Walter Hawkwood
RI Curator
A little late but I have done this the "long way" and created quite a few different ones (alts) for both the Huge world map (which I customized to my liking as well) and the Europe scenario (which is my fav to play).
All you have to do is start a game choosing the desired scenario and play as the FIRST empire listed. (TeamID=0 or Egypt in the Huge world map). If you dont start the game as the first civ listed (or the one with teamID of ZERO) the AI would already have moved their first moves prior to your civ going, so the save would not be "at the start". Anyway, just FYI on why.
As soon as the game is started:
zoom way in and cover the mini map with your hand (if you dont want to see anything around you or what the map would look like)
go into worldbuilder (options worldbuilder) and SAVE AS any name you want (Huge_World_Map_Alt1 or some such)
then exit the game
open up that save in notepad++ (usually saves to \\Documents\My Games\Beyond the Sword\Saves\WorldBuilder)
Should see something like this at the beginning of the save file:
Why go through all this dance routine if you can simply do the same to the scenario file itself?
Thanks I actually have lasso on didn't know I could fix it with that. Have you managed to find a way to widen that window? :d
Yeah. It's the first parameter of setHelpTextArea function. Note there are several instances of it throughout the file. Also unfortunately note that there seems to be a hardcoded (in exe?) upper limit to it, which is already what it is in RI. So you can make it smaller if you wish, but not larger, really.
This says it's gonna give me 1 happiness even though I don't have any incense. (unhappiness from elizabeth)
As pointed out, temples have a +1 base happiness.
1) A bug in SVN 5334, probably still there. AnMexicanAztec major film studio Estudios Churubusco cannot be built, it's not in the list of what a Great Merchant can do.
That's less of a bug and more of a lack of content. Aztecs don't have a unique Great Merchant, so nobody gets to build their unique film studio. If/when I finally scrape together at least a couple of what can pass for Aztec GMs, this will be constructible.
2) There is a hotkey conflict with siege units that can bombard units. The same button B activates both unit and city bombardment.
Thanks, one of those is now a shift+
A typo in a new feature that explains defenders spawning (SVN 5343)
Thanks, not so much a typo as an "less or equals" situation. Fixed the text.
two questions: 1) is there an option for standardized naming? Call me old fashioned, but I'm not fond of the flavor naming and I wish every swordsman was called "swordsman". Sometimes I can't even tell what types of enemy units I'm up against. And workers have zero reason to be called anything other than "workers". 2) Is it possible to revert the vanilla behavior of culture instantly converting once a civ is wiped out? Cultures surviving the death of their civ might be realistic, but it isn't fun. It makes conquest very unrewarding and it makes Revolutions completely atrocious, since the breakaway civ survives after death, which is completely nonsensical. Rebels should fully reintegrate after being crushed, having half your empire becoming "foreign" for the rest of the game is reason enough to abandon said game.
No to both - but see suggestion below.
Other than that, this is the first RI version that I actually recommend. Good to know the plethora of anti-fun mechanics RI previously had were either ditched or made optional. Things like "smart barbarians", nonstop slave rebellions with gigantic stacks, state religions getting deleted (lol), and punishing the player for using the same unit (almost like...an ARMY) were all terrible ideas I smile whenever I disable them. Per-city research cost is the only "arguable" major change (that I also remove), all others are strictly terrible. In short, if it isn't broken, don't fix it, Civ 4 is gr8.
It sounds strange to me that someone would play RI (version after version, no less) only to turn most features off. What's left of it then? Perhaps some of the better mods that aim at minimal new features, such as Advanced Civ (https://forums.civfanatics.com/resources/advanced-civ.26111/) might be more your cup of tea? At the very least all units have normal names there, and instead of unfun new features, the dev focuses on what makes Civ 4 gr8 in the first place (and no, I'm not being sarcastic, this is a genuine suggestion as I sincerely feel you're misplacing your time/affection).