@Thibaulthc
- the resources are displayed in the pop up window, you can see it any time you want (Lenses, recent disaster); also the idea is not to know exactly when a resource will go away, but rather to be aware that some of them will go away sooner or later
- the stronger the disaster is, the higher probability that a permanent resource will spawn you can harvest them later with builders; if you increase the power, it might result in more permanent resources... maybe it should be scaled down?. I still want rather temp resources to spawn
- on bigger maps the disasters are scattered on the entire map, so you'll never get too many of them
- the disaster sites (inc. volcano crater) do not appear on mountains by design, because mountains are not workable. So, you'd never get benefits from the resource. The resource is placed on the closest possible tile to the actual site.
- the resources are displayed in the pop up window, you can see it any time you want (Lenses, recent disaster); also the idea is not to know exactly when a resource will go away, but rather to be aware that some of them will go away sooner or later
- the stronger the disaster is, the higher probability that a permanent resource will spawn you can harvest them later with builders; if you increase the power, it might result in more permanent resources... maybe it should be scaled down?. I still want rather temp resources to spawn
- on bigger maps the disasters are scattered on the entire map, so you'll never get too many of them
- the disaster sites (inc. volcano crater) do not appear on mountains by design, because mountains are not workable. So, you'd never get benefits from the resource. The resource is placed on the closest possible tile to the actual site.