ThERat
Deity
I have the same issues with large world map. It did not happen in previous versions that I played frequently.
Now I get CTD once the file size is > 2MB
Now I get CTD once the file size is > 2MB
Can't build any Modern Infantry as Germany. The only military land options are marder, bazooka and SAM, panzerhaubitze, leopard and kommando. I've reached Future tech. With the crippling unit costs for each of them, I can't protect my cities with any more than 1 modern unit and several WW2 relics.
Bug?
I've only been playing the World Map scenario, so I don't know if this error carries over to the freeplay or Crusades, but no matter which civ I play with, eventually, when I load the latest save game, the game crashes to desktop. Sometimes I can manage to re-start Civ and successfully reload, but sometimes, more often than not, I cannot reload - the game will just CtD. So far this has happened 100% of the time when playing a World Map scenario. I had an older version of RI before, and this did not happen.
The event "Better coal" gives a choice of boosting Coal Plant by 4 hammers, or boosting Drydock by 2 hammers, + extra healthiness.
This used to make sense in Vanilla BTS when Drydocks produced unhealthiness; this event simply removed their pollution. But with pollution neutral drydocks it now turns them into some weird sort of seaside park.
Quickly fixed by removing a few lines under the EVENT_BETTER_COAL_2. There still a reasonable choice between the two outcomes, since if you have lot of coastal cities and can build a lot of hydroplants, you won't be building many coal plants.
Solution #2.
Change the event to point to Industrial shipyard instead of Drydock and keep it otherwise as is. Industrial shipyards produce pollution, and the whole thing makes much more sense with them anyway.
Also, the prequisites for it might need a bit of fixing. It requires coal as a resource, obviously, but that's available in the middle ages. It then has two "Or_PreReqs" techs listed: Drydock(*) and Electricity. Shouldn't they be under "And_PreReqs" so both are needed? I've gotten this even happen early Renaissance long before any power plants, presumably because I've just discovered tech Drydock.
EDIT: (*) Drydock ie. Naval Engineering
I have played Earth Evo 3 many times, and using the random civilization option, I always get an African civilisation. Is this intentional, a strange coincidence or a bug?
In Realism we have two separated healthcare mechanics. In addition to health we have epidemics.
Because of that National Park can no longer works in way that was designed in original game - provide one town max health.
I think, NP also must have some good decrease epidemic chance. Just for logical perfection.
( Yes, i want to build ubertown with a lot of pops and cant do it because of rocketering epidemic chance. Otherwise NP stays pretty useless in Realism realities unlike his original game version )
BTW: Maybe Future Techs should also reduce the epidemic chance by -1 in addition to the health and happiness bonus, assuming this is easily done with existing tags.
Hi, RI friends. I'm in a late industrial era game, and I noticed that the unit upgrade costs are extremely high. Is that intentional or should I reinstall the mod? Also, my Norton protection system is giving me a really hard time installing anything from or even accessing the civfanatics web page, which it qualifies as "not safe". Has anyone else experienced something like that? Thank you all in advance.
Found some discrepancies between unique buildings and wanted to check if they're intended behavior or not.
- The Roman Castrum is obsoleted by the Arsenal, which none of the other barracks are.
- The Russian/Finnish Banya and the Turkish Hammam do not go obsolete, as opposed to the other baths which are obsoleted by the Clinic.
- In addition, the Banya does not require an aquaduct like the other baths do.
Another set of thoughts and questions if I may.
1) Civilopedia bugs
- 'University' in Seowon's special abilities leads to the tech not to the building
- 'Commando' in Huszar's and Turkoman Raider's special abilities leads to the unit not to the promotion
2) No gold for pillaging some improvements (for example, grazing grounds) - intended?
3) Is there a way to show a player the city/cities with max gold for diaspora merchants?
4) AI workers build a 'road' first then the improvement. I think that in most situations it is better to do the other way, is it not? If it is will this behaviour be revised?
5) How does Pacification's special feature work? I've never got that 25 exp points.
6) Any buffs to fresh water lakes?
7) There is a mechanics of a tile being worked. it there a way to invert it: a tile being not worked?
8) I like random events though they can be annoying sometimes. What is your attitude towards more diverse and frequent events?
9) Is there a way to change a civ when the game started?
