Great example especially with good screenshots. I got your point too.The point is that these effects were never the goal, and at least some of us find them to be detrimental to the gameplay experience. That's already been discussed, and I just wanted to add actual examples in case anyone was wondering about it.
Unit and city costs ok in the screenshot. So income must improve.
But perhaps the play style just have to be more like imm and deity in the base game. There you simply can’t afford not to have overlapping cities.
Long term strategy: When will you work all 21 tiles in a city? Helper cities are great for cottage growth and also for ad hoc food and hammers.so making my first few cities compact and overlapping isn't a great long term strategy. It'll help in the short term, but mean that for the rest of the game, I'm stuck with two cities that don't have great yields, that are placed suboptimally, and that I have to pay upkeep on
Cities automatically connect via river and coast without fishing and sailing as long they are within cultural borders. Financial situation improved.
OK, perhaps this is still has nothing to do with your point, but my point is to play the map and use all possible means. Life’s become harder and we have to adapt but it’s not hopeless.
Do you have the starting save?