But TW battles can be very fun once you get into it, and what do you mean by "inconsequential"? Let's say that you're playing a scenario about Alexander's conquests. Are you to say that the details of all of those battles and actually getting to control Alexander's army as you fight against a massive Persian army are inconsequential? That's what Alexander is known for the most!
I am saying they are inconsequential on the scale of the game of Civ, and they should be.
Using the regular Civ combat engine, when you play a historic scenario, battles such as Waterloo, Constantinople, Thermopolye (or however you spell it), etc. never really amount to anything other than random RNG calculations.
Yes. This is not a bug. This is a feature. It means you don't have to mess around with all that battle-scale stuff and you can concentrate on running an empire.
Oh, and "logistics"? In the current Civilization engine logistics doesn't exist, as a half naked warrior can live in the North Pole without any extra clothing for thousands of years without any food or water, an invasion of a distant civilization is (unlike real life) perfectly plausible even when a desert seperates the two of you, etc.
This is not a critique of the game as game. It is a critique on realism grounds, which is entirely orthogonal to the purpose of the game being a good game.