Recent Civ5 Previews

Hmmm... I don't know about civ IV, but in civ III it either came as extremely difficult or literally impossible to self-research everything on higher levels (ignoring the late game Great Library capture I guess). She who did not learn to trade for technologies would get buried (stealing them I lump with "trading" here). Utterly. And no one would recommend someone ignore trading techs when playing a non-variant civ III. Yet, none of them in civ V. That DEFINITELY SOUNDS like a strategic downgrade, even if tech trading required "micromanagement".
 
Sounds like the general trend is that everything will be "DIFFERENT!!".

A little variation can never hurt as far as I'm concerned. It's not like Civ4 stops existing when this game comes out, so we can just go back to that if it all messes up.
 
I'm not sure that I like the idea of one unit per tile. Many of my wars are more logistical nightmares due to the huge amount of units being moved, and one unit per tile will only make them even more of a logistical nightmare.
 
All of these reported changes don't make me feel all warm and fuzzy and excited inside like when Civ 3 and Civ 4 were announced. It makes me sit back and think "I won't get this as soon as possible. I may just stick with Civ 4." The hex terrain and improved graphics are cool looking but I don't think they really add much to the game play experience. Not enough to overcome the perceived negatives of one unit per tile, religion changes and tech trade abolition. We'll see. Perhaps more than one unit per city could be a player selected option. Without that how could a modder make a Berlin during the cold war mod for instance? And how will air and naval units count toward the one unit per tile deal? Either we don't have all the details yet (most likely) or Sid and team haven't thought this one through.
 
China leader: Wu Zeitein/Zetein
Lame. I'm sorry but... lame. We get a Tang, but not Taizong? We get his -wife- instead? ******** decision, Firaxis. Makes me really hope these -are- just unfounded rumors.

There's a picture of her in the german magazine...



btw, there's also a bit of "official rumors" out there:

[URL="http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045"]Take2 finance report[/URL] said:
L.A. Noire, Mafia II, Max Payne 3 and Sid Meier's Civilization V are all planned for release in the fourth fiscal quarter; however, the Company's fiscal year 2010 guidance reflects the potential movement of one of these titles into fiscal 2011.
 
They did say "cut out religion as known" so they probably dramatically changed the dynamics of it.
 
All of these reported changes don't make me feel all warm and fuzzy and excited inside like when Civ 3 and Civ 4 were announced. It makes me sit back and think "I won't get this as soon as possible. I may just stick with Civ 4." The hex terrain and improved graphics are cool looking but I don't think they really add much to the game play experience. Not enough to overcome the perceived negatives of one unit per tile, religion changes and tech trade abolition. We'll see. Perhaps more than one unit per city could be a player selected option. Without that how could a modder make a Berlin during the cold war mod for instance? And how will air and naval units count toward the one unit per tile deal? Either we don't have all the details yet (most likely) or Sid and team haven't thought this one through.

I have the same reaction. It's going to be quite a different game, so we'll have to wait and see. I probably will get the game, but might wind up going back to Civ 4. Our problem is, we're hearing bits and pieces and it's hard to tell how the whole package will fit together. Still haven't heard about workers, tile improvements, etc.

From a historical perspective, tech trading never struck me as historically accurate. Maybe the cooperation will be better.

Overall, we might wind up going back and forth between Civ 4 and Civ 5. They're going to be different enough that it will feel like two separate games.
 
I have the same reaction. It's going to be quite a different game, so we'll have to wait and see. I probably will get the game, but might wind up going back to Civ 4. Our problem is, we're hearing bits and pieces and it's hard to tell how the whole package will fit together. Still haven't heard about workers, tile improvements, etc.

From a historical perspective, tech trading never struck me as historically accurate. Maybe the cooperation will be better.

Overall, we might wind up going back and forth between Civ 4 and Civ 5. They're going to be different enough that it will feel like two separate games.
I've already made up my mind that I won't get the game until after the first patch or patches are released. I don't like paying to be a QC/beta tester. If the game doesn't get really good reviews and the reaction on civfanatics is not substantially more positive than negative, I won't get it at all.

I feel tech trading became a necessity in the game design because the times required for research were so high. If the science aspect of the game were changed to better reflect the real world ( multiple instances of research into several different, often unrelated areas in parallel ) the game would be a better game.
 
OMG Civ 5 will be here soon!! From what i hear things are sounding epic... Screens look beautiful and it's still only an alpha version - I remember civ 4 was getting better and better right up to the month before release.. as for the new info:

* Combat system based on Panzer General will be awesome!! I played that game and from what i remember combat was about clever maneuvers, encircling the enemy, and combined arms.. not frustrating stacks of doom and terrible odds. I think this is shaping to be the best improvement to date..

* City states - Hmm, interesting mechanic.. vassal-like pawns in the early eras? Who knows..

* No religion? Hmm, I'm suprised that they are going backwards in this aspect.. Aside from the way they worked, I enjoyed spreading them to other civs... I think I'll miss this feature. They could have just re integrated them differently..

* City Expansion.. Sounds very cool! Sounds like lots of micro to get your city to expand in the desired direction.. but 3 tiles in all directions!! I imagine enormous cities like in CIV 2!

