Hian the Frog
TR Designer and XML
Yes, it leads to a crash. Has to be something with graphics, I think.
Ok. It can be easily fixed if you tell us which unit is broken.
Yes, it leads to a crash. Has to be something with graphics, I think.
Does city revolt no longer damage the garrison in the city? I try to use my spy on an enemy city I'm about to attack, but when I successfully revolt, nothing happens to the units inside the city. Is this meant to be? I tried to look in the manual, but I got nothing after Ctrl+F "City Revolt".
It massively decreases the city's defence rating IIRC, nulling walls and other defensive structures.
Do wonders enabled by civics still run after you change civics? Such as if I built the lubyanka enabled by dictatorship, will it still provide bonuses after you change to monarchy? (or something else)
Originally Posted by NDU View Post
hello walter, i just remembered something that would be very realistic to add in RI. Bombers that can destroy production and buildings (not just air strike and bombard) , for me it's very realistic, it is added in the mod Road to War (ww2). And museums , because they are a important part of the culture of a modern city.
Planned eventually.
Quote:
And in the world map there is a gold and a iron resource in greenland but the iron reasource it's impassable, so, it is there just for decoration?
Don't understand the question.
Ok. It can be easily fixed if you tell us which unit is broken.
I tried it again, after upgrading my system. Even on this mashine that mod is slow and crashes randomly all the time.
Guys, I appreciate all the work you put into the design of this mod, but your coding just isnt skilled enough to carry all of the weight. I'm not trying to flame you, you're doing a goood job, but realy: Your one weak spot is coding. You need someone who reworks each and every line of code your designteam suggests. If its down correct this mod should run lightning fast, because its demands are a joke compared to todays mashines.
And no, I dont realy know your code, but I dot need to. If I hear that two guys have problems carrying a chicken to the first floor, cursing about how difficult that task is, then I know that the chicken is not the problem.
Dont let your work be wasted by bad coding, find someone who knows what hes doing someone with a real plan, please.
Really like the mod, BUT am I the only one that suffers from a large amount of combat loses when I have a 95% and above win chance? This is really driving me crazy
Really like the mod, BUT am I the only one that suffers from a large amount of combat loses when I have a 95% and above win chance? This is really driving me crazy
About later era horse units w/melee-type weapons that don't advance into combat;
The only one I can recall w/certainty is the English Light Brigade. With less certainty, I think the Polish Uhlan and Arabic Camel riders also do this.
Due to the large number of games played, and the consistent way that they've been set up, my own impression is that the units that do this are late game horse units that have melee-type weapons, that are "parallel" to most other horse units using guns. Late Renaissance/early industrial periods, when most horse units are shooting, there are still a few that are using swords and lances. These few seem to be the units not advancing into combat. My impression is that a "category" of late horse units is set up to stand in place and shoot their guns. The units that don't advance, despite using melee-type weapons, are possibly within this "category," which would explain why they don't advance.
Hope this helps.
Does city revolt no longer damage the garrison in the city? I try to use my spy on an enemy city I'm about to attack, but when I successfully revolt, nothing happens to the units inside the city. Is this meant to be? I tried to look in the manual, but I got nothing after Ctrl+F "City Revolt".
I read in the FAQ that, if one so desired, a custom map could be made to work with RI by placing resources. I'd like to do that, but am at a loss as to how. When I bring up a custom map in RI, it crashes, so how do I actually get at the map to place the resources? Without using RI, the resources that need to be placed aren't available. Obviously, I'm missing something.
Is it just me or is giving an extra hammer on tiles that produce 3,and the wonder bonus make this trait a little over powered. I have had several games on monarch where I am easily building all the ancient wonders because I have already built everything else I want/need.This sets me up for easy domination later. I could up the difficulty, but monarch is challenging when I play any other leader/civ without this trait.
2-walter, i mean that there is a unusable iron resource(it's unpassable) in greenland (big island in the upper part of north america made of tundra with one gold resource, one crab resource one whale resouce and one iron resource) . i wanted if that is on purpose.
I just noticed something, not sure if it is just me that is overlooking something or if it is a mistake. The building "Mayors Office" does not seem to display the unhappy/happy bonus and penalty that my city is getting from it. I took two screenshots where one the one it is shown from the unhappiness description that the city gets 1unhappy because "A building is upsetting us". From the Mayors Office civilopedia description I know that it gives 1Unhappy. But since I am running Parliamentarism I am also getting 1Happy from the building; so the the happy/unhappy effects are 'cancelling' each other. But shouldn't the building window still display the 1unhappy face and the 1happy face? They are not as it is shown on the other screenshot. Is it an error or is it because the 1happy/1unhappy are 'cancelling' eachother?
I tried it again, after upgrading my system. Even on this mashine that mod is slow and crashes randomly all the time.
Guys, I appreciate all the work you put into the design of this mod, but your coding just isnt skilled enough to carry all of the weight. I'm not trying to flame you, you're doing a goood job, but realy: Your one weak spot is coding. You need someone who reworks each and every line of code your designteam suggests. If its down correct this mod should run lightning fast, because its demands are a joke compared to todays mashines.
And no, I dont realy know your code, but I dot need to. If I hear that two guys have problems carrying a chicken to the first floor, cursing about how difficult that task is, then I know that the chicken is not the problem.
Dont let your work be wasted by bad coding, find someone who knows what hes doing someone with a real plan, please.
I tried it again, after upgrading my system. Even on this mashine that mod is slow and crashes randomly all the time.
Guys, I appreciate all the work you put into the design of this mod, but your coding just isnt skilled enough to carry all of the weight. I'm not trying to flame you, you're doing a goood job, but realy: Your one weak spot is coding. You need someone who reworks each and every line of code your designteam suggests. If its down correct this mod should run lightning fast, because its demands are a joke compared to todays mashines.
And no, I dont realy know your code, but I dot need to. If I hear that two guys have problems carrying a chicken to the first floor, cursing about how difficult that task is, then I know that the chicken is not the problem.
Dont let your work be wasted by bad coding, find someone who knows what hes doing someone with a real plan, please.
I tried it again, after upgrading my system. Even on this mashine that mod is slow and crashes randomly all the time.
Guys, I appreciate all the work you put into the design of this mod, but your coding just isnt skilled enough to carry all of the weight. I'm not trying to flame you, you're doing a goood job, but realy: Your one weak spot is coding. You need someone who reworks each and every line of code your designteam suggests. If its down correct this mod should run lightning fast, because its demands are a joke compared to todays mashines.
And no, I dont realy know your code, but I dot need to. If I hear that two guys have problems carrying a chicken to the first floor, cursing about how difficult that task is, then I know that the chicken is not the problem.
Dont let your work be wasted by bad coding, find someone who knows what hes doing someone with a real plan, please.