I played the last svn verison (**69, must be 4969) and realizeed the changes to government civic. I must say that I did not like the new system providing happiness through military present in the city. It is an old idea in almost all Civ series and I must say I did not like it back than. The system just make happiness too easy.
I noticed that the Electric Substation requires an area of min 8 tiles to be built. (Had to look at the code to find out, it was driving me crazy why a city of mine couldn't have it.) It seems both right and not right at the same time. Smaller islands being cut off from the power grid makes sense... except that tile 7 island is the size of half Britain, and if a city has the resources to build a coal plant, and provide electricity for hospitals and cinemas etc. surely it can also light up the streets and provide electricity for homes as well? (Assuming the happy face substation provides means just this.)
Another thing: It's possible to build pharmaceutical companies (long before) you have discovered Pharmaceuticals.
The addition of craftsmen seems to have screwed up the domestic adviser screen. The "Specialists" field on the Domestic advisor screen displays the icon of the specialist who appears one spot above the actual specialist. (ie. Engineers get reported as Spies, Merchants get reported as engineers, Scientists get reported as merchants, etc...)
Chandragupta Maurya has no first contact text
> You win your fist combat round against barbarians,
Ooo, I missed that in the fine print.
I don't like that change. Or, if it is required, then Barb cities should start with a minimum of 2 Tribal Forts. Not being able to expand quickly into/because of Barbarian Cities was one of the critical features of the mod I liked, keeping rapacious AIs in check for a few hundred turns.
Just finished a game on svn 4969. Magna Carta giving a free draft in each city upon any declaration of war is just too overpowered and I did not even try to cheat and declare "false" wars just to have the free units. Late in the game, I declared against england who had 2 vassals, that gave me 3 units per city, and in all cities including those at the front line where fresh troops are needed! I think it should be reduced to a max of one draft only (upon the first declaration after building the wonder for example)
I've only been playing the World Map scenario, so I don't know if this error carries over to the freeplay or Crusades, but no matter which civ I play with, eventually, when I load the latest save game, the game crashes to desktop. Sometimes I can manage to re-start Civ and successfully reload, but sometimes, more often than not, I cannot reload - the game will just CtD. So far this has happened 100% of the time when playing a World Map scenario. I had an older version of RI before, and this did not happen.
I have the same issues with large world map. It did not happen in previous versions that I played frequently.
Now I get CTD once the file size is > 2MB
Can't build any Modern Infantry as Germany. The only military land options are marder, bazooka and SAM, panzerhaubitze, leopard and kommando. I've reached Future tech. With the crippling unit costs for each of them, I can't protect my cities with any more than 1 modern unit and several WW2 relics.
Bug?
Same issue on the EarthEvo3 map. Can't reload latest save game.
Similar issues with the huge WM scenario. Ironically, I haven't had any issues playing England on WM, but when I play Japan, I can't get the save to load.
I don't use the SVN, so these are from the latest 3.3 release. I'm going to reinstall and see what happens.
So any ETA on an update? Are the modders still active?
Hmm. What is razing non-commerce tiles yielded different prizes? Such as Grazing Grounds, pastures, etc. giving a food boost to your closest city, and razing mines and quarries providing a hammer boost to the nearest city.Yep. Grazing grounds for instance are just green pastures with trails - one wouldn't expect to earn any gold from razing those...
Hey hey! Taking a couple of weeks off and we are already written off as defunct? We're very much alive and well.
Thanks! Your mod is awesome and so are you.
BTW, am I the only one who doesn't really use neither monarchy or repubic in RI? Despotism -> Federalism seems to be the obvious choice for a big civ. Or am I missing something?
Thanks, that's actually a valid point. I don't think we'll remove epidemic chance completely, but we'll give NP a bonus.
Isn't making one megacity with national park a little unrealistic? I mean worlds largest agglomerations have nothing to do with national parks, and in fact national parks are less densely populated then ie industrial regions.
I think that first and final advantage of national park is that it gives specialist for every preserver. I always thought that no unhealthiness rule was dumb. More realistic approach would be to just let national park generate specialists, and maybe give a little bonus to global epidemic rate (as your population will be healthier if they spend vacation on unpolluted wild land).
Also I'm still not sure about the new unit build costs. They work well in the early game but as the game progresses unit upgrade costs become ridiculous and it's very difficult to have enough good units to defend a large empire.