ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 411
I suggest that we get rid of all the civilizations that currently exists in Civ III, and re-categorize the civilizations we get to choose into "Buddhist-Confucius-East Asia", "Muslim-Middle East, "Christianity-Catholic-Caucassian-European", "Hindu India", "Black African", "Native Americans", "Judaism-Jews", "classical Greko-Romans", and "very ancient Mesopotamia (the Babylons, Akkadians, Summer, etc)"
I think this categorization pretty much lists out the major civilization/culture that exists in history. When a game begins, we are to choose from among these eight civilization/culture, not Chinese, Mongolian, Koreans, Germans, Romans, Greeks, or Aztecs.
I suggest the following civ/culture attributes (which may possibly reflect my own stereotype, and offend some of you, in which case I offer my sincere apology):
Buddhist-Confucius-East Asia: Relatively faster research and population growth rate until this civilization attains technologies such as gunpowder, or other technologies associated with societies on the verge of industrialization.
Christianity-Catholic-Caucassian-European: Faster rate of research and population growth once this civilization obtained industrialization technologies or other technologies associated with societies on the verge of industrialization (opposite of East Asia in another word)
Muslim-Middle East: Relatively faster research rate, but not as fast as East Asia, but certainly faster than Europeans until it obtain industrialization tech. Relatively strong in commerce and trade, meaning more tax revenues.
Greko-Romans: Since Greeks and Romans are well known for their engineering, they should have an advantage when it comes to building wonder and improvement. Perhaps, it takes less resource shields for them to build any wonder or improvements. Since Democracy and Republicanism come from this civilization, it perhaps should take significantly less time for players of this civ to research those two "tech". (Should we give "research" bonus to civilizations that research technologies that historically first came out of that civilization? For example, research bonus for East Asia that is researching gunpowder)
I can not thing of a civilization/culture attributes for the rest of the civilizations I've listed. That's because I am not familiar with their history and culture. But having said that, I can not honestly say that I am expert in the history and culture of the civilizations whose attributes I have suggested. I can only say that compare to those civ/culture to which I have not suggested attributes, I am more familiar with those that I have suggested attributes.
By suggesting civilization/culture attributes for some civilizations/culture, I guess I am trying to make the point that civilization/culture attributes doesn't have to be confined specifically to leader personality or unique units as is the case in Civ III. Some civ/culture can have unique units, while other civ/culture may have advantages in research certain categories of technologies, while still other civilizations may have advantages in other aspects of the game. Designers should keep this in mind when desiging civilizations.
I think this categorization pretty much lists out the major civilization/culture that exists in history. When a game begins, we are to choose from among these eight civilization/culture, not Chinese, Mongolian, Koreans, Germans, Romans, Greeks, or Aztecs.
I suggest the following civ/culture attributes (which may possibly reflect my own stereotype, and offend some of you, in which case I offer my sincere apology):
Buddhist-Confucius-East Asia: Relatively faster research and population growth rate until this civilization attains technologies such as gunpowder, or other technologies associated with societies on the verge of industrialization.
Christianity-Catholic-Caucassian-European: Faster rate of research and population growth once this civilization obtained industrialization technologies or other technologies associated with societies on the verge of industrialization (opposite of East Asia in another word)
Muslim-Middle East: Relatively faster research rate, but not as fast as East Asia, but certainly faster than Europeans until it obtain industrialization tech. Relatively strong in commerce and trade, meaning more tax revenues.
Greko-Romans: Since Greeks and Romans are well known for their engineering, they should have an advantage when it comes to building wonder and improvement. Perhaps, it takes less resource shields for them to build any wonder or improvements. Since Democracy and Republicanism come from this civilization, it perhaps should take significantly less time for players of this civ to research those two "tech". (Should we give "research" bonus to civilizations that research technologies that historically first came out of that civilization? For example, research bonus for East Asia that is researching gunpowder)
I can not thing of a civilization/culture attributes for the rest of the civilizations I've listed. That's because I am not familiar with their history and culture. But having said that, I can not honestly say that I am expert in the history and culture of the civilizations whose attributes I have suggested. I can only say that compare to those civ/culture to which I have not suggested attributes, I am more familiar with those that I have suggested attributes.
By suggesting civilization/culture attributes for some civilizations/culture, I guess I am trying to make the point that civilization/culture attributes doesn't have to be confined specifically to leader personality or unique units as is the case in Civ III. Some civ/culture can have unique units, while other civ/culture may have advantages in research certain categories of technologies, while still other civilizations may have advantages in other aspects of the game. Designers should keep this in mind when desiging civilizations.