King Flevance
Deity
Also I am pretty sure to all of the people complaining and whining about one unit per square thing, you'll be able to combine units, and strengthen each unit per square accordingly. So it's not as bad as you think.
Geddy said:As for those of you concerned about the one unit per hex idea I put to you that perhaps the system allows for strengthening of each unit. For example You might make a swordman but you may also be able to add other units to it to strengthen that one unit to a strength of, say, 4 swordsmen or more. This would work.
I see Civ 3 armies coming back in then if this statement is true. Which really doesn't solve the SOD issue either. One unit per tile is just a bad idea I think. It's possible for me to have to eat my words but I think it unlikely. But I will gladly do it if it means I can see how it can be done. But Civ 3 AI couldn't figure out how to use armies that well. And I ask what the difference is on shifting 100 units around that are 2


I will admit that bringing armies back in on this system (1 unit per hex) will help reduce map unit clusters. But you could load up Civ 3, imagine that only 1 unit is allowed per tile and see how it suits you. (Based on what we know so far.)