Ready-Made 'standard' Multi-Figure Units

Originally posted by Kryten
As for how many aircraft a multi-figure unit should have; remember this:-
A Civ3 air unit represents anywhere from a squadron of about a dozen aircraft, all the way up to over a hundred aircraft in a Fighter or Bomber Wing (depending on peoples preferences).
So one aircraft, or two, or three, or four.....it's doesn't matter.
It just represents a large body of aircraft, nothing more.
Couldn't the same be said for almost all the units, with the possible exception of the naval units?
 
Originally posted by Kal-el
Couldn't the same be said for almost all the units, with the possible exception of the naval units?

Exactly!
Modern infantry work in 3 man 'fire-teams'....who cares. A Infantry unit represents a 500 man battalion or 12,000 man division, not just 3 men.
Aircraft work in pairs....so what. An aircraft unit represents between a dozen to a hundred planes, not just two.
(I do hope that nobody thinks that a Roman cohort/legion consisted of just six men! :D )

Originally posted by Steph
Kryten, how do you make the kneeling soldiers?

With a little bit of cut-'n-paste my friend. ;)

Phase one = make one kneeling figure, just to make a kneeling 'base'.

Phase two = paste all the top halves (down as far as the red belt) onto this one and only 'base'.

(After all, it's only the top half of the figure that has any animated movement)
 

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That's cool, Kryten, but it looks painful for the soldier!

No one ever thinks of the units.
 
I think I can answer that.
It COULD be because of some law (I don't remember the name), but it's the same as WW2 Kamikaze fighters. It's better to die than to retreat. Because it would be a great shame to warrior to fail in combat and retreat. That is what I think. Samurais retreating is not historically correct!
 
Originally posted by Ville
I think I can answer that.
It COULD be because of some law (I don't remember the name), but it's the same as WW2 Kamikaze fighters. It's better to die than to retreat. Because it would be a great shame to warrior to fail in combat and retreat. That is what I think. Samurais retreating is not historically correct!

Depends what period you're talking about. The view you have of the Samurai is from the Tokugawa period, when the samurai invented their own code of honour to give themsleves something to do because there was no real fighting anymore. The samurai of the Heian period were illiterate peasants (usually farmers) who fought from horseback with bows and were generally held in contempt by the ruling class. The word 'samurai' simply means mounted warrior, anyway. And the kamikaze thing of WWII was simply a fascist propaganda tool to stop their troops retreating, which they were doing in droves.
 
Good answers everyone.

Not every soldier on a 15th century Japanese battlefield was a Samurai, just as not every soldier on a European 15th century battlefield was a Knight (I think that many foot troops of the MIddle Ages, dragged off of their farms to fight for their local feudal lord, could be classed as armed peasants).

But the truth is....er....I thought it looked nice. :D
I needed something to put in the 2nd rank, and more Samurai just didn't feel right. So Kinboat's Chin Spearman, although technically Chinese and not Japanese, was the best thing I could find (we are not allowed to use figures from PTW remember).

Now that utahjazz has made an excellent European Swordsman figure, I have an urge to put a 2nd rank of these behind the Knight in order to represent a baron's feudal levy.
Any thoughts anyone?

(While I'm here.....the Industrial Age Multi-Figure Modpack should be ready in a day ot two.
Sorry for the delay....I'm having to do a bit of cut-'n-paste in order to make some of the foot soldiers kneel down....it looks better that way)
 
Speaking of kneeling units, is there any chance you could post these kneeling units as singles as well? I'd like to be able to do some formation modifications, and it would be a waste to have to ignore your finely crafted units for whatever I would cobble togeather!
 
Kryten: Amazing job on these units. I should have complimented you earlier, but for the first few days all I could say was, 'Gah . . . guh . . . gahga' and drool. You knocked me back all the way to infancy.

Anyway, I think the Chin spearmen make a great back row for the Samurai (maybe 'cuz I'm no expert on the medieval Orient), but I'd really rather see guys with polearms or spears behind the knights. A baronial feudal levy, made up of serfs, wouldn't have had swords, which were very expensive and not much use on the farm. These guys would be more appropriate for, as you say, Franks/Saxons/Vikings/Goths/whatever, tribal warbands made up of freemen.

