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Real Natural Disasters (released)

Discussion in 'Civ6 - Unreleased Mods' started by Infixo, Apr 4, 2017.

  1. Infixo

    Infixo Deity

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  2. Regul

    Regul Warlord

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    1.1 is great enhancement with frequency adjustment.

    Also very appreciated your plans for future reaction choices on desasters.


    BTW, is there any chance to adjust loudness of warning signals? Tried to find out, but it didn't seem to be aligned with major sound controls.
    As I'm playing Civ very silent, I'm getting kind of 'WAKE-UP' with your mod's warning signals. :crazyeye:
     
  3. chrisgatt7

    chrisgatt7 Prince

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    Like is their a place on CIVfanatics I can download your mod without using steam
     
  4. Infixo

    Infixo Deity

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  5. Infixo

    Infixo Deity

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    This is a custom sound called by a game's routine. Are you saying that when you turn down loudness of sound effects, it won't go down while other sounds in game will?
    Btw, the wake-up effect is intentional, I wanted the sound to be scary a little... ;)
     
    chrisgatt7 likes this.
  6. Regul

    Regul Warlord

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    My ingame sound is allready on 40-50 %, if I downgrade any more there is nothing more to hear instead your scary wake-up effect in full scale. Let's say it's cool once or twice, but the more I have to hear it, the more I do get annyed. Plus, the loudness is on a level that I do not want my neighbours to panik about. Please fix this or at least bind it toward sound effect controls or any other level, so it's a bit more acceptable with the game sounds. Let us adjust the level we have to hear.
     
  7. Infixo

    Infixo Deity

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    Well, I cannot turn it down, neither. Only master volume works. Unfortunately I dont know how to force the game to recognize these sounds as sound effects and apply audio settings to them. I'm using the same settings as DLCs but somehow it's not working.
     
  8. Infixo

    Infixo Deity

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    @Gedemon & others
    I've played with AssetPreview object a little and managed to create a real wildfire ;)
    wildfire_vfx.jpg

    There are several really interesting animations. I could do a really nice meteor hit and volcano eruption. Flood is difficult as I found only 1 effect, AnimatedWater which looks cool on inside tiles, but its not nice on the edges. I could probably do earthquake as a series of small smoke-type explosions. No idea for tsunami - no waves, can't even find the waves that are displayed on the coastal waters (could enlarge them).
     
  9. chrisgatt7

    chrisgatt7 Prince

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    Wow that looks amazing bro... that is outstanding work ... the developers need to pay attention too you !!!
     
  10. Alucard648

    Alucard648 Chieftain

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    Is it possible to have effect for other disasters. Camera shaking for eathquakes, lava flows for volcano eruprtions etc.
     
  11. Infixo

    Infixo Deity

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  12. Alucard648

    Alucard648 Chieftain

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    What about camera shaking when earthquake occurs. It`s amplitude may depend on magnitude of disaster.
     
  13. Infixo

    Infixo Deity

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  14. Gedemon

    Gedemon Modder Moderator

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    Try Automation.GetTime()
     
  15. Infixo

    Infixo Deity

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  16. chrisgatt7

    chrisgatt7 Prince

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    THIS MOD IS GONNA BE ONE OF THE BEST FORSURE
     
  17. anansethespider

    anansethespider Warlord

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    Just out of curiosity, as I am a bad lua modder :D -- Would the following things be possible? I know it's a long list so feel free to give simple yes/nos if you prefer:

    1. A civ trait that makes Earthquakes do less damage

    2. A unit that is immune to damage from natural disasters, or certain natural disasters like floods

    3. A unit that has an activated ability that triggers a meteor strike with their location as the center

    4. A building that protects a city from natural disaster

    5. A disaster that permanently changes tile terrain/features

    6. Manmade disaters that only become possible with certain tech. IE, a Pandemic disaster that only becomes possible with Globalization.

    7. Units like prophets that are able to "predict" when/where a natural disaster is about to occur (even one turn before would be cool!)

    All I can think of for now :D
     
  18. anansethespider

    anansethespider Warlord

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    8. Global disasters without any particular area of effect, like Climate Change which could have an independent % effect on every tile on the map every turn
     
  19. Infixo

    Infixo Deity

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    Posted Version 1.2 (here)
    - You can now turn down the volume of sound warnings using the volume slider for Special Effects in Audio Options.
    - In the report, if the civ has not been met, its name will not be shown.
    - 'Free' turn (no disaster, only info screen) will happen at 1st turn, no matter what the starting Era is.
    - "No disasters" option added for modpacks that would include RND but someone wanted to play without RND
    - Fixed some warnings when using CQUI, now the logs should be clear.
     
    anansethespider and chrisgatt7 like this.
  20. chrisgatt7

    chrisgatt7 Prince

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    Thank you for your continued work
     

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