T43:
First barbarian bowmen shows up in the woods to the N of our city. It will take him 2 turns to reach the capitol and our second defender will be trained just in time
T48:
Barbarian decided to attach our city instead of taking the bait (our second archer fortified on forested hill) and dies in vain without dealing a single hit to our defender. These Protective trait bonus promotions are awesome.
Ismail adopt Despotism, which means he knows Writing. Not surprising given his traits. He doesnt want to sign open borders with us just yet as he is still very cautious and unsure whether he can trust us. Need to get him to like us ASAP as his knowledge will be very useful to us in a long run.
T51:
Transoxianan is the most advanced civilization in the world according to Thucydides (no surprise here). And another barb bowmen show up from South.
T52:
Stonecutting discovered and we have Stones on the other side of the South Lake. Thats nice but it will be a challenge to develop and protect. Stonecutting also unlocks Pyramids WW which gives nice boost to our Nemeton (+1PRO and +1SCI) as well as generating Great Engineer points also builds 50% faster with Stone. Very tempting indeed. Might think about this after settler is out. Thoughts?
Still no resources in the awesome looking "Three River" valley to the West.
Our spies can now see Ismails research (Woodworking in 4T), which is very handy. I guess he is not spending any money to spy on us (does he have some other civ nearby?)
T54:
First GG has been born somewhere; I guess other civs have it rough with barb waves. Our Barb moves next to the city.
I will be sending two more archers on fog busting missions to North and South; this should help in protecting Horse city spot as well as help develop Stone to the South. Since there are no resources to the West, I might lift our blockade from there and help route barbarians (I do need them for XP and GG points)
T55:
Doctrine Rite of Passage has been founded (will go into more details on Doctrines later), I assume by GG that was born on previous turn. It wasnt Ismail as his score didnt change. Bowmen got killed by our city defender who now will be promoted to City Garrison 2 (+23% city defense, to a total of +93%).
T59:
Another GG born and I think this time its Ismail since his score just jumped +12 points. He is researching Philosophy which will give him access to Pacifism (enhances his +25GP bonus even more)
My archers are relocating to new outposts.
T61:
Pottery research began and archers are now in positions hoping to entice more barbs from Wild West. So far its been unusually slow invasion.
We get +1 to our relations with Ismail for sustained piece. SOB still wont sign OB agreement
T63:
Bibcarte have grown and is started training Settler.
We are now considered stronger than Ismail
He is probably building WW, the sneaky Trany (Transoxianan)