Walter Hawkwood
RI Curator
Well, that is one of the core simplifications of Civilization game series as a whole, as well as many other global strategy games. Whatever government and economy type you are nominally running, your state always functions as a planned economy, with central government (you) directly dictating every city what to build and when. Almost everything is state-planned in Civ4 in all eras of human history.
I only saw it addressed in a remotely satisfying matter once - in Victoria game series by Paradox. Even other games from the same company suffer from that - in Hearts of Iron series, no matter if you are playing USSR, Nazi Germany or USA, your economy will be 100% planned.
So, bonuses for some civics in our mod basically try to account for "private sector" activities that happen independently from player's actions.
I only saw it addressed in a remotely satisfying matter once - in Victoria game series by Paradox. Even other games from the same company suffer from that - in Hearts of Iron series, no matter if you are playing USSR, Nazi Germany or USA, your economy will be 100% planned.
So, bonuses for some civics in our mod basically try to account for "private sector" activities that happen independently from player's actions.



Finally we can also add "recon tradition" and even more standard promotions...


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