sketch162000
Warlord
- Joined
- Oct 12, 2010
- Messages
- 221
I would argue it's the one feature that has been implemented fairly well, save for the AI's inability to comprehend it thus far. It greatly enhances the military aspect of the game by making it far more involved and strategic than slapping together the bigger SOD.
The only reason it gets criticism is because other aspects of the game have been marginalized and/or are currently poorly-executed. But the one doesn't lead to the other.
I disagree. For one, stacking was never "just slapping together the bigger stack." In any case, 1upt has caused many more problems of it's own, the most obvious of which is that it is dysfunctional with the AI. How this is an "improvement" over Civ IV stacking is beyond me.
Second, the combat AI in Civ V dosen't appear to have changed drastically, which is precisely why we are seeing problems. It's a (conceptually) old AI trying to adapt to new rules.
Third, 1upt wasn't even implemented with some common sense rules at launch. Pre-patch you couldn't stack civilians and military units. AFAIK, you still can't stack with allied troops, which is just frustrating. Points two and three are evidence that 1upt was just kind of shoehorned in.
Fourth, there are other features that were implemented without major issues. Social Policies, while possibly not adequate replacements for civics, are at least functional new ideas that don't clash with the rest of the game.