HELLO-HELLO-HELLO (again)
About the tech-penalty......
Thanks for your continued support,
do I take it then that the 50% penalty is not implemented - or that it is, but never goes away ?
The impression I get from playing the game is that research is still somewhat faster than you intended it to be, is that correct ?
I just came across the same "feeling" in my present game where I'm (finally) is in lead of the techs.
Being in year 1230, what "normally" would be the late Medival era - I am able to research industrial techs in only 15 turns.
Looking at this in the PY-file EventManager.py.... well, it is as it should be with a penalty of only 100%.... I think (remember I'm not a programmer, but I'm fairly good at math/logic).
if (gc.getGame().getGameTurnYear() > 1100):
CyGame().setAheadOfTimeEra(5)
for iTech in xrange(gc.getNumTechInfos()):
TechInfo = gc.getTechInfo(iTech)
if TechInfo.getEra() == 1:
TechInfo.setAheadOfTime(0)
elif TechInfo.getEra() == 2:
TechInfo.setAheadOfTime(0)
elif TechInfo.getEra() == 3:
TechInfo.setAheadOfTime(50)
elif TechInfo.getEra() == 4:
TechInfo.setAheadOfTime(100)
elif TechInfo.getEra() == 5:
TechInfo.setAheadOfTime(200)
Now I changed a little in the penalty - just to test the difference. And now I will be 23 turns to complete a industrial sci. Much better I say (even though it's still too fast for my taste).......
if (gc.getGame().getGameTurnYear() > 1100):
CyGame().setAheadOfTimeEra(5)
for iTech in xrange(gc.getNumTechInfos()):
TechInfo = gc.getTechInfo(iTech)
if TechInfo.getEra() == 1:
TechInfo.setAheadOfTime(0)
elif TechInfo.getEra() == 2:
TechInfo.setAheadOfTime(0)
elif TechInfo.getEra() == 3:
TechInfo.setAheadOfTime(50)
elif TechInfo.getEra() == 4:
TechInfo.setAheadOfTime(250)
elif TechInfo.getEra() == 5:
TechInfo.setAheadOfTime(400)
I know this particular game has been very "kind" to me and most of the AIs too. Not so many deadly wars, relative many open borders between us and more "open markets" instead of "protectionism" than I normally see.
I guess it's all because of the very big map I'm using this time - The border-pressure isn't a big issue anymore. Besides I'm playing with a distance of 6 tiles between the cities to avoid too many cities to be founded (the size of the savegame would "explode" if I didn't do that).