Realms Beyond Emperor: The DSG's

@CivGeneral: Take a screenshot of your Hall of Fame and then cut out one line showing the deity victory. Here is what one of mine looks like:

speaker_deitytab.jpg
 
@Speaker - Thanks for the Information :). Might I say that is a very good game you have there :cooool:. Ill save this Information when I defeat my Deity game :). Hmm, I need to look into to see if Tourney and GOTM saves count.
 
We don't consider that alonw as "proof" anymore though since it is fairly easy to "hack" your HOF :(. I see you are starting your own Emperor SG and have been offered to shadow along with Sirp's DTDG so that will pretty much show us what we need to know. Note, the RBE series demanded a Dieity win, but that series was being run administered by Sirian and is on hold now.

The RBP series is being administered by Charis and not all games are at Dieity level. I'm really not sure what the status of the RBD series is.......
 
True enough, but, I believe that happened in one game....... :rolleyes:. Some people wll try anything :lol:
 
Originally posted by ToddMarshall
We don't consider that alonw as "proof" anymore though since it is fairly easy to "hack" your HOF :(.

I can certanly understand how that is runed someone with a good Paint Program can certanly ruin a good Prof. Luckly, as a Tourney Staff, Have not seen that kind of tampering

I see you are starting your own Emperor SG and have been offered to shadow along with Sirp's DTDG so that will pretty much show us what we need to know. Note, the RBE series demanded a Dieity win, but that series was being run administered by Sirian and is on hold now.

The RBP series is being administered by Charis and not all games are at Dieity level. I'm really not sure what the status of the RBD series is.......

Hopefuly the Shadow and my SG would help me reach my goal of Deityship :). And yes as I said before, I understand thet the RBE requieres a Deity win from eather a Solo game or a SG.

Anyway, Sliding away from the Topic of Tampered Prof images. Here is another Question for my Inquisitve mind. For the save, does it have to be restricted to the one Civ3 created or can it be from the Tourney, GOTM, or a HoF Game?

~CivGeneral
 
CivGeneral (and other de-lurkers),

Let me clarify what was partially mentioned here. The 'RBE' series does require a deity win to play, the RBP series does not - in fact not all its games are deity although more and more are :P If a person is on-time with his/her turns, not 'clearly above his level', and preferably courteous, he/she is welcome here :hammer:

RBD series hasn't seen action in a while just because it's the non-PtW (vanilla) Civ SG game series, and we've played almost exclusively PtW since it has come out for our SG's. The RBE series is not active at the moment.

Any 'RB' game strictly avoid the 'exploits' given on our Epics Rules page. On some other games, when specifically listed, we have a higher set of standards called 'honorable' rules. None of the games about to start are using those rules, we're just avoiding known (and future) exploits :P
In each game the host/sponsor is the final arbiter of the rules.

Given your number of posts and your Democracy game experience, you're clearly not a newbie :P (However I would guess a non-native-English speaker from the frequent spelling mistakes? Or maybe you get like I do when tired?)

:D
Charis
 
CivGeneral: there are no very definite rules. Essentially the game sponsor decides whether you can play or not, but yes, a Deity win is the thing that shows more concrete qualifications to play than any other.

Don't stress about it too much, just relax and play in a couple of succession games that'll let you in, or start your own like you have. If you play with good, solid strategies, demonstrating a strong knowledge of the game, then you'll get noticed and people will be happy to have you on board a Deity game I'm sure.

-Sirp.
 
Originaly posted from Charis
Given your number of posts and your Democracy game experience, you're clearly not a newbie :P (However I would guess a non-native-English speaker from the frequent spelling mistakes? Or maybe you get like I do when tired?)

Mostly its the Night Air on the East Coast of the United States that causes the Typos ;).

Originaly posted by Sirp
Don't stress about it too much, just relax and play in a couple of succession games that'll let you in, or start your own like you have. If you play with good, solid strategies, demonstrating a strong knowledge of the game, then you'll get noticed and people will be happy to have you on board a Deity game I'm sure.

