@Mus_musculus,
I wish I could help you beyond what others have said, since I had the same problem when I initially installed the mod a little over a year ago. I applied the fix which Walter mentioned above, which mostly fixed it, though it had happened once or twice since then I think. I have no idea what's different now, but I haven't have that issue once probably since about a year now. At the time, one thing that helped (for reasons I can't explain) was simply to reload the same save over and over and over again. Probably one out of twenty reloads would show up correctly, and then the map would appear normal as long as the game remained loaded. I know it's painstaking, but for me it worked occasionally, and, even if it takes 20-30 minutes to get it working, if you plan to sit down and play an all-day session, it might be worth your time.
On the bright side, it does seem that the computer somehow "remembers" the fix and it eventually stops happening so frequently. Unfortunately there's not much more I could suggest, but you might want to give that a try.
I have always - at least since I restarted this game with R: - done "my best " to keep away from mountains. Never-the-less, then sometimes the terrain is
too good to be "left" alone (bonus, hills, rivers etc.

).
But there
is one improvement I
never build near any mountains - except by mistakes

, when my "brain" takes a nap

- and that is the cottage --> town improvement.
I can't explain how big a fool I feel I am , when I see a fully developed town turned into ashe - just because of my

Yes, that was the biggest disappointment! When the event reel said "Your town was destroyed by a volcanic eruption!" (or some similar words to that effect) I thought "Oh, hopefully just downgraded to a village," but nope! Went the way of Pompeii instead... The only silver lining was that, by the time the town was destroyed, it was about the time when mechanized farms become more profitable anyway, and I had a fluke map in that game where my entire empire had zero fresh water and no way to spread irrigation, so food was at a premium above commerce anyway.
Lesson learned though.

It would be cool if "volcano" could be a terrain feature only available to mountains, so that the player could know ahead of time whether or not any random mountain had the chance of spawning this event, since it unfortunately appears to be quite frequent and random. Graphically, it could be just a darker coloration or crater around the top. Not all mountains are volcanic, after all, but in the game, it seems they are all potentially so.
Well, as I wrote, this is a dubious option. It's just that the result is very close.
Yeah, it must have been the other modifiers which apply universally and weren't listed in that city specifically (most likely art eras, though in that case, the additional 3% discrepancy is still curious - perhaps an undocumented difficulty modifier?).
It was just "Russianism", I'm sorry. In Russian, the wonders of the world is a "miracle of the world". In general, I mean the wonders of the world, national wonders/limited buildings and great works. For example, "Along the river" - +1 culture to the court
Oh, no problem, but thanks for the clarification. It seems a lot of players here are Russian, interestingly. Idioms are always the most confusing part of language to learn, IME. I'm halfway fluent in German and can read some Latin, but that's the extent of my meaningful foreign language knowledge besides English.
And as it pertains to the game, yes, some of that is probably not directly documented.
Yes, that's why I suspect that the cultural effect of some wonders has been superimposed on the effect of the art (30%).
Sic.
No, Kamchatka is the size of half of France, Klyuchevskaya Sopka is "violent", but not so much. Simply built in one of the warmest places in Kamchatka, Petropavlovsk-Kamchatsky has an average temperature almost like in Narvik (northern Norway). At the same time , the population of Narvik is 14 thousand , and Petropavlovsk is 164.9 thousand .
That is, looking from Russia, the vacuum in Northern Europe, Canada and Alaska causes amazement. Moscow is slightly warmer than Juneau (average annual temperatures of 7.1 and 6.7 degrees), three million Novosibirsk – climatically in inner Alaska, somewhere near Fairbanks and White Silence (tm) – the average annual temperature is 0.2 and -0.7 degrees, respectively.
Fascinating. Maybe that has to do with the habitability afforded by the Sea of Okhotsk? In the Arctic Circle, I doubt (though am completely guessing) that the local fishing is not good enough to sustain any kind of large population when reliable infrastructure out of the region is so weak due to ice and snow, but Kamchatka has an enormous coastline around a massive sea which isn't (by another guess) perennially frozen. Being on an unfrozen coast probably does a lot to sustain a larger population, I would think.
Hey guys, this is my first post here, so first and foremost a big thank you to everyone who worked on this fantastic mod! That goes especially to you Walter as I understand it was basically a one man project for the last few years. The amount of depth and finesse you were able to add to an already amazing 17 year old game is astonishing. Civ4 BtS remains the pinnacle of the series for me and this mod just pushes it waaay further up the mountain.
I've joined a while ago at version 3.5 and I'm now playing my first 3.601 game, the Huge World Map scenario (right in at the deep end as always). It seems you're not a big fan of it Walter, but it remains my favorite so I'm glad you kept it. I was able to play a game on 3.57 up until about the 1700's, when I kept getting too many crashes, even with the Project Lasso fix. For this new version I've applied the 64bit 4GB RAM "patch" and have Project Lasso running in the background, we shall see how far I can push it this time, I'm only up to around 500BC right now.
Since you said you are taking an indefinite hiatus from RI development for now Walter, is there anybody else who's picking up the batton? Although it already feels like a very polished product, I'm sure there is always more that can be done. I would offer myself but I'm afraid I have neither the time and more importantly the skills to do so.
Another question: Do people still "meet up" to play this mod online? In all my years of Civ4 gameplay I've only really ever played it as a singleplayer game (except for a few times via LAN with a friend back in the day), might be fun to try it via multiplayer after all these years.
Yes, when vanilla BtS was already an excellent game, it really is almost too good with RI, isn't it?
I recently played through the Europe scenario (and off the top of my head, can't remember if that's larger or smaller than the huge world map, but in any case, it's close) and started to get crashes around late Renaissance. One thing that helped when that happened for me was to reduce the graphics to low. On high graphics, I could barely end my turn without a CtD, but after turning the graphics down, it happened maybe once or twice for the remaining ~10 hours of the game. Did you give that a try?
Also, since we're kind of a small, informal group on this thread, I would be willing to play multiplayer with others ITT if there is any mutual interest. Not sure exactly when that would be possible, but since human interaction makes for much more interesting diplomacy, that would be plenty of fun, I think.