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Recommended Mods For NiGHTS? (For TSL Earth)

Morpheas

Warlord
Joined
Dec 22, 2011
Messages
113
Location
Iowa
I'm looking to play on a TSL Earth map, (HUGE), currently playing VEM+Unofficial Patch.

What mods should I add to NiGHTS?
-Unofficial Patch?
-Any balance mods? I hate having a large amount of building maintenance cost.
 
InfoAddict if you want to know which AI is the best at such as culture, who has the most techs et cetera.
 
InfoAddict, got it.

What about some mods like;
-Unofficial Patch (Without Vanilla Enhanced)
-CivWillard
-City State Diplomacy Mod

All of those I like, but not sure if they will work with NiGHTS.
 
InfoAddict, got it.

What about some mods like;
-Unofficial Patch (Without Vanilla Enhanced)
-CivWillard
-City State Diplomacy Mod

All of those I like, but not sure if they will work with NiGHTS.

None of these will work, unfortunately. Most of the changes from the Unofficial Patch are included in NiGHTS, however.

Civwillard is unplayable, and City-State Diplomacy also won't work due to the custom tech-tree in the mod.
 
I see!

It'd be cool if you could do "something" with city state diplomacy...

As it stands, it costs 16 gold per turn to pay a city state 500g every 30 turns. And thats just if you want to maintain one relationship...

It's not very realistic unless you are a civ focused on economy.

Perhaps some tips for maintaining those relationships?
 
We need a thread for incompatible mods. Like many I love the fact ciV allows multiple mods at once, but it's kind of trial and error when it comes to incompatibility.
 
We need a threat for incompatible mods. Like many I love the fact ciV allows multiple mods at once, but it's kind of trial and error when it comes to incompatibility.

The majority of mods will be incompatible with NiGHTS due to how much the mod changes (the tech tree, social policies, buildings, units)...

InfoAddict is one of the few that's compatible, (and highly recommended). All custom maps will also work, as will any of the DLC (barring the Wonders pack, which has been recreated but with different effects).
 
I did versions of two fictional civs for NiGHTS, though having been away for some time, I may need to go back and check that they're still working properly.
 
Does the RED unit pack mod work with this?
Apparently not.

I have posted my experience here: http://forums.civfanatics.com/showthread.php?t=451662

The mod has not been updated in a while and the new Beta Version does not work either. At one point during my game I was not able to build infantry units anymore, since Riflemen, Infantry and Tanks cannot be unlocked via research when the RED mod is active. You would have to stick with artillery and cavalry instead, which is... strange.

I don't kow of any other bugs, but this one's quite game-breaking IMO.
 
If the only thing preventing CSD from working with NIGHTS is the tech tree, that wouldn't be a difficult fix for me to do. Just decide where you think the units and buildings for CSD should unlock, and I can make a replacement set of XML files for NIGHTS compatibility. CSD is actually a really simple mod that updates very few of the game's files (most of it is new XML).
G
 
If the only thing preventing CSD from working with NIGHTS is the tech tree, that wouldn't be a difficult fix for me to do. Just decide where you think the units and buildings for CSD should unlock, and I can make a replacement set of XML files for NIGHTS compatibility. CSD is actually a really simple mod that updates very few of the game's files (most of it is new XML).
G

What makes things a bit more difficult is that each tech's UI only has room for 3 units/buildings/items - so adding additional buildings/units would result in them not appearing on the tree, (but they would appear in the build panel).

Taking that into account, it'd probably work better to just give your buildings' attributes to buildings already in the mod (there's probably quite a few that would work, or at the very least be very similar in name to yours). Also, we'd have to tweak your CS gift/influence values, as mine currently use the vanilla values.
 
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