Ready-Made 'standard' Multi-Figure Units

Take your time krytey me boy. 'Better late than never.'
 
Love everything so far!!!!

Is it just me or is the link for the samuari not working. Other than that im about to install them.
 
Originally posted by The Great Apple
BTW... is it just me, or the the swordsmen have no attack animation?

Do you use PTW?
If yes, PTW has a own Swordsman.ini in the folder:
Civilization III\CIV3PTW\Art\Units\Swordsman
If you copy krytens swordman.ini into this folder
you become an error that the game cannot find the swordmanFotify.wav.
Open the copied ini and change
FORTIFY=SwordmanFortify.wav
to
FORTIFY=SwordmanFortify .wav
(the space between y and the.)
then it works correct.
If you don't change the ini's the Munit changes to one swordman if it attacks

There are new inis for the F-15, ICBM, Infantry,Tac Nuke and worker modern times too, and the catapult and cannon are with new animations!(all in Civilization III\CIV3PTW\Art\Units)
People should keep that in mind if they want to use this munits with PTW!
p.s. I want to say nice job, kryten and you too steph!
 
Great work Kryten! :)
 
Originally posted by Lurchfang

Do you use PTW?
If yes, PTW has a own Swordsman.ini in the folder:
Civilization III\CIV3PTW\Art\Units\Swordsman
If you copy krytens swordman.ini into this folder
you become an error that the game cannot find the swordmanFotify.wav.
Open the copied ini and change
FORTIFY=SwordmanFortify.wav
to
FORTIFY=SwordmanFortify .wav
(the space between y and the.)
then it works correct.
If you don't change the ini's the Munit changes to one swordman if it attacks

Yes :D that would be it... thx
 
Originally posted by Kryten
CivGeneral,
My cry for help was really for fixing the sound files 'screech'.....but, if like Civanator, you want to start with the modern multi-figure units, then we could meet at about the begining of the Industrial Age and get these Ready-Made Modpacks out even quicker. :D

Kryten, sorry for the late reply,
I am planing on getting started on making some Modern age Multi-unit figures. Once I get PSP7 installed, But I can do the units with an older version of PSP, Ill get to work on the Modern Age Multi-Figure units :).
I hope My help would benifit the Multi-figure unit project, Kryten :).
 
Did I miss the a units.pcx file that shows the units as MF. If I didnt' miss it and someone has made one, could you post it for me.

Thnx
L8r
 
Kryten i have started work on the the world 1650-1750 scenario could i email it to you if you could install some multi figure graphics? This includes units from the English civil war
 
You don't really need to bundle the graphics with the mod, unless you are using specific formations.

If you specify the folder, Civ will just take the graphics from where you tell it
 
well thats the whole point, specific formations.
 
:worshp: *Bows before the Smeeee Heeeeed!* :worshp:

The units are beautiful! I would have done this myself, but I don't do windows!:groucho:
 
Kryten, many thanks. Got the units installed this afternoon and got so involved watching their movements that I darn near lost a game! Well worth it, though.
 
Sorry for being a bit late in my replies to you all (....I've been busybusybusy.....)

To computerdude113 & CivGeneral,

Yes Please! With more people handling the Modern Age units, we can get the whole project done much sooner. :goodjob:

I suggest that you upload your creations to the CivFanatics Upload file as normal, then PM me with the link. Then I can just post the link (crediting yourselves of course) in this thread under the Ready-Made Modern Age Multi-Figure Modpack slot I have reserved on page one.

I was thinking along these lines:-
single-figure units = ICBM's, Tactical Nukes, and all modern warships (so from the Ironclad onwards, all warships are left as singles).
2 figure units = Stealth Fighters & Bombers, and all Tanks, Mech Inf & Radar Artillery.
3 figure units = all Fighters & Bombers, Helicopters, and Cruise Missiles.
I am currently finishing the Industrial Age units, which should be ready....with luck....in about 3 or 4 days (4 figure Rifleman in a line, 3 Transport 'landing craft' in a 'V', 4 figure Infantry/Marines/Paratroopers in a loose skirmish 'diamond' formation with two of them kneeling, and 2 figure Artillery/Tank/Panzer units)

Please note....and I'm sure that that you have already thought of this....that this leaves room for another German 'Unique Unit':-
The Wolfpack (three WW2 U-Boats, with a higher attack factor than normal, and the radar abilty to refect that they were spread out in a long line, which made it easier for them to spot allied convoys. ;) )


To EskimoPie,

There is no units_32/units.pcx file, because it is impossible to get multi-figure units into the small cramped frames.
And resizing/reducing the MF units to fit would merely turn them into unrecognisable blobs.


To _Impreza_,

Yes, please do tell me the types of units you require.
I will then post them in this forum for all to see and use.
I was thinking along these lines.....
Renaissance English foot (of Henry VIII's time) = 3 longbows + 3 pikes
Swiss Mercenary Pikemen = 3 pikes + 1 pike & 2 crossbows
Spanish Tercio = 4 pikes in a block, with a musket on each corner (forming an 'X' shape)
Pike & Shot Regiment = 4 pikes in a block, with a musket on each flank (so the front 4 figures, 2 pikes & 2 muskets, forms a 'line')
18th Century Fusiliers = 3 tricorne hats + 3 tricorne hats (using Dark Sheer's Musket Infantry)
17th Century Cannon = one gun & 2 crewmen (converted Civ3 Musketeer figures)
18th Century Cannon = two guns & 2 crewmen (converted tricorne hatted figures)
:)


To everyone else,

Thanks for all the praise, but the real hero is Steph.
Without his wonderful SBB utility, it would have taken about a year to make all these units (probably longer).

BTW, nobody has said anything about the new MF sound waves.
Are they all right, do they work correctly, are they appropriate?
 
Thanx for the clarification.

Originally posted by Kryten
... and 2 figure Artillery/Tank/Panzer units ...

Aw, I was kinda hoping for the tanks to be traveling in a wedge formation, especially the panzers to simulate the blitzkrieg attack.
I agree with the pairs for aircraft, because of wingman formation that has always and still is the standard.
 
Originally posted by EskimoPie
Aw, I was kinda hoping for the tanks to be traveling in a wedge formation, especially the panzers to simulate the blitzkrieg attack.
I agree with the pairs for aircraft, because of wingman formation that has always and still is the standard.

Not possible I'm afraid, all due to the size of the figures.

Have a look at the picture below.
These have not been resized, but are as they appear in Civ3.
As you can see, even getting 2 tanks in a terrain tile is a bit of a squeeze.

Yes, we could reduce them in size....but when you consider that those 4 Infantrymen are all supposed to fit in one of those tanks....well, making the tanks smaller just to be able to fit 3 in a tile makes them look like toys.

Aircraft are not too much of a problem, because they can 'fly' outside of the terrain tile (their true position will be indicated by the shadows on the ground).

As for how many aircraft a multi-figure unit should have; remember this:-
A Civ3 air unit represents anywhere from a squadron of about a dozen aircraft, all the way up to over a hundred aircraft in a Fighter or Bomber Wing (depending on peoples preferences).
So one aircraft, or two, or three, or four.....it's doesn't matter.
It just represents a large body of aircraft, nothing more.
 

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