@anansethespider With Lua, assuming that the game engine supports required effects, anything is possible. So, the right question is if it can be easily implemented, or requires substantial work, or basically doesn't fit the mod design and would require huge amount of work (basically easier to write another mod).
1. Possible, but requires some work.
2. Possible, same work as 1. Based on some predefined unit ability.
3. Possible, but quite difficult. The mod cannot handle more than one disaster at a time as of now. Once I implement that, this kind of ability would be possible.
4. Possible, I will be implementing something like this. The problem is that AI wouldn't know how to use such a building.
5. Possible, quite easy. But the terrain has problems refreshing in 3D. It works seamlessly in strategic view.
6. First a disaster would need to be implemented. After that it's easy. But the mod itself is not well suited for not map-related disasters. Would have to add a completely new category of events.
7. Not now. It's against the random nature of the events. They are generated at the start of the turn. To predict them, they would have to be generated in advance and stored in a save file. As for now, much work.
8. Same as 6 - new disaster type. Possible, but much work.
1. Possible, but requires some work.
2. Possible, same work as 1. Based on some predefined unit ability.
3. Possible, but quite difficult. The mod cannot handle more than one disaster at a time as of now. Once I implement that, this kind of ability would be possible.
4. Possible, I will be implementing something like this. The problem is that AI wouldn't know how to use such a building.
5. Possible, quite easy. But the terrain has problems refreshing in 3D. It works seamlessly in strategic view.
6. First a disaster would need to be implemented. After that it's easy. But the mod itself is not well suited for not map-related disasters. Would have to add a completely new category of events.
7. Not now. It's against the random nature of the events. They are generated at the start of the turn. To predict them, they would have to be generated in advance and stored in a save file. As for now, much work.
8. Same as 6 - new disaster type. Possible, but much work.
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