TheBirdMan
King
The main factor here is HDD vs SSD. So yes, if you're switching from a HDD, you'll see a major load time decrease.
Ok - this new 'puter surely make the game much faster.I wouldn't say it's a major factor. A better CPU has much more of an impact.
Load time for the normal version from desktop to the startmenu <1 min. And less than another minute for loading my last turn. Load time for the SVN-version: Only 2-2½ minutes for the game to load to the startmenu. All with the highest graphic settings. That's fast - really fast - I say.
Also tried to make a gigantic testmap using SmartMap_mst (my preferred map-engine). 4 minutes to create a "raw" map size 208*144 (wrapped both on X and Y axis) with 18 nations. That's just "beautiful". It used to take at least 15 min.
But now time has come for the real test - how is it working in daily use.
I have by now "only" smaller 2 issues:
- Screenshots: I wanted to show a few screenshot - but it seems like this new windows-version places them somewhere else than usual.......
- Editing the xml-files:. WordPad, which I used to modify xml-files with, is completely gone. Really gone. This 'puter is using windows ver. 24H2 - so there is nothing left to "repair" on - at least not from what I have read until now. I have already tried with Notebook (Notesblok in danish) - it works, but..... Don't know if there - somewhere - is a more useful little program available. Else I guess I have to get used to that Notebook.
Edit: And all those pesky adds, that pops up here and there. I need to find a way to get rid of them.
Edit-edit 11.oct 2025:
Spoiler Screenshots found :
A Filipino city shown with highest graphic choice.
Screenshot as the map "is" when created by the map-engine (Smartmap_mst.py). Global.
Not even a good graphic-card can hide where the left and right "edge" is meeting. I hoped it did - but...
Here is the "center" of the map. As you can see, we have no visible "edge" between the upper and lower rows meet.
Same as above - just zoomed out a little.
Next step is to save this turn 0 to a worldbuilder file. And then use 8-10-12-14 days to change it to a nice useful map and make it playable as a scenario.
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. It would be nice if with future release a
woulkd be a slight reduced (there is +1 or +2 too much in my opinion)
instead of 40
.Luckily most is solved by now.
.
. At least until I find a way to "kill" those too
.