Played 10 turns.
Noticed that we are building barracks in Ankara instead of Workboat. I was about to switch to workboat, but then I noticed that it can be whipped a turn before we need it anyways. This is probably what Atlas was thinking also

. So I left Ankara to finish Barracks.
I also put a couple of signs in terms of future city sites. I dont like the barbarian city because we will have to wait to get hte furs for a long time. My suggestion is to raze that city, and found one 1E of the furs for a nice commerce town.
After cottage was built over first farm, I started cottaging some other tiles in our capital. I was going to whip axeman and start rushing Shaka with 3 of them, but we had 9 production in a axeman from before, so couldnt whip them. So I decided to build that one normally and wait until we have 4 axeman to war. Shaka founds more cities in the north, basically starting to surround us now.
Gotta go to war with him sooner or later. Shaka offers open borders, to which I decline for now. We dont have a trade route with him yet so no advantage for us in open borders. Whipped the workboat in 790 BC and borders expand in 775, Revealing Shaka working some cottages which we will eventually take

.
That will probably be our first target once we have 4 axes. We have axe due in Istanbul in 1 turn, a forest worth 30 about to go into there also, and we can whip 2 axes there for 2 pop afterwards. In Ankara barracks will be out soon, then we can produce/whip axes there once we get a decent pop growth. Edirne still needs barracks, my suggestion is whipping a axe for 2 pop, putting the overflow into barracks, because if we whip barracks first, it will only take away one pop which isnt effecient. I prefer whipping 2 pop but getting an unpromoted axe out of it.
Save: Rat is up for 10.