* No tech trading?? Ok, has it's merits but still tech trading in Civ 4 really saved me at times!

* Better diplomacy! I hope this especially means and end to the one sided diplomacy of Civ 4 where refusal to cooperate with a rival demand led to diplomatic consequences!

* Best bit yet... out pretty soon!!!
 
I love how some people just look at the available information and try to tack them on the Civ 4 model and are surprised that they aren't excited about some of the changes. Sure, if all of this happened in a Civ 4 patch, then I'd be pretty angry. Since we have no idea how Civ 5 plays, I really don't understand how some people are already interpreting how the changes will affect their game.

It's not as if having more than one unit per tile, or being able to trade techs, is what defines the civilization series. If that really is the kind of stuff that made Civ for you, I'm sorry.
 
I love how some people just look at the available information and try to tack them on the Civ 4 model and are surprised that they aren't excited about some of the changes. Sure, if all of this happened in a Civ 4 patch, then I'd be pretty angry. Since we have no idea how Civ 5 plays, I really don't understand how some people are already interpreting how the changes will affect their game.

It's not as if having more than one unit per tile, or being able to trade techs, is what defines the civilization series. If that really is the kind of stuff that made Civ for you, I'm sorry.

I'm all for changing the game. But don't make changes just to make changes. Especially if those changes don't improve the game or worse if they take away from it. I said in an earlier post that I'm not excited like I was when previous versions of the game were announced. Firaxis needs to do a better job communicating about the new and improved Civ. More and clearer information would be to their advantage.
 
Cut-out of religions as known in Civ 4 confirmed

That has to be the most awkward sentence ever, but I guess we're going to see a lot of that, since it's being translated from non-english magazines.

It appears that religion is being handled in this newfangled "Civilization tree." I haven't read too much about it, but this tree replaces the civics system. You somehow invest in this tree, and get special abilities out of it.

I forget what magazine this came from, I think it was the German one.
 
I'm all for changing the game. But don't make changes just to make changes. Especially if those changes don't improve the game or worse if they take away from it. I said in an earlier post that I'm not excited like I was when previous versions of the game were announced. Firaxis needs to do a better job communicating about the new and improved Civ. More and clearer information would be to their advantage.

The game was only announced a week or so ago. They have till Fall to release enough info about the game, and they're not worried about a few impulsive and excitable fans who will denounce a game with little knowledge about it.

The way I see it, the combat changes are a huge improvement. Since an emphasis will be on tactical combat, and resources will be scarce, it sounds like the number of units you field in game will be considerably less than in previous games. Instead of having a stack of 10 swordsmen, you will only have 1 unit.

They're not doing this just to make changes, because I think the new combat system fixes the three biggest problems in Civ: boring combat, stacks of doom, and a tedious slow endgame. With this new combat system, you'll have less units to move around, yet more tactical decisions.
 
I like the ideas they are putting up for the game, but I am not to pleased about expansion in this game, Also I am curious about religion and is there going to be more than 1 leader for each civ. It seems that they are kinda following Civilization Revolution.
 
And I'm keep wondering why people who also have a handful of information are so excited about the new game. I will not buy it before I read about it after the release, and I am for changes, but I'm not enthusiastic that these new changes will be implemented in that way for me to switch from civ 4.
 
And I'm keep wondering why people who also have a handful of information are so excited about the new game. I will not buy it before I read about it after the release, and I am for changes, but I'm not enthusiastic that these new changes will be implemented in that way for me to switch from civ 4.
Well put.
 
My thoughts on the revealed leaders (okay, rumored. They haven't been revealed.)

Leaders/Civs
German leader: Otto von Bismark
Makes sense, I'm hoping he gets paired with someone better than Freddy.

China leader: Wu Zeitein/Zetein
Lame. I'm sorry but... lame. We get a Tang, but not Taizong? We get his -wife- instead? ******** decision, Firaxis. Makes me really hope these -are- just unfounded rumors.

American leader: Washington
Always a good pick. Here's hoping we get a fresh face paired with him. I'd love to see a cold war president like JFK as the second leader.

Japanese leader: Oba Nobunaga
Honestly? This bugged me at first, but... he works better than Tokugawa does, if you think about it.

Arabian leader: Harun al-Rashid
Perfect choice. If Saladin comes back as a second leader, I just hope they give England Richard the Lionheart, that'd be epic.

Other confirmed leaders mentioned in the article (Genghis Khan, Caesar, Napoleon, Gandhi)

No surprises here. Let's just hope Louie doesn't come back for France. DeGaulle? Yeah he can return, but give Old France someone better. I -am- bummed to hear Gandhi is returning, based on the trailer having a quote from him I was hoping we'd get Nehru instead. Y'know, the ACTUAL LEADER. I'm sorry but... Gandhi. I know it's Civ tradition, but it makes no sense.

Just saying, Frederick the Great was perhaps the greatest colonial German leader, he lead Prussia in culture and doubled the sized of their territory. Also Gandhi was not a official leader of India, he lead them through a protest against the British, but either way he can be considered a leader. Louis 14 of France was also a major leader to have, he improved French culture and gained territory, he had the largest European Empire of his time. These are just my insights of your not- so- happy- about leaders.
 
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