Fr8monkey
Deity
Take your time krytey me boy. 'Better late than never.'
Originally posted by The Great Apple
BTW... is it just me, or the the swordsmen have no attack animation?
Originally posted by Spade7
Is it just me or is the link for the samuari not working.
Originally posted by Lurchfang
Do you use PTW?
If yes, PTW has a own Swordsman.ini in the folder:
Civilization III\CIV3PTW\Art\Units\Swordsman
If you copy krytens swordman.ini into this folder
you become an error that the game cannot find the swordmanFotify.wav.
Open the copied ini and change
FORTIFY=SwordmanFortify.wav
to
FORTIFY=SwordmanFortify .wav
(the space between y and the.)
then it works correct.
If you don't change the ini's the Munit changes to one swordman if it attacks
Originally posted by Kryten
CivGeneral,
My cry for help was really for fixing the sound files 'screech'.....but, if like Civanator, you want to start with the modern multi-figure units, then we could meet at about the begining of the Industrial Age and get these Ready-Made Modpacks out even quicker.![]()
Originally posted by Kryten
... and 2 figure Artillery/Tank/Panzer units ...
Originally posted by EskimoPie
Aw, I was kinda hoping for the tanks to be traveling in a wedge formation, especially the panzers to simulate the blitzkrieg attack.
I agree with the pairs for aircraft, because of wingman formation that has always and still is the standard.