid growth. size 6 for washington next turn.
Monument in 3 turns.

Have kushys worker roading up the corn. Kushy comes out of revolt next turn.

[14]535 BC
Kushi is online.


[15]520 BC
I spy lizzy camped on top of iron in the west. I'm assuming we are going to war soon.

[16]505 BC
A barb archer I encouraged to spawn in the south attacked our unpromoted archer who was on a wooded hill....... free exp!

Washington finishes monument, happy cap is now 7. Start a sword in 4.

Math came in and on review I go for construction in 24 seeing as we'll need catapults for lizzy. Not going to be able to sustain 80% research too much longer.

[17]490 BC
New York grows a size and the advisor put work on a grass forest, I micro it to work a cottage instead as we need to start growing them now. Cuts a turn off construction lol.

[19]460 BC
Christianity is founded in a far away land. yay.

[20]445 BC
Washington finishes sword, start sword just to start a sword. no hammers are invested feel free to change it..

Newyork is all built up for a while yet such that the workers can move west. My reasoning is do all the worker actions there first and then no reason to shuttle aworks back there again. For some unknown reason I forgot to mine the hills around washington and it needs a mine like last turn =/ :smoke:

Roads almost reaches kushi and there's two workers in the area.

swords doing a bit of scouting and fog busting but pretty much barbs are history. The last bit of an archer swap is on going. A garrison promoted archer is heading to washington while the 1 exp archer is taking over fog duty in south. please let the auto path complete.

Next stage is take a chunk out of lizzy.

Cheers!
-Liq
 
Lol, I really wish I could visit this site from work to follow the action, damn state farm secure computers! But, someone mentioned alphabet to enable trading... I thought we were isolationists in this variant? Doesn't that mean no open borders and no trading? BTW, how do you rename units?
 
we can extort tech np, need letters for that. "giv me all ur mony" I mean this is america online right?

As for renaming units, select the unit and click the name in the little amber (er blue prolly) box that shows it's status/picture in the lower left.

Cheers!
-Liq
 
Looks like good progress. Ill need atleast until tommorow night before I can even check the save. Turns should be played by then also..
 
New York - I think we should build a library there since there is enough food to have 2 scientists and still work the desert hill.
Washington - Build a farm on 1 river grass to speed up our 7th citizen.
 
Lurker comment

Washington gets grainery in 3 turns, grows to 6 (of 6 happy) in 2, going to place halt growth on washington to allow granary to finish.. a fast monument is after that.

I am not quite sure I understand what you mean here. If you mean that you delayed growth in order to let the granary finish first, there is zero reason to do this in civ4.

In earlier civ games (Civ1, Civ2, Civ3), granaries started working right away, so there was a really good reason to try to finish a granary just before your city grew in size, as your food bar would be half full at the new size.

In Civ4, granaries only work on the food that was added when the granary was present. So delaying the growth only hurts you. You still will have an empty food bar when the city grows in size. (Check it yourself on Washington, the bar is not half full post city growth).

I hope you do not mind the lurker comment.

As an aside, I have commited to enough SGs now, so take me off the alternates list.

-Iustus
 
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