Good, solid strategies, and strong knowledge of the game will help me in the long run. In the SG, the Demogame, Even the Tournies :). Thanks Sirp :).
 
I'm back from a brief hiatus. I see that LK44 is an emperor AW game so I guess I'll put off GM-2 some more. Although AW is very different when you start with a couple neighbors or run it on a Pangea. I am really too buisy to run a game anyway. Also I have a solo Diety-AW game to get back to (which has turned into a real builders game in the middle ages :crazyeye:, I own my small continent, the mongols own theirs, and the Celts own theirs except for one French city - it would be in the bag if my continent wasn't so much smaller.).

I really only have time for one SG at the moment and would go with LOTR5 if that one get's off the ground. If not I would be interested in the defiant nationalists game if there is room- I just missed the first one. If neither of these starts anytime soon, I'll probably see if there is any interest for GM-2.
 
With RBD19 more or less wrapping up, I have a few ideas for a new game that I'd like to run by you guys.

Idea 1
Good ol' fashioned Deity OCC. I spent about a month earlier this semester trying to win an OCC but always ended up 4-5 techs behind when the AI build the UN. Is it even possible to win an OCC on the latest patch? I'd like to find out.......

Idea 2
There seem to be many misconceptions about Deity, as I often read that it is impossible to win without exploting the AI, etc. While us in the SG forum know this not to be true, I think it might be fun to give the public what they want. We post a thread in GD (and maybe in SG) and ask the public what kind of game they would like to see. Then we play it. It might be a bit risky, like if they ask for a Deity AW game, so we could disinclude that idea, or something.

Any thoughts?
 
Idea 2 would a veto switch if the game is impossible -
i.e. - you can never build another worker, or buy any workers.
 
Well, we'd only do something if the idea was imaginitive and playable. If the idea wasn't playable we'd tell them, "that idea isn't playable. You don't need to see us play that, because we'd lose."

Some ideas might be winnable, but very tedious, we'd tell them so likewise :)

Another idea I have, 'the parasites', we may never build settlers.

Kinda like an OCC right? But, we can capture other cities. The aim could even be conquest. Could get nasty though; might be more suited to Emperor level, since it'd be pretty horrid at Deity.

-Sirp.
 
Sirp, go back a few posts (it's on the previous page) to see my One Built City idea. I've won it handily on Emperor since that post. (Well, handily if you consider wining by 5 space ship parts handily). I'm going to repost it here with some editing of the rules from things that have come up since that post:

The One Built City Idea:

Civ: Babalon

Difficulty: Deity or Emperor Puls (30% discount for AI)

Map: Small/Temperate/Flat/Pangea/ 20% land

Barbarians are Raging

Opponents 5 - The 5 Expansionist civs with no cheap cultural buildings (Zulu, Vikings, Mongols, Americans, English)

Varient Rules:

We may only build One city ever.

We may obtain up to 5 more cities maximum (with an exception noted below) and must propaganda/flip/capture them, they must be capable of joining boarders with one of our current cities on first boarder expansion (or upon both cities expanding boarders once so we wouldn't have to sit arround 5 or so turns waiting to capture a city in rapid succession) which must be done asap by rushbuy or whip of a culture building, even if it isnt ordinarily a prudent thing to do (we are allowed to let it get 1 shiled in the box first to save the double price rushing), and the city may work no citizens until it has a trade route and joined boarders with the capital.

Once we take ownersip of a city, it is our city and may never be abandoned or replaced. If it is razed, then we just have to plug along with no more than 5 total cities the rest of the game. If it is captured, we must make every reasonable effort to recapture it.

I know this doesn't sound too tough, but the kicker is that we are going for space ship victory, with all but culture and domination enabled. (Might be impossible on Dieity with these restrictions, which is why I suggested maybe emperor plus with a 70% cost factor for the AI).

I have won this on Emperor, so it is doable on that level. The only requirements for the start are a river and costal access (so we could build the Colossus) and a non jungle wasteland area.

