WildWeazel
Carthago Creanda Est
Just some interesting developments, material, and trivia that I've come across lately. None of this really warranted its own thread, but it's all of interest to us.
Civ3 is still quite a bit more popular than I'd realized, even since joining Suede's discord. For the past few months Steam stats have shown Civ3 consistently in the top 10 4X games with a running average of around 1200 players online at any time. And that's just the Steam version.
Godot is working through version 3.5 Release Candidates, which I believe will be the last minor version before the jump to 4.0. This will be a recommended upgrade for us once it's stable. There have been 5 RCs and counting, so we're still Waiting on Godot...
Also in Godot news, they held the third GoGodotJam last month, a virtual gamedev festival and contest. You can find the entries, and video archive of previous years, on the website. They also took submissions for a 2022 showreel. I don't think we're quite there yet (especially without our own assets) but maybe next year!
Meanwhile FreeCiv 3.0 was released, with the "civ2civ3" ruleset now being the default. It will now play more like Civ3, but it is not a clone of the C3C rules nor compatible with Civ3 files.
From the frontpage: Amplitude's creative director talks about how modding drove his career and, interestingly, his desire for Humankind to be "an engine for making games in the genre."
Also, streamer FilthyRobot and game designer Keith Burgun both interviewed Soren Johnson about Old World, and Firaxian Anton Strenger gave a talk at GDC titled "Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'"
Civ3 is still quite a bit more popular than I'd realized, even since joining Suede's discord. For the past few months Steam stats have shown Civ3 consistently in the top 10 4X games with a running average of around 1200 players online at any time. And that's just the Steam version.
Godot is working through version 3.5 Release Candidates, which I believe will be the last minor version before the jump to 4.0. This will be a recommended upgrade for us once it's stable. There have been 5 RCs and counting, so we're still Waiting on Godot...
Also in Godot news, they held the third GoGodotJam last month, a virtual gamedev festival and contest. You can find the entries, and video archive of previous years, on the website. They also took submissions for a 2022 showreel. I don't think we're quite there yet (especially without our own assets) but maybe next year!
Meanwhile FreeCiv 3.0 was released, with the "civ2civ3" ruleset now being the default. It will now play more like Civ3, but it is not a clone of the C3C rules nor compatible with Civ3 files.
From the frontpage: Amplitude's creative director talks about how modding drove his career and, interestingly, his desire for Humankind to be "an engine for making games in the genre."
Also, streamer FilthyRobot and game designer Keith Burgun both interviewed Soren Johnson about Old World, and Firaxian Anton Strenger gave a talk at GDC titled "Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'"