Ready Player One

BvBPL

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I saw the movie Ready Player One this weekend. I didn’t like it.

The primary antagonist in the movie is a guy named Sorrento, played by Ben Mendelsohn who goes through much of the movie doing his best Paul Gleason impression. Sorrento runs a generic evil corporation that wants to take over the world by controlling a popular virtual reality World of Warcraft clone. I really mean generic. Nearly everyone in the corporation wears a limited pallet of gray. When they log into the virtual world in which much of the movie takes place, the employees all have a similar online persona, a robot-like full body suit emblazoned with the company’s initials, IOI, and their serial number.

This contrasts with the kaleidoscope of avatars other people put on in the virtual world. The Oasis, as the game is called, is described to us as a place where one’s imagination can run free. The villains of IOI want to win a video game contest to control the Oasis so they can advertise on this font of creativity.

Which is where the film hits a snag. While we are told repeatedly that the Oasis is a place where everyone can express themselves in whatever manner they wish, the means of expression largely amount to copying past creative works. We get, over the course of the movie, the doll from Child’s Play, Monty Python references, Halo space marines, the Iron Giant, Ninja Turtles, and way more pop culture effluvia. Apparently, the people of the 2040s are opposed with past popular culture to the point that, despite having an incredible magic canvas upon which to express themselves, they pretty much live in the fantasy worlds dreamed up thirty years prior.

(Although I guess this reflects the real world of the film, where a character puts on a pair of virtual reality googles branded with the Subway sandwich chain. Product placement is everywhere in this movie, not just in the licensed Batman references. If your friends drag you out to see the movie, you can pass the boredom by playing spot the Doritos bags in the movie.)

The references to contemporary and past popular culture are supposed to draw us towards the movie and make it use care about it. The problem is that too much of that and we get distracted from any actual emotional content. There’s a love story, I guess, where the characters are drawn together mainly by a love of the fantasy world and its creator and a hatred of the villains. Doesn’t sound like an appreciably stable basis for a long-term relationship to me, but, hey, the kids are young. Then there’s another “love” story about the video game’s creator who has a creepy and unhealthy obsession with this former business partner’s wife. It's all pretty unsatisfactory.

For all the references in the movie to other movies and video games (but, perhaps oddly, no books), there were some notable absences. The first being much of any overt reference to Spielberg’s own work. We do get the car from Back to the Future but no Indiana Jones, no Jaws, no E.T. Did Spielberg think it was too much to put his own work into something that was about the popular culture of others? Or was he just too embarrassed to overly associate himself with this vomitus mass of nonsense from other people?

The other missing reference is to Bruce Lee. Lee put much of his own philosophy into his masterpiece, Enter the Dragon, where he said
Bruce Lee said:
It is like a finger, pointing away at the moon. Don’t concentrate on the finger or you will miss all that heavenly glory.
Ready Player One gives us thousands and thousands of cartoon fingers from pop culture pointing at… something. Something we can’t see because all those fingers are blocking it out.
 
Haven't seen the movie, but I enjoyed the book. Assorted younger family members did as well, which somewhat surprised me since it is full of pop culture references that are largely "before their time." I found those references to be passing amusements, not serious distractions.
 
@BvBPL
Have you read the book? It's actually probably trashier than the movie because at least in the movie you get to see some cool CGI.

The love story in the book is stupid as hell. The main character is the biggest Mary Sue of all Mary Sue's that have ever Mary Sue'd. The book exists to show off the writer's obsession with 80's pop culture and live out his fantasy of being the smartest guy who ever lived and then became the richest man who ever lived.

By the end I was hate reading the book just to get through it.
 
Yeah, I read it. It was okay enough (not great) as a summer read by a first-time author, but as a Steve Spielberg movie it fell very flat.

The movie (largely) learned from the errors of the book, but then proceeded to (largely) make a completely different set of errors.
 
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So is "Ready Player One" somewhat a pile of Number Two?
 
So, it is not good marketing for real world virtual reality? (I know it sounds weird)
 
It is a very bad book. I've read it twice :)
 
So it's the Seth MacFarlane of books.
Yeah but at least Family Guy can be funny some times.

So, it is not good marketing for real world virtual reality? (I know it sounds weird)
It's kind of neither here nor there. The virtual world presented in the book is not really a dystopian place in and of itself. The real world of the book kind of is a dystopian world but you don't spend enough time in it to really care or explore it. I would say that a close reading of the book would show the dangers of internet addiction but not really because there are no negative consequences in the book for staying in the virtual world 24/7. The author doesn't really explore any of the big picture ideas that his world lent itself to exploring.
 
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The more I think about it, the more the movie Ready Player One resembles Steven Spielberg doing John Hughes in a sci-fi extravaganza.

If anyone is interested, Overthinking It did an excellent podcast episode on the movie and the book this week.
 
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