Recycling old units

LordOfTheMorning

Chieftain
Joined
Jan 2, 2001
Messages
34
Location
D/FW, Texas, USA
I've been poking around this site and have noticed a technique that I (and likely most everyone else) use frequently is not listed on the discussions or the War Academy. The technique of disbanding outdated/no longer necessary military units into cities. For anyone who doesn't know this trick, when you disband a military unit while it is inside a city it will add a number of shields equal to half its production cost (I think) into the city's production box. Very useful for getting rid of all the leftover tanks/howitzers/mech.infantry/bombers after you've reduced the enemy to one city out on an island somewhere surrounded by your warships. Also helps get those captured cities up to speed after the enemy has sold off various vital parts (acqueducts, marketplaces) to fund his futile defense efforts. I would be happy to write up a short treatise for the War Academy if the moderators (may the Great Bird of The Galaxy bless them always) feel it would be valuable...

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"I would not mind you in my head" said Lews Therin, "if you were not so clearly mad."
 
I would be happy to write up a short treatise for the War Academy if the moderators (may the Great Bird of The Galaxy bless them always) feel it would be valuable...

Sure, that will make the War Academy more complete!
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Originally posted by scorch:
fer ****s sake dude, i think everyone knows that.

You never know.... In the past, some new players could not figure out how to convert citizens to scientists, and some didn't know how to contact leaders of other civs.
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If I dont have Leonardos Workshop and I´m not playing with democracy, I might have warrior unit in a city at 2000 ad just to keep up order in a city. So they arent completly useless. hmmm.... This strategy may lead me to serious difficulties when playing against human opponent. I usually build into bigger cities warrior, phalanx, and horseman/archer. I think its quite safe and cheap. And replace them with better ones as soon as possible.
 
Shargon:

The technique I described is primarily for use in the endgame, and under any of the systems that require a unit to have a shield upkeep it is a lot more cost-effective to get rid of as many units as you can. If you have a unit sitting around for 50 turns doing little good, that's 50 units of production you have lost. It may not seem to be a lot until you look across your entire empire. If you have 30 cities each with one unit in place for 50 turns, with each unit requiring one support, that's 1500 units of production you have lost over that time. That's pretty significant in my humble opinion if you are trying to get your spaceship built, recover from a protracted conflict,etc.

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"I would not mind you in my head" said Lews Therin, "if you were not so clearly mad."
 
Yeah I think I know what u mean, but I maybe have to explain mine technique.

As u know if I use goverments as communism or monarchy I can have 3 units in city without production losses. If city isnt big enough.I wait that city grows. And I use improvments ofcourse. So i can have 30 city wheres maybe 1 unit on communism.(that wont be warrior
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). But as I´m always fighting, my army is big( usually armors, howizers, bombers, fighters, battleships and stuff and I have about 100 units. So their maintaince must be taken from somewhere. And I have usually cities which makes 40-130 production shields. So its quite same if that kinda city supports 10-30 units. So if I lose 200 shields or more in 10 turns I dont care
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I just want to walk over other civs.
Ofcourse I play with democracy and with differnt styles..... And ofcourse this kinda productions and armies I get at 1900-2000 ad.
But in the beginning I dont want my cities get any production losses by supporting units. And take good care that it wont happen.

Well this was long and maybe bit unclear explaining, but I hope you get what I mean.


 
Ah! I see what you mean. I usually play as much of my game as I can under Republic or Democracy to get my knowledge up as fast as possible. Then once I have superior technology I switch to Fundamentalism and go pound the other civs to dust (except for one small city). Then I have all those units that are damaged, or were used to occupy the enemy cities. I switch back to democracy and disband as many as I can to add production to the captured cities and to ease the burden off of their home city.

Just a different style of game play....

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"I would not mind you in my head" said Lews Therin, "if you were not so clearly mad."
 
I just make all the useless enemy cities do capitalism, and I make the workers work on the tiles with the most production, regardless of food. That way, as their city eventually starves to death, they make money along the way! I don't even have to worry about improvements, etc.
 
im a cheat, I edit rules.txt and make it 15 support for fundamentism.
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thunderfall, I know that ppl didn't know about change citz, i didn't either when i started, but i knew about disbanding almost straight after i could actaully play.
 
Originally posted by vladmir_illych_lenin:
I just make all the useless enemy cities do capitalism, and I make the workers work on the tiles with the most production, regardless of food. That way, as their city eventually starves to death, they make money along the way! I don't even have to worry about improvements, etc.

You're scary, dude! Starve the city while it makes you money? HAVE YOU NO COMPASSION, MAN?! Inside this game, you really sound like you could run a sweat shop or a concentration camp. Glad you're not like that in Real Life (I hope).

Spiff
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Yea man I always try and you know........
KEEP MY PEOPLE ALIVE! Why just let a city starve to death I think Instead of starving and just vanising of the face of the earth the people should migrate to the nearest town!
like if you were another civ and the city on the other side of the border had people starving to death you should get imagration and your citys pop would go up!

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The people in my cool book
1.travin
2.Thunderfall
3.Stellar
4.SunTzu
5.Håkan
6.scorch
7.vladmir_illych_lenin
 
Hey Lord

I nowdays do exactly same(expect I like communism more), man u can buid lots of stuff in your cities when dispanding units but usaually I already have almost everything in cities and I want to get rid of them fast so I sometimes just disband them, altough they arent in a city.
 
I don't care much for cyber citizens. I don't want them on my back, saying "x city i just conquered requires aqueduct, x city is in civil disorder"...SO I STARVE THEM!
 
Originally posted by vladmir_illych_lenin:
I don't care much for cyber citizens. I don't want them on my back, saying "x city i just conquered requires aqueduct, x city is in civil disorder"...SO I STARVE THEM!

I like gettng all those new people. The more of them I have the faster my science advances... and the better trade I can get!

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"I would not mind you in my head" said Lews Therin, "if you were not so clearly mad."
 
Your using a different method. I go under fundamentalism, and by making the other cities do capitalism, my money goes up. I need it because I set my science to 80%, getting 2 techs per turn, and with all those cities capitalizing, I gain 2000 dollars per turn!
 
Six of One... sounds like a Borg Designation... anywho... I go the exact opposite route. I get as many of my cities cranked & while I am building as much as is useful in each city. Under Democracy I can cover the expenses with usually 10% taxes and capitalization until more cities get to capitalization (Usually making a profit of several hundred per turn). I run the lux at a point enough to keep my people happy until I max out on techs (at 255 in my version) the go to all luxuries, and am still making money from all the capitalization. I sell off those things I no longer need (like University... if you've maxed techs, why keep paying for them?) and then just crank the happiness in each city to keep them in We-Love-The-LordOfTheMorning mode....

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"I would not mind you in my head" said Lews Therin, "if you were not so clearly mad."
 
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