I enjoy this mod.
Thank many people who made this mod.
I want to use Oda Nobunaga at Huge Earth Map Scenario.
I use World Builder and put his settler on the Map, but I can't select him.
In this Scenario, I can't choose some leader like Attila.
How can I select these leaders ?
You can't select certain civs, as they are special scenario-only civs that are not designed to be playable by humans. You can use Oda Nobunaga if you manually edit the scenario file to write him in; unfortunately, there is no in-game capacity to select leaders for civs in scenarios.
The icon for Shinto Shrine seems to be a lower resolution than other buildings. It looks blurry on the Civilopedia page for the building itself and has smaller dimensions on the Civilopedia for Japan.
Thanks! Thought I caught all of those, but a couple slipped by me. Fixed.
im playing my first game ever in realism,
and im wondering - are there no corporations?
besides that, im having fun,
although i think the techs quantity at fist stages of the game are quite a lot, but its fun never the less.
There are no corporations. We didn't incorporate them into our mod when BtS first came out, and we have different plans for that mechanic (not sure if we will get to implement it now, but still...).
Awesome work on the latest update, guys. My workers don't get stuck in a loop anymore!
Anyway, I think upping unit costs is a great idea, I also think it should also depend on the empire size/population. It makes sense that larger and more populous nations will have an easier time getting recruits than one a quarter of its size. Is this technically possible?
Probably, but we wouldn't want it anyway. It is basically a mechanic that rewards you for being big, and it will create a positive feedback where the bigger you are, the easier it is for you to get bigger.
lenin has no greeting text on first contact
Thanks, will double-check all the recently added leaders.
Is it intentional that Slaves cant build paved roads (3rd road option available)?
No, thanks for pointing out. Fixed. They are now able to build everything except civ-specific improvements.
oh, now i notice that forts, provided me with cotton, while i have not learnt industrial plantations...
edit
ops now i see forts can provide me with sulfur as well...
Forts generally provide you with any resource (and can be used to connect resources over water). It is a normal game mechanic that works as intended. Of course, fort doesn't provide the same tile yield bonuses that plantation does.
Still, in particular case of food plantations (sugar, bananas) and industrial plantations (cotton, hemp), it will be changed so that forts will only provide the resource if you have appropriate tech to build the plantation there (won't do that for regular plantations that come with Calendar though, as Calendar is researched roughly at the same time as Fortification, so that isn't much of an exploit).