Also, to keep this from becoming a milking effort, we may only declare war with the intent of taking cities to reach our core of 6. Once we have our 6 cities, we may not declare war on anyone else unless it is required to get Aluminum or Uranium. If they declare on us though, we can do our worst to that civ if we chose. We are allowed to sign MPP's if we choose, but must fight only defensively we we declare on somone via this triggering.

After discovering Fission and Rocketry, we may embark on further city captures ONLY if there is NO other reasonable way, incuding trading, or razing and colonizing, to secure either Aluminum or Uranium and we may only war and capture cities for the purpose of being able to build the space ship. These cities may NEVER build anything, nor may we then build the FP anywhere.

An additional rule is that we must make every reasonable effort to keep our capital the #1 city at all times meaning we want wonders built there.

Charis and CB have expressed interest for sure and we will be starting that after the Defiant Chineese game. I would need 2-3 others if your interested in that. (You too Speaker)

A few things that have came up since the previous post:

The OCN isn't going to be changed. We'll do w/o the FP. Civ will be Babalon for all those cheap culture buildings and Bowmen, yes, Bowmen :p. There will be one mod in that Bowmen will upgrade to Sharpshooters which will be a 4/2/1 unit with no resources required. Think resourceless MDI here. It is a small advantage, but not an outrageous one, especially considering the hole we have to dig out from, and I really want to feature the oft neglected bow and arrow line this game. If anyone thinks this is too much advantage, I can make them cost 50 shields.

The cities only have to be able to join boarders with annother city when they BOTH have once expanded boarders (which means you wouldn't have to wait arround 5 or so turns to capture a city in rapid succession to annother).

Our cultural mindset is we just want to be left alone to live in peace and happyness in our little shangra-la, but these other civs keep crowding in on us. Finally, we can take it no more :saiyan: and sweep out a nice path arround our capital . Later on, even this isn't enough, so we seek refuge in space away from these barbarians.
 
ToddMarshall, sorry, I should have read all the other game ideas before jumping in with mine :)

Anyway, testing out the Babylonian Bowmen would be cool.

My idea was more to go for a conquest/domination win, ending up with scores of cities when only one was ever built. Is there any particular reason why you wanted to limit to 5 and make it a spaceship victory? Imo that's the kind of thing that might make it plain impossible on Deity with poor city placement meaning there might not be 5 decent cities to get!

Babylon is also a suitable civ I think, since they are a 'city civ' (capital has the same name as the civ), and in r/l I understand they conquered the whole of the known world from one city.

-Sirp.
 
T-Hawk, the mod is to give "longbows" some prayer of defense since they lose a defensive point when they upgrade from bowmen. With the very limited ammount of cities, iron is kind of unlikely at that point for us. If we have iron, it won't make a diffrence since we'll have pikes escorting.

The idea actually came from an OCC where I had cities trying to flip to me about every other turn heh. It got kind of frustrating to tell this one city no five times. ;)

If the general concensus is to go for conquest over space, we could do that. My vision was actually quite the opposite of yours, Sirp. Yours is of a city bent on world domination, mine is of a city wishing the rest of the world would just go away, finally realizing it won't, and deciding to go away from the world instead.

Under that idea domination is off, however, if the capital was ever captured, its a loss, even if all our other cities remain.

I do think it is probably impossible on Deity, but its winable on Emperor Plus I'm sure. I was able to keep up in science really well till the modern age because I concentrated on the important wonders and got them (Colossus, Pyramids, Great Library, Hanging Gardens, Copernicus, Newtons, ToE in the capital and Sistine, Seti, and Hoover in Zimbabwe) and because I took advantage of the AI research tendancies at the start of the Industrial age, getting medicine, sanitation, electricity and sci meth all before the AI.
 
For those floating SG ideas around, I have only one variant I haven't gotten to try out yet. I'd like to mod the tech costs for a Deity game to recreate the hyper-fast pace of pre-1.29f Deity games. You know, back when UN votes could take place in 800AD and spaceship launches before 1100AD. A lot of people never got the chance to try out Deity back then, and I can tell you it was a lot harder than it is now. I've even got the mod setup already, if anyone is interested. And if not, I've plenty to keep me occupied at the moment, so you won't hurt my feelings. :)
 
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