but this time I just had to keep going despite the MAFs every other turn.
The app is called Process Lasso from Bitsum..... <snip>..... For Civ 4, I have a Watchdog set to Trim the working set memory whenever it exceeds 825Mb.
And the black tiles are back. Didn't even end up playing RI since my previous post. As before, can't tell anything that's different on my computer since then.
This works beautifully. Not a single RI game crash even on the biggest maps since I started using it. Thank you.
I gave up on the official 3.55 release because of the black tiles. I've been using the SVN instead, and haven't had any black tiles with it.
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And the black tiles are back. Didn't even end up playing RI since my previous post. As before, can't tell anything that's different on my computer since then.
Another unrelated question - is there a way to predict which cities will levy a citizen militia when under attack or is it random? More mature cities are more likely but I can't nail down if it's based on population, culture, technology, etc. It would be nice if you knew that building a barracks/arsenal or walls/castle would guarantee you a citizen defense force.
I discovered something that could help you pinpoint the source of the problem. I don't have black tiles when I run Steam. When Steam isn't running they do appear. The thing is that I'm not playing the Steam version of Civ4 (Complete) but GOG's. Is it possible that there's something in your files that's interacting with Steam?
My question is, do you envision other civs getting the same treatment? Perhaps Scandinavian units get a unique line of pillaging-themed promotions. Maybe Spanish units go a different direction and get a spread religion or remove heresy charge? You could borrow from the newer civ games and let Italian melee units build roads. There's a world of possibilities here, I'm just curious if that meets your vision for the mod or if you just wanted to show these civs specifically some love.
Another unrelated question - is there a way to predict which cities will levy a citizen militia when under attack or is it random? More mature cities are more likely but I can't nail down if it's based on population, culture, technology, etc. It would be nice if you knew that building a barracks/arsenal or walls/castle would guarantee you a citizen defense force.
I understand, and I have no right to ask for anything more than what you feel inspired to do. Just know that you've still got fans out there checking out the new updates!Not in a major way, no. While I contemplated it before, it is just too much work at this point. I am just giving some units a facelift and improving stuff in the process. Just thought I'd make Aztecs and Incas a bit more unique while I was working on them. Don't plan anything as big as this for any other civ at this point.
Thanks for the clarification. I'm assuming there's some sort of scaled down version of this after the first spawn? I've seen as many as three in a row while taking a big capital city.It's basically 100% at Legendary culture 100% nationality and -20% for every culture level and -% for non-titular nationality. And of course the city should actually be able to draft the unit in question.
Is this intentional, that the human can't capture barbarian cities while the AI can? Or it's random for everyone, that barbarian cities get destroyed? (Or other?)
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I guess that'd explain it, I didn't pay attention but sounds reasonable. Thank you!I'm assuming the city in blue was a small one? Frequently population dies when conquering a city. Therefore if you attack a city with only one population, it will likely be razed during the fighting. To directly answer the question, humans can conquer barbarian cities like any other.