Hi there! Exams -and term- finished last week, so now I'm taking this off the shelf.
In case you want to know, I passed with about average grades, scraped it here and there but got through it in one piece.
Now, to business. I've been thinking: How would I make the AI try to make a run at the player's positions and try to recover the buildings it's lost? So, the options I've come up with (just tonight) are:
Which one would be best?
- use Gary's flags as immobile king units
- use Gary's flags as immobile capturable flags
- VP locations with a nominal value
- worthless wonders in each city? (would only work with cities and not some of the other stuff)
Also (only tangentially relevant to this, but I felt I should ask):
- what does the 'default money resource' in General Settings do?
- what does the 'increase luxury tax' option for buildings do?
I was just going to bed -as soon as Mr. Robot by Styx ended anyway-, checked subscriptions and saw your reply in short, I'll be needing city (urban) terrain mostly as well as some techs and leaderheads (I think I'll use tom's M&M advisors, I like the look of them), most units can be plucked from regular civ and/or some I've downloaded already.
I don't think the AI would use them, it's too much of an Artificial Idiot; and I won't just disable all worker actions because I need a few of the other worker actions for other stuff.That is a great idea! Now, how to trick the AI into building hordes of airports at the wall? Perhaps have airports able to only be built anywhere along the wall and no where else. You could Auto-produce special units that can only build airports? Of course, that cannot be done on the unit screen, since AI won't use workers with options unchecked, so all the other things (mining, etc) would have to made unavailable by none-era tech to hopefully force AI to build airports.
Hmmm. It'll be a sort of urban siege, a bit like in EFZI, so the only worker actions would be to (re)build roads and to clear away debris. Debris could come from fires, barns starting to burn (volcanoes erupting) and -maybe- certain siege weapons' heavier ordnancetom2050 said:Did you plan on using workers to terraform (irrigate/mine) during a siege battle?
The AI will only be the defender. If you do it as single player you're only the besieger.I think it's going to be pretty near impossible to make this mod be AI compatible, especially for the attacker, so why not give up on the AI and focus on making it for multiplayer. I mean it's going to be infanitly more fun to try and out wit a human defender than an AI one anyway.