On t'other hand, I haven't seen any other units that would be better behind the knights, except maybe the crossbowmen (or pikemen, I suppose, but that's getting a bit later). It's not like I'll refuse to use them, anyway!
 
And when will we see the Chin spearmen alone in a munit?
Oh, and I've seen some funky residues in the chin spearmen in the samurai unit.
Otherwise I'll just quote Barbarella: LOVE.
 
Originally posted by Kryten

BTW, nobody has said anything about the new MF sound waves.
Are they all right, do they work correctly, are they appropriate?

Well... for me the cavalry attack sound didn't seem to work (but then again, I've never had cavalry attack sound working properly anyway... it usually works for a bit, then is no longer heard for the rest of the game, anybody else have this problem :confused: )

I'm also not too sure about you're frigate bombard (and maybe attack, if it's the same) they seem to jump into line astern formation, and then one seems to begin firing a second time, but is cut off in the middle of the animation!

All these units are very good :D keep up the good work (hehehe I love the swordsman who keeps yawning at the back :lol: )
 
Originally posted by The Great Apple
(hehehe I love the swordsman who keeps yawning at the back :lol: )

Well, at least he's not scratching his balls.
 
I really need those Industrial Age units.
In the meantime,
:worshp: Kryten :worshp: Kryten :worshp: Kryten :worshp: Kryten :worshp: Kryten :worshp:
 
Kryten, my suggestion for the second row of samurai would be samurai bowmen. They were frequent enough, and yes, most fighters were not knights or samurai, however, that's represented with pikemen, medieval infantry (looks weird in japn but thats ok) and longbowmen (which I guess do represent samrurai bowmen.) Also, since samurai fought in closeknit formations (am I wrong on this? I'm not an expert), maybe a second row of them would be ok?

I dont actually mind too much because I like the ashigaru spearmen, I'm just suggesting other varients.

My bigger, more important suggestion, the one I REALLY care about is Mechanized Infantry. Instead of putting two of these tanks side by side, maybe have 1 and some infantry unit(s) around him.
 
Samurai (at least, the era most people think of) really fought more duelist style. You'd have huge groups clash that would end up being LOTS of one-on-one fights. Compared to 'Unit' battles where the formations were the important thing, rather than individuals. I.e Roman legions, Greek Hoplites, etc.

As for soldiers with the Mech. Infantry, that was my thought on the matter as well. It looks kinda wierd to never see a foot soldier with the infantry! ;)
 
Originally posted by Kryten

Now that utahjazz has made an excellent European Swordsman figure, I have an urge to put a 2nd rank of these behind the Knight in order to represent a baron's feudal levy.
Any thoughts anyone?

Nope, I've gotta disagree on this one. When you put 3 calvary and 1 infantry in an army, what happens? You only get to move one per turn. So in my eyes, if you're goint to put the swordsmen in with the knights, you have to mod it to put the movement down to 1. With the samurai/chin spearman it's slightly different, because for some reason samurai can run really fast, so why not chin spearmen too? :D But I'm definitely going to say leave the european swordsmen out, so the knights don't have to slow down to keep up with the foot soldiers.

~ Brendan
 
Is it just me, or is the Longbowmen MFunit slightly pixelized at certain angles
 
Kryten, for the sake of realism, don't make the Rifleman munits kneel! It isn't easy to reload a percussion cap weapon when kneeling(take my word as a former ACW re-enactor). Though it looks wrong, just have the second rank fire between the heads of the first rank, it's what actually happened.
 
Originally posted by Mephansteras
.....*snip*
As for soldiers with the Mech. Infantry, that was my thought on the matter as well. It looks kinda wierd to never see a foot soldier with the infantry! ;)

I would also like to see this. Maybe it's my poor eyesight, but current mechanised infantry and modern armour look too similar.

What may look good would be to show multiple troop carriers/ jeeps (whatever) during the run animation and then for fortify, attack, death, victory etc a single Wheeled vehicle and soldiers.
 
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