Right now income increases exponential while costs only increase linear
I wish I could have stated the problem in so few words! I'm so happy that you are working on this.
Here's results of test game 1, Part I (up to turn 250). Settings: Flauros; Normal Speed; Small PerfectWorld2 map; 10 civs; Houses off but most other WM options on; Tech Brokering off; Emperor difficulty with 3 modifications in the handicap XML:
iUnitCostPercent 115 -> 575
iAIUnitCostPercent 85 -> 425
iFreeUnits 3 -> 6
The surprising thing to me is that the game seems, in most aspects, completely
typical. By turn 120 I was near last in ranking, way behind in power (0.2 or even 0.1 compared to most other civs) and about 8 techs lagging (although one of the first to get to Trade). That's typical for me. I never even felt the high unit upkeep because I never reached the "free unit" ceiling (not for lack of production; I had to feed ~20 bloodpets into a goblin/archer meet-grinder for a while). Now at turn 250, I have 5 cities, I'm cranking out one Vampire every other turn (feasting in every city every 3rd turn), 0.7 to 1.4 in relative power ranking, and jockeying for 1st in overall rank. That also is typical for me. No one has DOWed yet (on me or anyone else) but that is not too unusual, and may have to do with map layout (although crowded, there is a buffer wilderness area that may be eating up little SODs before they reach their target civ). Only one thing looks
very unusual to me: I have line of sight on one of the leading civ's cities (from spreading CoE). It is the Amerites and they are on an island by themselves, connected to me by a "sea bridge." Although one of the leaders in ranking, they only have about 5 units per city. That is very much
not typical for turn 250: I would normally expect to see some 20, 50, or even more units in a city at this point. So, in summery:
- AI unit level: much reduced at turn 250.
- AI offence: none yet; this might be a problem but also might be due to map layout or chance.
- AI tech progress: seems OK, although I have a slight impression that it might be a little reduced. I should be more behind at this point. But then again, I have not met either Malakim or Lanun, which are normally the ones that run away from me on the tech tree.
I'll keep playing this game to see what happens beyond turn 250. Since I generally quit at this point, I have much less experience for comparison. However, I've slogged through a few games up to turn 350, and here is my expectation for un-modded Emperor play: I would quickly pull ahead in tech and overall ranking. The AI unit numbers would go well into the hundreds (turn times would go to ~1 minute). I'd have a much smaller force (only ~100 or so units) but they would easily trounce any AI force. I would be able to expand beyond my 5 cities if I wanted but probably wouldn't out of boredom. I'm eager to see how this plays out compared to my expectation.